2018-06-07 09:15:40 +00:00
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/*
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* Copyright (C) 2018 Edward d'Auvergne
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*
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* This file is part of the program FlightGear.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "scene_graph.hxx"
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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2020-07-22 10:49:14 +00:00
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#include <Main/locale.hxx>
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2018-06-07 09:15:40 +00:00
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#include <Scenery/scenery.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/FGEventHandler.hxx>
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2018-07-16 13:59:21 +00:00
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namespace FGTestApi {
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namespace setUp {
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2018-06-07 09:15:40 +00:00
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void initScenery()
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{
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// Read the global defaults from $FG_ROOT/defaults.xml (needed by the renderer).
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SGPath defaultsXML = globals->get_fg_root() / "defaults.xml";
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if (!defaultsXML.exists())
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SG_LOG(SG_GENERAL, SG_ALERT, "Cannot read the global defaults from \"" << defaultsXML.utf8Str() << "\".");
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fgLoadProps("defaults.xml", globals->get_props());
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2020-07-22 10:49:14 +00:00
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// otherwise fgSplashProgress will assert
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globals->get_locale()->selectLanguage({});
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2018-06-07 09:15:40 +00:00
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// Set up the renderer.
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osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
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FGRenderer* render = globals->get_renderer();
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render->init();
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CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer.
Overview:
Previously Flightgear always used a single osgViewer::Viewer(), which
inherits from both osgViewer::ViewerBase and osgViewer::View, giving a
single view window.
If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer
which contains a list of osgViewer::View's. Each of these View's can have
its own eye position, so we can have multiple different views of the same
scene.
Enable at runtime with: --composite-viewer=1
Changes to allow use of osgViewer::CompositeViewer:
Previously FGRenderer had this method:
osgViewer::Viewer* getViewer();
This has been replaced by these two new methods:
osgViewer::ViewerBase* getViewerBase();
osgViewer::View* getView();
If CompositeViewer is not enabled (the default), the actual runtime state
is unchanged, and getViewerBase() and getView() both return a pointer to
the singleton osgViewer::Viewer() object.
If CompositeViewer is enabled, getViewerBase() returns a pointer to a
singleton osgViewer::CompositeViewer object, and getView() returns a
pointer to the first osgViewer::View in the osgViewer::CompositeViewer's
list.
The other significant change to FGRenderer() is the new method:
osg::FrameStamp* getFrameStamp()
If CompositeViewer is not enabled, this simply returns
getView()->getFrameStamp(). If CompositeViewer is enabled it returns
getViewerBase()->getFrameStamp(). It is important that code that previously
called getView()->getFrameStamp() is changed to use the new method, because
when CompositeViewer is enabled individual osgViewer::View's appear to
return an osg::FrameStamp with zero frame number).
All code that uses FGRenderer has been patched up to use the new methods so
that things work as before regardless of whether CompositeViewer is enabled
or not.
We make FGRenderer::update() call SviewUpdate() which updates any extra
views.
Extra view windows:
If CompositeViewer is enabled, one can create top-level extra view windows
by calling SviewCreate(). See src/Viewer/sview.hxx for details.
Each extra view window has its own simgear::compositor::Compositor
instance.
Currently SviewCreate() can create extra view windows that clone the
current view, or view from one point to another (e.g. from one multiplayer
aircraft to the user's aircradt) or keep two aircraft in view, one at a
fixed distance in the foreground.
SviewCreate() can be called from nasal via new nasal commands "view-clone",
"view-last-pair", "view-last-pair-double" and "view-push". Associated
changes to fgdata gives access to these via the View menu. The "view-push"
command tags the current view for later use by "view-last-pair" and
"view-last-pair-double".
Extra view windows created by SviewCreate() use a new view system called
Sview, which allows views to be constructed at runtime instead of being
hard-coded in *-set.xml files. This is work in progress and views aren't
all fully implemented. For example Pilot view gets things slightly wrong
with large roll values, Tower View AGL is not implemented, and we don't
implement damping. See top of src/Viewer/sview.cxx for an overview.
OpenSceneGraph-3.4 issues:
OSG-3.4's event handling seems to be incorrect with CompositeViewer -
events get sent for the wrong window which causes issues with resize and
closing. It doesn't seem to be possible to work around this, so closing
extra view windows can end up closing the main window for example.
OSG-3.6 seems to fix the problems.
We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
2020-11-16 18:43:46 +00:00
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render->setView(viewer.get());
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2018-06-07 09:15:40 +00:00
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// Start up the scenery subsystem.
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globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY);
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globals->get_scenery()->init();
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globals->get_scenery()->bind();
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}
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2018-07-16 13:59:21 +00:00
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} // End of namespace setUp.
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} // End of namespace FGTestApi.
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