249 lines
6.7 KiB
C++
249 lines
6.7 KiB
C++
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// panel_io.cxx - I/O for 2D panel.
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//
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// Written by David Megginson, started January 2000.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/props.hxx>
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#include <iostream>
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#include <string>
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#include <map>
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#include "panel.hxx"
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using std::istream;
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using std::hash_map;
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using std::string;
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////////////////////////////////////////////////////////////////////////
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// Instruments.
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////////////////////////////////////////////////////////////////////////
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struct ActionData
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{
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FGPanelAction * action;
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int button, x, y, w, h;
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};
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struct TransData
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{
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enum Type {
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End = 0,
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Rotation,
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XShift,
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YShift
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};
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Type type;
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const char * propName;
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float min, max, factor, offset;
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};
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struct LayerData
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{
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FGInstrumentLayer * layer;
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TransData transformations[16];
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};
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struct InstrumentData
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{
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const char * name;
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int x, y, w, h;
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ActionData actions[16];
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LayerData layers[16];
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};
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////////////////////////////////////////////////////////////////////////
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// Read and construct a panel.
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////////////////////////////////////////////////////////////////////////
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/**
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* Read a property list defining an instrument panel.
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*
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* Returns 0 if the read fails for any reason.
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*/
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FGPanel *
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fgReadPanel (istream &input)
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{
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SGPropertyList props;
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map<string,CroppedTexture> textures;
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//
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// Read the property list from disk.
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//
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if (!readPropertyList(input, &props)) {
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FG_LOG(FG_INPUT, FG_ALERT, "Malformed property list for panel.");
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return 0;
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}
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FG_LOG(FG_INPUT, FG_INFO, "Read properties for panel " <<
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props.getStringValue("/name"));
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//
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// Read the cropped textures from the property list.
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//
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SGPropertyNode texture_group("/textures", &props);
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int nTextures = texture_group.size();
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cout << "There are " << nTextures << " textures" << endl;
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for (int i = 0; i < nTextures; i++) {
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SGPropertyNode tex = texture_group.getChild(i);
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const string &name = tex.getName();
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textures[name] = CroppedTexture(tex.getStringValue("path"),
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tex.getFloatValue("x1"),
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tex.getFloatValue("y1"),
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tex.getFloatValue("x2", 1.0),
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tex.getFloatValue("y2", 1.0));
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FG_LOG(FG_INPUT, FG_INFO, "Read texture " << name);
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}
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//
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// Construct a new, empty panel.
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//
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FGPanel * panel = new FGPanel(0, 0, 1024, 768);// FIXME: use variable size
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//
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// Assign the background texture, if any, or a bogus chequerboard.
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//
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string bgTexture = props.getStringValue("/background");
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if (bgTexture == "") {
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panel->setBackground(FGTextureManager::createTexture("FOO"));
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} else {
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panel->setBackground(textures[bgTexture].texture);
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}
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FG_LOG(FG_INPUT, FG_INFO, "Set background texture to " << bgTexture);
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//
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// Create each instrument.
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//
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FG_LOG(FG_INPUT, FG_INFO, "Reading panel instruments");
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SGPropertyNode instrument_group("/instruments", &props);
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int nInstruments = instrument_group.size();
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cout << "There are " << nInstruments << " instruments" << endl;
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for (int i = 0; i < nInstruments; i++) {
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SGPropertyNode inst = instrument_group.getChild(i);
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const string &name = inst.getName();
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FGLayeredInstrument * instrument =
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new FGLayeredInstrument(inst.getIntValue("x"),
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inst.getIntValue("y"),
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inst.getIntValue("w"),
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inst.getIntValue("h"));
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//
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// Get the layers for each instrument.
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//
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SGPropertyNode layer_group = inst.getSubNode("layers");
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SGPropertyNode layer;
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int nLayers = layer_group.size();
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cout << "There are " << nLayers << " layers" << endl;
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for (int j = 0; j < nLayers; j++) {
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layer = layer_group.getChild(j);
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FGInstrumentLayer * l;
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string name = layer.getName();
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string tex = layer.getStringValue("texture");
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if (tex != "") {
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l = new FGTexturedLayer(textures[tex],
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layer.getIntValue("w", -1),
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layer.getIntValue("h", -1));
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} else {
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FG_LOG(FG_INPUT, FG_ALERT, "No texture for layer " << name);
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return 0;
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}
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//
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// Get the transformations for each layer.
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//
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SGPropertyNode trans_group = layer.getSubNode("transformations");
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SGPropertyNode trans;
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int nTransformations = trans_group.size();
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cout << "There are " << nTransformations << " transformations" << endl;
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for (int k = 0; k < nTransformations; k++) {
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trans = trans_group.getChild(k);
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string name = trans.getName();
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string type = trans.getStringValue("type");
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string propName = trans.getStringValue("property", "");
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SGValue * value = 0;
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cout << "Type is " << type << endl;
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if (propName != "") {
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value = current_properties.getValue(propName, true);
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}
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if (type == "x-shift") {
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l->addTransformation(FGInstrumentLayer::XSHIFT,
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value,
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trans.getFloatValue("min", 0.0),
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trans.getFloatValue("max", 1.0),
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trans.getFloatValue("factor", 1.0),
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trans.getFloatValue("offset", 0.0));
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} else if (type == "y-shift") {
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l->addTransformation(FGInstrumentLayer::YSHIFT,
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value,
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trans.getFloatValue("min", 0.0),
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trans.getFloatValue("max", 1.0),
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trans.getFloatValue("factor", 1.0),
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trans.getFloatValue("offset", 0.0));
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} else if (type == "rotation") {
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l->addTransformation(FGInstrumentLayer::ROTATION,
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value,
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trans.getFloatValue("min", -360.0),
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trans.getFloatValue("max", 360.0),
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trans.getFloatValue("factor", 1.0),
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trans.getFloatValue("offset", 0.0));
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} else if (type == "") {
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FG_LOG(FG_INPUT, FG_ALERT,
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"'type' must be specified for transformation");
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return 0;
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} else {
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FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation: " << type);
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return 0;
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}
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FG_LOG(FG_INPUT, FG_INFO, "Read transformation " << name);
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}
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instrument->addLayer(l);
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FG_LOG(FG_INPUT, FG_INFO, "Read layer " << name);
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}
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panel->addInstrument(instrument);
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FG_LOG(FG_INPUT, FG_INFO, "Read instrument " << name);
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}
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//
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// Return the new panel.
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//
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return panel;
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}
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