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flightgear/src/Cockpit/panel_io.cxx

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2000-09-07 00:12:32 +00:00
// panel_io.cxx - I/O for 2D panel.
//
// Written by David Megginson, started January 2000.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/props.hxx>
#include <iostream>
#include <string>
#include <map>
#include "panel.hxx"
using std::istream;
using std::hash_map;
using std::string;
////////////////////////////////////////////////////////////////////////
// Instruments.
////////////////////////////////////////////////////////////////////////
struct ActionData
{
FGPanelAction * action;
int button, x, y, w, h;
};
struct TransData
{
enum Type {
End = 0,
Rotation,
XShift,
YShift
};
Type type;
const char * propName;
float min, max, factor, offset;
};
struct LayerData
{
FGInstrumentLayer * layer;
TransData transformations[16];
};
struct InstrumentData
{
const char * name;
int x, y, w, h;
ActionData actions[16];
LayerData layers[16];
};
////////////////////////////////////////////////////////////////////////
// Read and construct a panel.
////////////////////////////////////////////////////////////////////////
/**
* Read a property list defining an instrument panel.
*
* Returns 0 if the read fails for any reason.
*/
FGPanel *
fgReadPanel (istream &input)
{
SGPropertyList props;
map<string,CroppedTexture> textures;
//
// Read the property list from disk.
//
if (!readPropertyList(input, &props)) {
FG_LOG(FG_INPUT, FG_ALERT, "Malformed property list for panel.");
return 0;
}
FG_LOG(FG_INPUT, FG_INFO, "Read properties for panel " <<
props.getStringValue("/name"));
//
// Read the cropped textures from the property list.
//
SGPropertyNode texture_group("/textures", &props);
int nTextures = texture_group.size();
cout << "There are " << nTextures << " textures" << endl;
for (int i = 0; i < nTextures; i++) {
SGPropertyNode tex = texture_group.getChild(i);
const string &name = tex.getName();
textures[name] = CroppedTexture(tex.getStringValue("path"),
tex.getFloatValue("x1"),
tex.getFloatValue("y1"),
tex.getFloatValue("x2", 1.0),
tex.getFloatValue("y2", 1.0));
FG_LOG(FG_INPUT, FG_INFO, "Read texture " << name);
}
//
// Construct a new, empty panel.
//
FGPanel * panel = new FGPanel(0, 0, 1024, 768);// FIXME: use variable size
//
// Assign the background texture, if any, or a bogus chequerboard.
//
string bgTexture = props.getStringValue("/background");
if (bgTexture == "") {
panel->setBackground(FGTextureManager::createTexture("FOO"));
} else {
panel->setBackground(textures[bgTexture].texture);
}
FG_LOG(FG_INPUT, FG_INFO, "Set background texture to " << bgTexture);
//
// Create each instrument.
//
FG_LOG(FG_INPUT, FG_INFO, "Reading panel instruments");
SGPropertyNode instrument_group("/instruments", &props);
int nInstruments = instrument_group.size();
cout << "There are " << nInstruments << " instruments" << endl;
for (int i = 0; i < nInstruments; i++) {
SGPropertyNode inst = instrument_group.getChild(i);
const string &name = inst.getName();
FGLayeredInstrument * instrument =
new FGLayeredInstrument(inst.getIntValue("x"),
inst.getIntValue("y"),
inst.getIntValue("w"),
inst.getIntValue("h"));
//
// Get the layers for each instrument.
//
SGPropertyNode layer_group = inst.getSubNode("layers");
SGPropertyNode layer;
int nLayers = layer_group.size();
cout << "There are " << nLayers << " layers" << endl;
for (int j = 0; j < nLayers; j++) {
layer = layer_group.getChild(j);
FGInstrumentLayer * l;
string name = layer.getName();
string tex = layer.getStringValue("texture");
if (tex != "") {
l = new FGTexturedLayer(textures[tex],
layer.getIntValue("w", -1),
layer.getIntValue("h", -1));
} else {
FG_LOG(FG_INPUT, FG_ALERT, "No texture for layer " << name);
return 0;
}
//
// Get the transformations for each layer.
//
SGPropertyNode trans_group = layer.getSubNode("transformations");
SGPropertyNode trans;
int nTransformations = trans_group.size();
cout << "There are " << nTransformations << " transformations" << endl;
for (int k = 0; k < nTransformations; k++) {
trans = trans_group.getChild(k);
string name = trans.getName();
string type = trans.getStringValue("type");
string propName = trans.getStringValue("property", "");
SGValue * value = 0;
cout << "Type is " << type << endl;
if (propName != "") {
value = current_properties.getValue(propName, true);
}
if (type == "x-shift") {
l->addTransformation(FGInstrumentLayer::XSHIFT,
value,
trans.getFloatValue("min", 0.0),
trans.getFloatValue("max", 1.0),
trans.getFloatValue("factor", 1.0),
trans.getFloatValue("offset", 0.0));
} else if (type == "y-shift") {
l->addTransformation(FGInstrumentLayer::YSHIFT,
value,
trans.getFloatValue("min", 0.0),
trans.getFloatValue("max", 1.0),
trans.getFloatValue("factor", 1.0),
trans.getFloatValue("offset", 0.0));
} else if (type == "rotation") {
l->addTransformation(FGInstrumentLayer::ROTATION,
value,
trans.getFloatValue("min", -360.0),
trans.getFloatValue("max", 360.0),
trans.getFloatValue("factor", 1.0),
trans.getFloatValue("offset", 0.0));
} else if (type == "") {
FG_LOG(FG_INPUT, FG_ALERT,
"'type' must be specified for transformation");
return 0;
} else {
FG_LOG(FG_INPUT, FG_ALERT, "Unrecognized transformation: " << type);
return 0;
}
FG_LOG(FG_INPUT, FG_INFO, "Read transformation " << name);
}
instrument->addLayer(l);
FG_LOG(FG_INPUT, FG_INFO, "Read layer " << name);
}
panel->addInstrument(instrument);
FG_LOG(FG_INPUT, FG_INFO, "Read instrument " << name);
}
//
// Return the new panel.
//
return panel;
}