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flightgear/src/GUI/sgVec3Slider.cxx

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/**
* sgVec3Slider.cxx
*
* Simple PUI wrapper around sgVec3 class
*
* Created by: Norman Vine [NHV]
* nhv@yahoo.com, nhv@cape.com
*
* Revision History
* ----------------
* Started 12:53 01/28/2001
*
*/
#include "sgVec3Slider.hxx"
class FloatSlider : public puSlider
{
protected:
float maxValue;
float origValue;
float Adjust;
float MyValue;
float TmpValue;
float SaveValue;
char buf[8];
char _title[32];
char _text[16];
public:
FloatSlider ( int x, int y, int sz, float f, const char *title,
float max = 100.0f );
~FloatSlider () {;}
static void adj( puObject *);
void updateText() {
sprintf( _text, "%05.2f", MyValue );
}
float get() { return( MyValue ); }
void set() { MyValue = ((2.0*maxValue) * (TmpValue - 0.5f)) - maxValue; }
float *getTmp() { return( &TmpValue ); }
void setTmp() { TmpValue += 0.5f; }
// double the range from -max <-> max
void init( float f ) {
Adjust = 0.5f / maxValue;
setValue((f * Adjust) + 0.5f);
adj( this );
}
void reinit() { init( origValue ); }
void cancel() { MyValue = TmpValue; }
void reset () { init( origValue ); }
};
void FloatSlider::adj( puObject *hs )
{
FloatSlider *slider = (FloatSlider *)hs->getUserData();
slider->getValue ( slider->getTmp() );
slider->setTmp();
slider->set();
slider->updateText();
}
FloatSlider::FloatSlider ( int x, int y, int sz, float f, const char *title,
float max ) : puSlider( x, y, sz, FALSE )
{
setUserData( this );
maxValue = max;
origValue = f;
init(f);
setDelta ( 0.01 );
setCBMode ( PUSLIDER_DELTA ) ;
setCallback ( adj ) ;
strcpy ( _title, title);
setLabel ( _title );
setLabelPlace ( PUPLACE_LEFT );
setLegend(_text);
// setLegendPlace( PUPLACE_RIGHT );
}
/***********************************************/
class sgVec3Slider : public puDialogBox
{
static void goAway(puObject *p_obj);
static void reset(puObject *p_obj);
static void cancel(puObject *p_obj);
protected:
char Label[64];
FloatSlider *HS0;
FloatSlider *HS1;
FloatSlider *HS2;
puOneShot *OkButton;
puOneShot *ResetButton;
puOneShot *CancelButton;
sgVec3 Vec, SaveVec;
public:
sgVec3Slider ( int x, int y, sgVec3 vec,
const char *title = "Vector Adjuster",
const char *Xtitle = "X",
const char *Ytitle = "Y",
const char *Ztitle = "Z" );
~sgVec3Slider () {;}
// ???
void setVec() {
Vec[0] = HS2->get();
Vec[1] = HS1->get();
Vec[2] = HS0->get();
}
sgVec3 *getVec() { setVec(); return &Vec; };
sgVec3 *getStashVec() { return &SaveVec; }
void stashVec() { sgCopyVec3( SaveVec, Vec ); }
FloatSlider *getHS0() { return HS0; }
FloatSlider *getHS1() { return HS1; }
FloatSlider *getHS2() { return HS2; }
static void adjust(puObject *p_obj);
};
sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
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const char *Xtitle,
const char *Ytitle,
const char *Ztitle )
: puDialogBox ( x, y )
{
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// int DialogX = x;
// int DialogY = y;
int fudge = 20;
static const int DialogWidth = 230 + fudge;
sgCopyVec3(SaveVec, vec);
sgCopyVec3(Vec, vec);
strcpy( Label, title );
static const int nSliders = 3;
static const int slider_x = 10+fudge;
int slider_y = 55;
static const int slider_width = 210;
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// static const int slider_title_x = 15;
// static const int slider_value_x = 160;
puFont LegendFont, LabelFont;
puGetDefaultFonts ( &LegendFont, &LabelFont );
int horiz_slider_height = puGetStringHeight (&LabelFont) +
puGetStringDescender (&LabelFont) +
PUSTR_TGAP + PUSTR_BGAP + 5;
// HACKS
setUserData( this );
horiz_slider_height += 10;
new puFrame ( 0, 0,
DialogWidth,
85 + nSliders * horiz_slider_height );
setLabelPlace( PUPLACE_DEFAULT /*PUPLACE_CENTERED*/ );
setLabel( Label );
HS2 = new FloatSlider ( slider_x, slider_y, slider_width, vec[2], Ztitle );
slider_y += horiz_slider_height;
HS1 = new FloatSlider ( slider_x, slider_y, slider_width, vec[1], Ytitle );
slider_y += horiz_slider_height;
HS0 = new FloatSlider ( slider_x, slider_y, slider_width, vec[0], Xtitle );
OkButton = new puOneShot ( 10+fudge, 10, 60+fudge, 50 );
OkButton-> setUserData( this );
OkButton-> setLegend ( gui_msg_OK );
OkButton-> makeReturnDefault ( TRUE );
OkButton-> setCallback ( goAway );
CancelButton = new puOneShot ( 70+fudge, 10, 150+fudge, 50 );
CancelButton-> setUserData( this );
CancelButton-> setLegend ( gui_msg_CANCEL );
CancelButton-> setCallback ( cancel );
ResetButton = new puOneShot ( 160+fudge, 10, 220+fudge, 50 );
ResetButton-> setUserData( this );
ResetButton-> setLegend ( gui_msg_RESET );
ResetButton-> setCallback ( reset );
FG_FINALIZE_PUI_DIALOG( this );
}
void sgVec3Slider::goAway(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
FG_POP_PUI_DIALOG( me );
};
void sgVec3Slider::reset(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
me->HS0->reinit();
me->HS1->reinit();
me->HS2->reinit();
};
void sgVec3Slider::cancel(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
sgVec3 vec;
sgVec3 *pvec = me -> getStashVec();
sgCopyVec3( vec, *pvec );
me->HS0->init(vec[0]);
me->HS1->init(vec[1]);
me->HS2->init(vec[2]);
FG_POP_PUI_DIALOG( me );
};
void sgVec3Slider::adjust(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
me -> getHS0() -> adj((puObject *)me -> getHS0());
me -> getHS1() -> adj((puObject *)me -> getHS1());
me -> getHS2() -> adj((puObject *)me -> getHS2());
me -> setVec();
};
void sgVec3SliderAdjust( puObject *p_obj )
{
sgVec3Slider *me = (sgVec3Slider *)p_obj -> getUserData();
me -> adjust( me );
FG_PUSH_PUI_DIALOG( me );
}
// These are globals for now
static puObject *PO_vec = 0;
void PilotOffsetInit( sgVec3 vec )
{
// Only one of these things for now
if( PO_vec == 0 ) {
sgVec3Slider *PO = new sgVec3Slider ( 200, 200, vec, "Pilot Offset" );
PO_vec = PO;
}
}
void PilotOffsetAdjust( puObject * )
{
if( PO_vec == 0 ) {
sgVec3 v;
// we seem to need the ~quite zero terms ???
sgSetVec3(v,15,0.0001,0.0001);
PilotOffsetInit(v);
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
me -> stashVec();
me -> adjust( me );
FG_PUSH_PUI_DIALOG( me );
}
sgVec3 *PilotOffsetGet()
{
if( PO_vec == 0 ) {
sgVec3 v;
// we seem to need the ~quite zero terms ???
sgSetVec3(v,25,0.0001,0.0001);
PilotOffsetInit(v);
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
return( me -> getVec() );
}