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flightgear/src/FDM/JSBSim/models/FGAircraft.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGAircraft.cpp
Author: Jon S. Berndt
Date started: 12/12/98
Purpose: Encapsulates an aircraft
Called by: FGFDMExec
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------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
Models the aircraft reactions and forces. This class is instantiated by the
FGFDMExec class and scheduled as an FDM entry.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include <sys/stat.h>
#include <sys/types.h>
#include <cmath>
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#include "FGAircraft.h"
#include "FGMassBalance.h"
#include "FGInertial.h"
#include "FGGroundReactions.h"
#include "FGExternalReactions.h"
#include "FGBuoyantForces.h"
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#include "FGAerodynamics.h"
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#include "FGFDMExec.h"
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#include "FGPropagate.h"
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#include "FGPropulsion.h"
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#include "input_output/FGPropertyManager.h"
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#include <iostream>
using namespace std;
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namespace JSBSim {
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
GLOBAL DATA
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_AIRCRAFT;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGAircraft::FGAircraft(FGFDMExec* fdmex) : FGModel(fdmex)
{
Name = "FGAircraft";
WingSpan = 0.0;
HTailArea = VTailArea = 0.0;
HTailArm = VTailArm = 0.0;
lbarh = lbarv = 0.0;
vbarh = vbarv = 0.0;
WingIncidence = 0.0;
HoldDown = 0;
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bind();
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGAircraft::~FGAircraft()
{
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGAircraft::InitModel(void)
{
if (!FGModel::InitModel()) return false;
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGAircraft::Run(void)
{
if (FGModel::Run()) return true;
if (FDMExec->Holding()) return false;
vForces.InitMatrix();
if (!HoldDown) {
vForces += Aerodynamics->GetForces();
vForces += Propulsion->GetForces();
vForces += GroundReactions->GetForces();
vForces += ExternalReactions->GetForces();
vForces += BuoyantForces->GetForces();
}
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vMoments.InitMatrix();
if (!HoldDown) {
vMoments += Aerodynamics->GetMoments();
vMoments += Propulsion->GetMoments();
vMoments += GroundReactions->GetMoments();
vMoments += ExternalReactions->GetMoments();
vMoments += BuoyantForces->GetMoments();
}
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vBodyAccel = vForces/MassBalance->GetMass();
vNcg = vBodyAccel/Inertial->gravity();
vNwcg = Aerodynamics->GetTb2w() * vNcg;
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vNwcg(3) = -1*vNwcg(3) + 1;
return false;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGAircraft::GetNlf(void) const
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{
return -1*Aerodynamics->GetvFw(3)/MassBalance->GetWeight();
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGAircraft::Load(Element* el)
{
string element_name;
Element* element;
FGModel::Load(el);
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if (el->FindElement("wingarea"))
WingArea = el->FindElementValueAsNumberConvertTo("wingarea", "FT2");
if (el->FindElement("wingspan"))
WingSpan = el->FindElementValueAsNumberConvertTo("wingspan", "FT");
if (el->FindElement("chord"))
cbar = el->FindElementValueAsNumberConvertTo("chord", "FT");
if (el->FindElement("wing_incidence"))
WingIncidence = el->FindElementValueAsNumberConvertTo("wing_incidence", "RAD");
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if (el->FindElement("htailarea"))
HTailArea = el->FindElementValueAsNumberConvertTo("htailarea", "FT2");
if (el->FindElement("htailarm"))
HTailArm = el->FindElementValueAsNumberConvertTo("htailarm", "FT");
if (el->FindElement("vtailarea"))
VTailArea = el->FindElementValueAsNumberConvertTo("vtailarea", "FT2");
if (el->FindElement("vtailarm"))
VTailArm = el->FindElementValueAsNumberConvertTo("vtailarm", "FT");
// Find all LOCATION elements that descend from this METRICS branch of the
// config file. This would be CG location, eyepoint, etc.
element = el->FindElement("location");
while (element) {
element_name = element->GetAttributeValue("name");
if (element_name == "AERORP") vXYZrp = element->FindElementTripletConvertTo("IN");
else if (element_name == "EYEPOINT") vXYZep = element->FindElementTripletConvertTo("IN");
else if (element_name == "VRP") vXYZvrp = element->FindElementTripletConvertTo("IN");
element = el->FindNextElement("location");
}
// calculate some derived parameters
if (cbar != 0.0) {
lbarh = HTailArm/cbar;
lbarv = VTailArm/cbar;
if (WingArea != 0.0) {
vbarh = HTailArm*HTailArea / (cbar*WingArea);
vbarv = VTailArm*VTailArea / (WingSpan*WingArea);
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}
}
Debug(2);
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGAircraft::bind(void)
{
typedef double (FGAircraft::*PMF)(int) const;
PropertyManager->Tie("metrics/Sw-sqft", this, &FGAircraft::GetWingArea, &FGAircraft::SetWingArea);
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PropertyManager->Tie("metrics/bw-ft", this, &FGAircraft::GetWingSpan);
PropertyManager->Tie("metrics/cbarw-ft", this, &FGAircraft::Getcbar);
PropertyManager->Tie("metrics/iw-rad", this, &FGAircraft::GetWingIncidence);
PropertyManager->Tie("metrics/iw-deg", this, &FGAircraft::GetWingIncidenceDeg);
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PropertyManager->Tie("metrics/Sh-sqft", this, &FGAircraft::GetHTailArea);
PropertyManager->Tie("metrics/lh-ft", this, &FGAircraft::GetHTailArm);
PropertyManager->Tie("metrics/Sv-sqft", this, &FGAircraft::GetVTailArea);
PropertyManager->Tie("metrics/lv-ft", this, &FGAircraft::GetVTailArm);
PropertyManager->Tie("metrics/lh-norm", this, &FGAircraft::Getlbarh);
PropertyManager->Tie("metrics/lv-norm", this, &FGAircraft::Getlbarv);
PropertyManager->Tie("metrics/vbarh-norm", this, &FGAircraft::Getvbarh);
PropertyManager->Tie("metrics/vbarv-norm", this, &FGAircraft::Getvbarv);
PropertyManager->Tie("metrics/aero-rp-x-in", this, eX, (PMF)&FGAircraft::GetXYZrp);
PropertyManager->Tie("metrics/aero-rp-y-in", this, eY, (PMF)&FGAircraft::GetXYZrp);
PropertyManager->Tie("metrics/aero-rp-z-in", this, eZ, (PMF)&FGAircraft::GetXYZrp);
PropertyManager->Tie("metrics/eyepoint-x-in", this, eX, (PMF)&FGAircraft::GetXYZep);
PropertyManager->Tie("metrics/eyepoint-y-in", this, eY,(PMF)&FGAircraft::GetXYZep);
PropertyManager->Tie("metrics/eyepoint-z-in", this, eZ, (PMF)&FGAircraft::GetXYZep);
PropertyManager->Tie("metrics/visualrefpoint-x-in", this, eX, (PMF)&FGAircraft::GetXYZvrp);
PropertyManager->Tie("metrics/visualrefpoint-y-in", this, eY, (PMF)&FGAircraft::GetXYZvrp);
PropertyManager->Tie("metrics/visualrefpoint-z-in", this, eZ, (PMF)&FGAircraft::GetXYZvrp);
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PropertyManager->Tie("forces/fbx-total-lbs", this, eX, (PMF)&FGAircraft::GetForces);
PropertyManager->Tie("forces/fby-total-lbs", this, eY, (PMF)&FGAircraft::GetForces);
PropertyManager->Tie("forces/fbz-total-lbs", this, eZ, (PMF)&FGAircraft::GetForces);
PropertyManager->Tie("forces/load-factor", this, &FGAircraft::GetNlf);
PropertyManager->Tie("forces/hold-down", this, &FGAircraft::GetHoldDown, &FGAircraft::SetHoldDown);
PropertyManager->Tie("moments/l-total-lbsft", this, eL, (PMF)&FGAircraft::GetMoments);
PropertyManager->Tie("moments/m-total-lbsft", this, eM, (PMF)&FGAircraft::GetMoments);
PropertyManager->Tie("moments/n-total-lbsft", this, eN, (PMF)&FGAircraft::GetMoments);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGAircraft::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 2) { // Loading
cout << endl << " Aircraft Metrics:" << endl;
cout << " WingArea: " << WingArea << endl;
cout << " WingSpan: " << WingSpan << endl;
cout << " Incidence: " << WingIncidence << endl;
cout << " Chord: " << cbar << endl;
cout << " H. Tail Area: " << HTailArea << endl;
cout << " H. Tail Arm: " << HTailArm << endl;
cout << " V. Tail Area: " << VTailArea << endl;
cout << " V. Tail Arm: " << VTailArm << endl;
cout << " Eyepoint (x, y, z): " << vXYZep << endl;
cout << " Ref Pt (x, y, z): " << vXYZrp << endl;
cout << " Visual Ref Pt (x, y, z): " << vXYZvrp << endl;
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGAircraft" << endl;
if (from == 1) cout << "Destroyed: FGAircraft" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
} // namespace JSBSim