1997-05-21 15:57:49 +00:00
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/**************************************************************************
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1997-08-22 21:34:32 +00:00
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* GLUTmain.c -- top level sim routines
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1997-05-21 15:57:49 +00:00
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*
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* Written by Curtis Olson for OpenGL, started May 1997.
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*
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1997-05-23 15:40:24 +00:00
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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1997-05-21 15:57:49 +00:00
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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1997-06-22 21:44:40 +00:00
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1997-07-18 23:41:20 +00:00
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#ifdef WIN32
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1997-07-16 20:04:42 +00:00
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# include <windows.h>
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1997-07-12 03:50:20 +00:00
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#endif
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1997-05-21 15:57:49 +00:00
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1997-08-27 21:32:23 +00:00
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#include <GL/glut.h>
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#include <stdio.h>
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1997-05-21 15:57:49 +00:00
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1997-08-27 21:32:23 +00:00
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#include "GLUTkey.h"
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1997-08-22 21:34:32 +00:00
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#include "fg_init.h"
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1997-08-27 21:32:23 +00:00
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#include "views.h"
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1997-08-22 21:34:32 +00:00
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1997-07-07 20:59:47 +00:00
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#include "../constants.h"
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1997-08-22 21:34:32 +00:00
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#include "../general.h"
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1997-07-07 20:59:47 +00:00
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1997-06-21 17:12:38 +00:00
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#include "../Aircraft/aircraft.h"
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1997-08-25 20:27:21 +00:00
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#include "../Cockpit/cockpit.h"
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#include "../Joystick/joystick.h"
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1997-08-06 00:24:22 +00:00
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#include "../Math/fg_geodesy.h"
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1997-07-05 20:43:27 +00:00
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#include "../Math/mat3.h"
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1997-07-07 20:59:47 +00:00
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#include "../Math/polar.h"
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1997-08-22 21:34:32 +00:00
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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1997-08-13 20:24:56 +00:00
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#include "../Time/fg_time.h"
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1997-07-31 22:52:21 +00:00
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#include "../Time/fg_timer.h"
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1997-08-06 00:24:22 +00:00
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#include "../Time/sunpos.h"
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1997-07-19 23:04:46 +00:00
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#include "../Weather/weather.h"
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1997-05-30 19:26:56 +00:00
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1997-05-21 15:57:49 +00:00
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/* This is a record containing all the info for the aircraft currently
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being operated */
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1997-08-27 03:29:38 +00:00
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struct AIRCRAFT current_aircraft;
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1997-05-21 15:57:49 +00:00
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1997-08-22 21:34:32 +00:00
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/* This is a record containing global housekeeping information */
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1997-08-27 03:29:38 +00:00
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struct GENERAL general;
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1997-08-22 21:34:32 +00:00
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/* This is a record containing current weather info */
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1997-08-27 03:29:38 +00:00
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struct WEATHER current_weather;
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1997-08-22 21:34:32 +00:00
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1997-08-27 21:32:23 +00:00
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/* This is a record containing current view parameters */
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struct VIEW current_view;
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1997-05-27 17:44:31 +00:00
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/* view parameters */
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static GLfloat win_ratio = 1.0;
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1997-05-31 04:13:51 +00:00
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/* sun direction */
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1997-09-04 02:17:18 +00:00
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/* static GLfloat sun_vec[4] = {1.0, 0.0, 0.0, 0.0 }; */
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1997-05-31 04:13:51 +00:00
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1997-08-19 23:55:03 +00:00
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/* if the 4th field is 0.0, this specifies a direction ... */
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/* clear color (sky) */
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static GLfloat fgClearColor[4] = {0.60, 0.60, 0.90, 1.0};
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/* fog color */
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static GLfloat fgFogColor[4] = {0.65, 0.65, 0.85, 1.0};
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1997-05-21 15:57:49 +00:00
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/* temporary hack */
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1997-06-29 21:19:16 +00:00
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/* extern struct mesh *mesh_ptr; */
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1997-05-21 15:57:49 +00:00
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/* Function prototypes */
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1997-06-29 21:19:16 +00:00
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/* GLint fgSceneryCompile_OLD(); */
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/* static void fgSceneryDraw_OLD(); */
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1997-06-22 21:44:40 +00:00
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/* pointer to scenery structure */
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1997-06-29 21:19:16 +00:00
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/* static GLint scenery, runway; */
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1997-05-21 15:57:49 +00:00
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1997-05-27 17:44:31 +00:00
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double Simtime;
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1997-05-21 15:57:49 +00:00
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1997-06-17 03:41:10 +00:00
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/* Another hack */
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1997-06-17 16:51:58 +00:00
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int use_signals = 0;
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1997-06-17 03:41:10 +00:00
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1997-08-25 20:27:21 +00:00
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/* Yet another hack. This one used by the HUD code. Michele */
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int show_hud;
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1997-05-21 15:57:49 +00:00
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1997-05-27 17:44:31 +00:00
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/**************************************************************************
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* fgInitVisuals() -- Initialize various GL/view parameters
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**************************************************************************/
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1997-05-23 00:35:09 +00:00
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1997-05-27 17:44:31 +00:00
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static void fgInitVisuals() {
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1997-09-04 02:17:18 +00:00
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struct fgTIME *t;
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1997-08-27 03:29:38 +00:00
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struct WEATHER *w;
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1997-08-22 21:34:32 +00:00
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1997-09-04 02:17:18 +00:00
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t = &cur_time_params;
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1997-08-22 21:34:32 +00:00
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w = ¤t_weather;
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1997-05-23 00:35:09 +00:00
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glEnable( GL_DEPTH_TEST );
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1997-07-10 04:26:36 +00:00
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/* glFrontFace(GL_CW); */
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1997-11-15 18:16:34 +00:00
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/* glEnable( GL_CULL_FACE ); */
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1997-05-23 00:35:09 +00:00
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/* If enabled, normal vectors specified with glNormal are scaled
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to unit length after transformation. See glNormal. */
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glEnable( GL_NORMALIZE );
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1997-09-04 02:17:18 +00:00
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glLightfv( GL_LIGHT0, GL_POSITION, t->sun_vec );
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1997-05-21 15:57:49 +00:00
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glEnable( GL_LIGHTING );
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glEnable( GL_LIGHT0 );
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1997-05-23 00:35:09 +00:00
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glShadeModel( GL_FLAT ); /* glShadeModel( GL_SMOOTH ); */
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1997-05-21 15:57:49 +00:00
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glEnable( GL_FOG );
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1997-05-23 15:40:24 +00:00
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glFogi (GL_FOG_MODE, GL_LINEAR);
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1997-05-21 15:57:49 +00:00
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/* glFogf (GL_FOG_START, 1.0); */
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1997-08-22 21:34:32 +00:00
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glFogf (GL_FOG_END, w->visibility);
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1997-08-19 23:55:03 +00:00
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glFogfv (GL_FOG_COLOR, fgFogColor);
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1997-08-22 21:34:32 +00:00
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/* glFogf (GL_FOG_DENSITY, w->visibility); */
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1997-05-23 00:35:09 +00:00
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/* glHint (GL_FOG_HINT, GL_FASTEST); */
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1997-08-19 23:55:03 +00:00
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glClearColor(fgClearColor[0], fgClearColor[1], fgClearColor[2],
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fgClearColor[3]);
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1997-05-21 15:57:49 +00:00
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}
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1997-05-27 17:44:31 +00:00
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/**************************************************************************
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* Update the view volume, position, and orientation
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**************************************************************************/
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1997-05-21 15:57:49 +00:00
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1997-05-27 17:44:31 +00:00
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static void fgUpdateViewParams() {
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1997-08-27 03:29:38 +00:00
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struct FLIGHT *f;
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struct fgTIME *t;
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1997-08-27 21:32:23 +00:00
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struct VIEW *v;
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1997-09-16 22:14:47 +00:00
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double x_2, x_4, x_8, x_10;
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1997-09-04 02:17:18 +00:00
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double ambient, diffuse, sky;
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1997-11-15 18:16:34 +00:00
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GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };
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1997-08-19 23:55:03 +00:00
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GLfloat amb[3], diff[3], fog[4], clear[4];
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1997-05-21 15:57:49 +00:00
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f = ¤t_aircraft.flight;
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1997-08-16 12:22:38 +00:00
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t = &cur_time_params;
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1997-08-27 21:32:23 +00:00
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v = ¤t_view;
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fgViewUpdate(f, v);
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1997-05-21 15:57:49 +00:00
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/* Tell GL we are about to modify the projection parameters */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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1997-09-05 14:17:26 +00:00
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gluPerspective(60.0, 1.0/win_ratio, 1.0, 200000.0);
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1997-05-23 15:40:24 +00:00
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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1997-05-29 22:39:49 +00:00
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1997-08-16 12:22:38 +00:00
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/* set up our view volume */
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1997-08-27 21:32:23 +00:00
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gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
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v->view_pos.x + v->view_forward[0],
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v->view_pos.y + v->view_forward[1],
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v->view_pos.z + v->view_forward[2],
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v->view_up[0], v->view_up[1], v->view_up[2]);
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1997-08-06 15:41:26 +00:00
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1997-08-16 12:22:38 +00:00
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/* set the sun position */
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1997-09-04 02:17:18 +00:00
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glLightfv( GL_LIGHT0, GL_POSITION, t->sun_vec );
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1997-08-16 12:22:38 +00:00
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/* calculate lighting parameters based on sun's relative angle to
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* local up */
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1997-08-19 23:55:03 +00:00
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/* ya kind'a have to plot this to see the magic */
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1997-09-16 15:50:29 +00:00
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/* x = t->sun_angle^8 */
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x_2 = t->sun_angle * t->sun_angle;
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x_4 = x_2 * x_2;
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x_8 = x_4 * x_4;
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1997-09-16 22:14:47 +00:00
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x_10 = x_8 * x_2;
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1997-09-16 15:50:29 +00:00
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1997-09-18 16:20:08 +00:00
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ambient = 0.4 * pow(1.1, -x_10 / 30.0);
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1997-09-16 22:14:47 +00:00
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/* diffuse = 0.4 * cos(0.3 * x_2);
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if ( t->sun_angle > FG_PI_2 + 0.05 ) {
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diffuse = 0.0;
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}
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*/
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diffuse = ambient;
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sky = 0.85 * pow(1.2, -x_8 / 20.0) + 0.15;
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1997-08-19 23:55:03 +00:00
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1997-09-23 00:29:27 +00:00
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/* sky = 0.15; */ /* to force a dark sky (for testing) */
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1997-09-22 14:44:19 +00:00
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1997-08-19 23:55:03 +00:00
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if ( ambient < 0.1 ) { ambient = 0.1; }
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if ( diffuse < 0.0 ) { diffuse = 0.0; }
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if ( sky < 0.0 ) { sky = 0.0; }
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1997-08-16 12:22:38 +00:00
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amb[0] = color[0] * ambient;
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amb[1] = color[1] * ambient;
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amb[2] = color[2] * ambient;
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diff[0] = color[0] * diffuse;
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diff[1] = color[1] * diffuse;
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diff[2] = color[2] * diffuse;
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1997-08-19 23:55:03 +00:00
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/* set lighting parameters */
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glLightfv(GL_LIGHT0, GL_AMBIENT, amb );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diff );
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/* set fog color */
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fog[0] = fgFogColor[0] * (ambient + diffuse);
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fog[1] = fgFogColor[1] * (ambient + diffuse);
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fog[2] = fgFogColor[2] * (ambient + diffuse);
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fog[3] = fgFogColor[3];
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glFogfv (GL_FOG_COLOR, fog);
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/* set sky color */
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clear[0] = fgClearColor[0] * sky;
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clear[1] = fgClearColor[1] * sky;
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clear[2] = fgClearColor[2] * sky;
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clear[3] = fgClearColor[3];
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glClearColor(clear[0], clear[1], clear[2], clear[3]);
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1997-05-21 15:57:49 +00:00
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}
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1997-05-27 17:44:31 +00:00
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/**************************************************************************
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* Update all Visuals (redraws anything graphics related)
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**************************************************************************/
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static void fgUpdateVisuals( void ) {
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1997-05-21 15:57:49 +00:00
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/* update view volume parameters */
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1997-05-27 17:44:31 +00:00
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fgUpdateViewParams();
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1997-05-21 15:57:49 +00:00
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1997-05-23 00:35:09 +00:00
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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1997-05-21 15:57:49 +00:00
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/* Tell GL we are switching to model view parameters */
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glMatrixMode(GL_MODELVIEW);
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1997-05-23 15:40:24 +00:00
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/* glLoadIdentity(); */
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1997-05-21 15:57:49 +00:00
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1997-06-22 21:44:40 +00:00
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/* draw scenery */
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1997-06-29 21:19:16 +00:00
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fgSceneryRender();
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1997-05-21 15:57:49 +00:00
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1997-08-25 20:27:21 +00:00
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/* display HUD */
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1997-09-04 02:17:18 +00:00
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if( show_hud )
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1997-08-25 20:27:21 +00:00
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fgCockpitUpdate();
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1997-05-21 15:57:49 +00:00
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#ifdef GLUT
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glutSwapBuffers();
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#endif
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}
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1997-05-27 17:44:31 +00:00
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/**************************************************************************
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1997-06-16 19:32:50 +00:00
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* Update internal time dependent calculations (i.e. flight model)
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1997-05-27 17:44:31 +00:00
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**************************************************************************/
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1997-06-17 03:41:10 +00:00
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void fgUpdateTimeDepCalcs(int multi_loop) {
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1997-08-27 03:29:38 +00:00
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struct FLIGHT *f;
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struct fgTIME *t;
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1997-08-27 21:32:23 +00:00
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struct VIEW *v;
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1997-06-17 04:19:16 +00:00
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int i;
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1997-05-31 04:13:51 +00:00
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1997-05-29 22:39:49 +00:00
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f = ¤t_aircraft.flight;
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1997-08-13 20:24:56 +00:00
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t = &cur_time_params;
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1997-08-27 21:32:23 +00:00
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v = ¤t_view;
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1997-05-27 17:44:31 +00:00
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1997-05-29 12:31:39 +00:00
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/* update the flight model */
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1997-06-17 03:41:10 +00:00
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|
if ( multi_loop < 0 ) {
|
1997-06-17 04:19:16 +00:00
|
|
|
multi_loop = DEFAULT_MULTILOOP;
|
1997-06-17 03:41:10 +00:00
|
|
|
}
|
1997-05-29 12:31:39 +00:00
|
|
|
|
1997-06-17 04:19:16 +00:00
|
|
|
/* printf("updating flight model x %d\n", multi_loop); */
|
|
|
|
fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
|
|
|
|
|
1997-08-13 20:24:56 +00:00
|
|
|
/* refresh shared sun position and sun_vec */
|
1997-09-04 02:17:18 +00:00
|
|
|
fgUpdateSunPos(scenery.center);
|
1997-08-06 00:24:22 +00:00
|
|
|
|
|
|
|
/* update the view angle */
|
1997-06-17 04:19:16 +00:00
|
|
|
for ( i = 0; i < multi_loop; i++ ) {
|
1997-08-27 21:32:23 +00:00
|
|
|
if ( fabs(v->goal_view_offset - v->view_offset) < 0.05 ) {
|
|
|
|
v->view_offset = v->goal_view_offset;
|
1997-06-17 04:19:16 +00:00
|
|
|
break;
|
1997-06-02 03:40:06 +00:00
|
|
|
} else {
|
1997-08-27 21:32:23 +00:00
|
|
|
/* move v->view_offset towards v->goal_view_offset */
|
|
|
|
if ( v->goal_view_offset > v->view_offset ) {
|
|
|
|
if ( v->goal_view_offset - v->view_offset < FG_PI ) {
|
|
|
|
v->view_offset += 0.01;
|
1997-06-17 04:19:16 +00:00
|
|
|
} else {
|
1997-08-27 21:32:23 +00:00
|
|
|
v->view_offset -= 0.01;
|
1997-06-17 04:19:16 +00:00
|
|
|
}
|
1997-06-02 03:40:06 +00:00
|
|
|
} else {
|
1997-08-27 21:32:23 +00:00
|
|
|
if ( v->view_offset - v->goal_view_offset < FG_PI ) {
|
|
|
|
v->view_offset -= 0.01;
|
1997-06-17 04:19:16 +00:00
|
|
|
} else {
|
1997-08-27 21:32:23 +00:00
|
|
|
v->view_offset += 0.01;
|
1997-06-17 04:19:16 +00:00
|
|
|
}
|
|
|
|
}
|
1997-08-27 21:32:23 +00:00
|
|
|
if ( v->view_offset > FG_2PI ) {
|
|
|
|
v->view_offset -= FG_2PI;
|
|
|
|
} else if ( v->view_offset < 0 ) {
|
|
|
|
v->view_offset += FG_2PI;
|
1997-06-02 03:40:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
1997-05-27 17:44:31 +00:00
|
|
|
}
|
|
|
|
|
1997-06-16 19:32:50 +00:00
|
|
|
|
|
|
|
void fgInitTimeDepCalcs() {
|
|
|
|
/* initialize timer */
|
1997-06-26 19:08:22 +00:00
|
|
|
|
|
|
|
#ifdef USE_ITIMER
|
1997-06-17 03:41:10 +00:00
|
|
|
fgTimerInit( 1.0 / DEFAULT_TIMER_HZ, fgUpdateTimeDepCalcs );
|
1997-06-26 19:08:22 +00:00
|
|
|
#endif USE_ITIMER
|
|
|
|
|
1997-05-27 17:44:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**************************************************************************
|
|
|
|
* Scenery management routines
|
|
|
|
**************************************************************************/
|
|
|
|
|
1997-06-29 21:19:16 +00:00
|
|
|
/* static void fgSceneryInit_OLD() { */
|
1997-06-22 21:44:40 +00:00
|
|
|
/* make scenery */
|
1997-06-29 21:19:16 +00:00
|
|
|
/* scenery = fgSceneryCompile_OLD();
|
|
|
|
runway = fgRunwayHack_OLD(0.69, 53.07);
|
|
|
|
} */
|
1997-05-27 17:44:31 +00:00
|
|
|
|
|
|
|
|
1997-06-22 21:44:40 +00:00
|
|
|
/* create the scenery */
|
1997-06-29 21:19:16 +00:00
|
|
|
/* GLint fgSceneryCompile_OLD() {
|
1997-06-22 21:44:40 +00:00
|
|
|
GLint scenery;
|
1997-06-18 02:21:23 +00:00
|
|
|
|
1997-06-29 21:19:16 +00:00
|
|
|
scenery = mesh2GL(mesh_ptr_OLD);
|
1997-06-18 02:21:23 +00:00
|
|
|
|
1997-06-22 21:44:40 +00:00
|
|
|
return(scenery);
|
1997-06-18 02:21:23 +00:00
|
|
|
}
|
1997-06-29 21:19:16 +00:00
|
|
|
*/
|
1997-06-18 02:21:23 +00:00
|
|
|
|
|
|
|
/* hack in a runway */
|
1997-06-29 21:19:16 +00:00
|
|
|
/* GLint fgRunwayHack_OLD(double width, double length) {
|
1997-06-18 02:21:23 +00:00
|
|
|
static GLfloat concrete[4] = { 0.5, 0.5, 0.5, 1.0 };
|
|
|
|
static GLfloat line[4] = { 0.9, 0.9, 0.9, 1.0 };
|
|
|
|
int i;
|
1997-06-18 04:10:31 +00:00
|
|
|
int num_lines = 16;
|
1997-06-18 02:21:23 +00:00
|
|
|
float line_len, line_width_2, cur_pos;
|
|
|
|
|
|
|
|
runway = glGenLists(1);
|
|
|
|
glNewList(runway, GL_COMPILE);
|
1997-06-29 21:19:16 +00:00
|
|
|
*/
|
1997-06-18 02:21:23 +00:00
|
|
|
/* draw concrete */
|
1997-06-29 21:19:16 +00:00
|
|
|
/* glBegin(GL_POLYGON);
|
1997-06-18 02:21:23 +00:00
|
|
|
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, concrete );
|
|
|
|
glNormal3f(0.0, 0.0, 1.0);
|
|
|
|
|
|
|
|
glVertex3d( 0.0, -width/2.0, 0.0);
|
|
|
|
glVertex3d( 0.0, width/2.0, 0.0);
|
|
|
|
glVertex3d(length, width/2.0, 0.0);
|
|
|
|
glVertex3d(length, -width/2.0, 0.0);
|
|
|
|
glEnd();
|
1997-06-29 21:19:16 +00:00
|
|
|
*/
|
1997-06-18 02:21:23 +00:00
|
|
|
/* draw center line */
|
1997-06-29 21:19:16 +00:00
|
|
|
/* glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, line );
|
1997-06-18 02:21:23 +00:00
|
|
|
line_len = length / ( 2 * num_lines + 1);
|
|
|
|
printf("line_len = %.3f\n", line_len);
|
|
|
|
line_width_2 = 0.02;
|
|
|
|
cur_pos = line_len;
|
|
|
|
for ( i = 0; i < num_lines; i++ ) {
|
|
|
|
glBegin(GL_POLYGON);
|
|
|
|
glVertex3d( cur_pos, -line_width_2, 0.005);
|
|
|
|
glVertex3d( cur_pos, line_width_2, 0.005);
|
|
|
|
cur_pos += line_len;
|
|
|
|
glVertex3d( cur_pos, line_width_2, 0.005);
|
|
|
|
glVertex3d( cur_pos, -line_width_2, 0.005);
|
|
|
|
cur_pos += line_len;
|
|
|
|
glEnd();
|
|
|
|
}
|
1997-05-27 17:44:31 +00:00
|
|
|
|
1997-06-18 02:21:23 +00:00
|
|
|
glEndList();
|
1997-05-27 17:44:31 +00:00
|
|
|
|
1997-06-18 02:21:23 +00:00
|
|
|
return(runway);
|
1997-05-27 17:44:31 +00:00
|
|
|
}
|
1997-06-29 21:19:16 +00:00
|
|
|
*/
|
1997-05-27 17:44:31 +00:00
|
|
|
|
1997-06-22 21:44:40 +00:00
|
|
|
/* draw the scenery */
|
1997-06-29 21:19:16 +00:00
|
|
|
/*static void fgSceneryDraw_OLD() {
|
1997-06-18 02:21:23 +00:00
|
|
|
static float z = 32.35;
|
|
|
|
|
1997-06-21 17:12:38 +00:00
|
|
|
glPushMatrix();
|
|
|
|
|
1997-06-22 21:44:40 +00:00
|
|
|
glCallList(scenery);
|
1997-06-18 02:21:23 +00:00
|
|
|
|
|
|
|
printf("*** Drawing runway at %.2f\n", z);
|
|
|
|
|
1997-06-21 17:12:38 +00:00
|
|
|
glTranslatef( -398391.28, 120070.41, 32.35);
|
1997-06-18 02:21:23 +00:00
|
|
|
glRotatef(170.0, 0.0, 0.0, 1.0);
|
|
|
|
glCallList(runway);
|
1997-06-21 17:12:38 +00:00
|
|
|
|
|
|
|
glPopMatrix();
|
1997-05-21 15:57:49 +00:00
|
|
|
}
|
1997-06-29 21:19:16 +00:00
|
|
|
*/
|
1997-05-21 15:57:49 +00:00
|
|
|
|
|
|
|
/* What should we do when we have nothing else to do? How about get
|
1997-06-29 21:19:16 +00:00
|
|
|
* ready for the next move and update the display? */
|
1997-06-17 03:41:10 +00:00
|
|
|
static void fgMainLoop( void ) {
|
|
|
|
static int remainder = 0;
|
|
|
|
int elapsed, multi_loop;
|
1997-08-22 21:34:32 +00:00
|
|
|
double cur_elev;
|
1997-08-25 20:27:21 +00:00
|
|
|
double joy_x, joy_y;
|
|
|
|
int joy_b1, joy_b2;
|
1997-09-13 01:59:45 +00:00
|
|
|
struct AIRCRAFT *a;
|
1997-08-27 03:29:38 +00:00
|
|
|
struct FLIGHT *f;
|
1997-09-13 01:59:45 +00:00
|
|
|
struct fgTIME *t;
|
1997-07-08 18:20:11 +00:00
|
|
|
|
1997-09-13 01:59:45 +00:00
|
|
|
a = ¤t_aircraft;
|
|
|
|
f = &a->flight;
|
|
|
|
t = &cur_time_params;
|
|
|
|
|
|
|
|
/* update "time" */
|
|
|
|
fgTimeUpdate(f, t);
|
1997-06-17 03:41:10 +00:00
|
|
|
|
1997-08-25 20:27:21 +00:00
|
|
|
/* Read joystick */
|
1997-09-04 02:17:18 +00:00
|
|
|
/* fgJoystickRead( &joy_x, &joy_y, &joy_b1, &joy_b2 );
|
|
|
|
printf( "Joystick X %f Y %f B1 %d B2 %d\n",
|
1997-08-25 20:27:21 +00:00
|
|
|
joy_x, joy_y, joy_b1, joy_b2 );
|
|
|
|
fgElevSet( -joy_y );
|
|
|
|
fgAileronSet( joy_x ); */
|
|
|
|
|
|
|
|
/* update the weather for our current position */
|
|
|
|
fgWeatherUpdate(FG_Longitude * RAD_TO_ARCSEC,
|
|
|
|
FG_Latitude * RAD_TO_ARCSEC,
|
|
|
|
FG_Altitude * FEET_TO_METER);
|
|
|
|
|
|
|
|
/* Calculate model iterations needed */
|
1997-06-17 03:41:10 +00:00
|
|
|
elapsed = fgGetTimeInterval();
|
1997-06-17 16:51:58 +00:00
|
|
|
printf("Time interval is = %d, previous remainder is = %d\n", elapsed,
|
|
|
|
remainder);
|
1997-06-17 04:19:16 +00:00
|
|
|
printf("--> Frame rate is = %.2f\n", 1000.0 / (float)elapsed);
|
|
|
|
elapsed += remainder;
|
1997-06-17 03:41:10 +00:00
|
|
|
|
|
|
|
multi_loop = ((float)elapsed * 0.001) * DEFAULT_MODEL_HZ;
|
|
|
|
remainder = elapsed - ((multi_loop*1000) / DEFAULT_MODEL_HZ);
|
1997-06-17 16:51:58 +00:00
|
|
|
printf("Model iterations needed = %d, new remainder = %d\n", multi_loop,
|
|
|
|
remainder);
|
1997-06-17 03:41:10 +00:00
|
|
|
|
|
|
|
if ( ! use_signals ) {
|
1997-08-04 20:25:15 +00:00
|
|
|
/* flight model */
|
1997-06-17 03:41:10 +00:00
|
|
|
fgUpdateTimeDepCalcs(multi_loop);
|
|
|
|
}
|
1997-07-08 18:20:11 +00:00
|
|
|
|
|
|
|
/* I'm just sticking this here for now, it should probably move
|
|
|
|
* eventually */
|
1997-08-22 21:34:32 +00:00
|
|
|
cur_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
|
1997-07-19 23:04:46 +00:00
|
|
|
FG_Latitude * RAD_TO_ARCSEC);
|
1997-08-22 21:34:32 +00:00
|
|
|
printf("Ground elevation is %.2f meters here.\n", cur_elev);
|
|
|
|
/* FG_Runway_altitude = cur_elev * METER_TO_FEET; */
|
1997-07-08 18:20:11 +00:00
|
|
|
|
1997-08-22 21:34:32 +00:00
|
|
|
if ( FG_Altitude * FEET_TO_METER < cur_elev + 3.758099) {
|
1997-07-09 21:31:08 +00:00
|
|
|
/* set this here, otherwise if we set runway height above our
|
|
|
|
current height we get a really nasty bounce. */
|
|
|
|
FG_Runway_altitude = FG_Altitude - 3.758099;
|
|
|
|
|
|
|
|
/* now set aircraft altitude above ground */
|
1997-08-22 21:34:32 +00:00
|
|
|
FG_Altitude = cur_elev * METER_TO_FEET + 3.758099;
|
1997-07-11 01:29:58 +00:00
|
|
|
printf("<*> resetting altitude to %.0f meters\n",
|
1997-07-09 21:31:08 +00:00
|
|
|
FG_Altitude * FEET_TO_METER);
|
1997-07-08 18:20:11 +00:00
|
|
|
}
|
1997-07-18 14:28:34 +00:00
|
|
|
|
1997-09-13 01:59:45 +00:00
|
|
|
fgAircraftOutputCurrent(a);
|
1997-08-25 20:27:21 +00:00
|
|
|
|
|
|
|
/* redraw display */
|
|
|
|
fgUpdateVisuals();
|
1997-05-21 15:57:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
1997-05-27 17:44:31 +00:00
|
|
|
/**************************************************************************
|
|
|
|
* Handle new window size or exposure
|
|
|
|
**************************************************************************/
|
|
|
|
|
|
|
|
static void fgReshape( int width, int height ) {
|
|
|
|
/* Do this so we can call fgReshape(0,0) ourselves without having to know
|
1997-05-21 15:57:49 +00:00
|
|
|
* what the values of width & height are. */
|
|
|
|
if ( (height > 0) && (width > 0) ) {
|
|
|
|
win_ratio = (GLfloat) height / (GLfloat) width;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Inform gl of our view window size */
|
|
|
|
glViewport(0, 0, (GLint)width, (GLint)height);
|
|
|
|
|
1997-05-27 17:44:31 +00:00
|
|
|
fgUpdateViewParams();
|
1997-05-21 15:57:49 +00:00
|
|
|
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**************************************************************************
|
|
|
|
* Main ...
|
|
|
|
**************************************************************************/
|
|
|
|
|
|
|
|
int main( int argc, char *argv[] ) {
|
1997-08-27 03:29:38 +00:00
|
|
|
struct FLIGHT *f;
|
1997-05-29 22:39:49 +00:00
|
|
|
|
|
|
|
f = ¤t_aircraft.flight;
|
|
|
|
|
1997-08-22 21:34:32 +00:00
|
|
|
printf("Flight Gear: prototype version %s\n\n", VERSION);
|
1997-06-26 22:14:53 +00:00
|
|
|
|
|
|
|
/**********************************************************************
|
|
|
|
* Initialize the Window/Graphics environment.
|
|
|
|
**********************************************************************/
|
1997-06-26 19:08:22 +00:00
|
|
|
|
1997-05-21 15:57:49 +00:00
|
|
|
#ifdef GLUT
|
|
|
|
/* initialize GLUT */
|
|
|
|
glutInit(&argc, argv);
|
|
|
|
|
|
|
|
/* Define Display Parameters */
|
|
|
|
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
|
|
|
|
|
1997-05-23 00:35:09 +00:00
|
|
|
/* Define initial window size */
|
1997-05-29 22:39:49 +00:00
|
|
|
glutInitWindowSize(640, 480);
|
1997-05-23 00:35:09 +00:00
|
|
|
|
1997-08-02 18:45:00 +00:00
|
|
|
/* Initialize windows */
|
1997-06-22 21:44:40 +00:00
|
|
|
glutCreateWindow("Flight Gear");
|
1997-05-21 15:57:49 +00:00
|
|
|
#endif
|
|
|
|
|
1997-08-22 21:34:32 +00:00
|
|
|
/* This is the general house keeping init routine */
|
|
|
|
fgInitGeneral();
|
|
|
|
|
|
|
|
/* This is the top level init routine which calls all the other
|
|
|
|
* subsystem initialization routines. If you are adding a
|
|
|
|
* subsystem to flight gear, its initialization call should
|
|
|
|
* located in this routine.*/
|
|
|
|
fgInitSubsystems();
|
1997-07-19 23:04:46 +00:00
|
|
|
|
1997-05-21 15:57:49 +00:00
|
|
|
/* setup view parameters, only makes GL calls */
|
1997-05-27 17:44:31 +00:00
|
|
|
fgInitVisuals();
|
1997-05-21 15:57:49 +00:00
|
|
|
|
1997-06-17 03:41:10 +00:00
|
|
|
if ( use_signals ) {
|
|
|
|
/* init timer routines, signals, etc. Arrange for an alarm
|
|
|
|
signal to be generated, etc. */
|
|
|
|
fgInitTimeDepCalcs();
|
|
|
|
}
|
1997-06-16 19:32:50 +00:00
|
|
|
|
1997-08-22 21:34:32 +00:00
|
|
|
/**********************************************************************
|
1997-06-26 22:14:53 +00:00
|
|
|
* Initialize the Event Handlers.
|
|
|
|
**********************************************************************/
|
|
|
|
|
1997-05-21 15:57:49 +00:00
|
|
|
#ifdef GLUT
|
1997-05-27 17:44:31 +00:00
|
|
|
/* call fgReshape() on window resizes */
|
|
|
|
glutReshapeFunc( fgReshape );
|
1997-05-21 15:57:49 +00:00
|
|
|
|
|
|
|
/* call key() on keyboard event */
|
|
|
|
glutKeyboardFunc( GLUTkey );
|
1997-05-31 04:13:51 +00:00
|
|
|
glutSpecialFunc( GLUTspecialkey );
|
1997-05-21 15:57:49 +00:00
|
|
|
|
1997-05-27 17:44:31 +00:00
|
|
|
/* call fgMainLoop() whenever there is nothing else to do */
|
|
|
|
glutIdleFunc( fgMainLoop );
|
1997-05-21 15:57:49 +00:00
|
|
|
|
|
|
|
/* draw the scene */
|
1997-05-27 17:44:31 +00:00
|
|
|
glutDisplayFunc( fgUpdateVisuals );
|
1997-05-21 15:57:49 +00:00
|
|
|
|
|
|
|
/* pass control off to the GLUT event handler */
|
|
|
|
glutMainLoop();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
1997-07-18 23:41:20 +00:00
|
|
|
|
1997-08-04 20:25:15 +00:00
|
|
|
#ifdef NO_PRINTF
|
|
|
|
#include <stdarg.h>
|
|
|
|
int printf (const char *format, ...) {
|
|
|
|
}
|
1997-07-18 23:41:20 +00:00
|
|
|
#endif
|
|
|
|
|
1997-05-21 15:57:49 +00:00
|
|
|
|
|
|
|
/* $Log$
|
1997-11-15 18:16:34 +00:00
|
|
|
/* Revision 1.23 1997/11/15 18:16:34 curt
|
|
|
|
/* minor tweaks.
|
1997-05-31 04:13:51 +00:00
|
|
|
/*
|
1997-11-15 18:16:34 +00:00
|
|
|
* Revision 1.22 1997/10/30 12:38:41 curt
|
|
|
|
* Working on new scenery subsystem.
|
|
|
|
*
|
1997-10-30 12:38:35 +00:00
|
|
|
* Revision 1.21 1997/09/23 00:29:38 curt
|
|
|
|
* Tweaks to get things to compile with gcc-win32.
|
|
|
|
*
|
1997-09-23 00:29:27 +00:00
|
|
|
* Revision 1.20 1997/09/22 14:44:19 curt
|
|
|
|
* Continuing to try to align stars correctly.
|
|
|
|
*
|
1997-09-22 14:44:19 +00:00
|
|
|
* Revision 1.19 1997/09/18 16:20:08 curt
|
|
|
|
* At dusk/dawn add/remove stars in stages.
|
|
|
|
*
|
1997-09-18 16:20:08 +00:00
|
|
|
* Revision 1.18 1997/09/16 22:14:51 curt
|
|
|
|
* Tweaked time of day lighting equations. Don't draw stars during the day.
|
|
|
|
*
|
1997-09-16 22:14:47 +00:00
|
|
|
* Revision 1.17 1997/09/16 15:50:29 curt
|
|
|
|
* Working on star alignment and time issues.
|
|
|
|
*
|
1997-09-16 15:50:29 +00:00
|
|
|
* Revision 1.16 1997/09/13 02:00:06 curt
|
|
|
|
* Mostly working on stars and generating sidereal time for accurate star
|
|
|
|
* placement.
|
|
|
|
*
|
1997-09-13 01:59:45 +00:00
|
|
|
* Revision 1.15 1997/09/05 14:17:27 curt
|
|
|
|
* More tweaking with stars.
|
|
|
|
*
|
1997-09-05 14:17:26 +00:00
|
|
|
* Revision 1.14 1997/09/05 01:35:53 curt
|
|
|
|
* Working on getting stars right.
|
|
|
|
*
|
1997-09-05 01:35:53 +00:00
|
|
|
* Revision 1.13 1997/09/04 02:17:34 curt
|
|
|
|
* Shufflin' stuff.
|
|
|
|
*
|
1997-09-04 02:17:18 +00:00
|
|
|
* Revision 1.12 1997/08/27 21:32:24 curt
|
|
|
|
* Restructured view calculation code. Added stars.
|
|
|
|
*
|
1997-08-27 21:32:23 +00:00
|
|
|
* Revision 1.11 1997/08/27 03:30:16 curt
|
|
|
|
* Changed naming scheme of basic shared structures.
|
|
|
|
*
|
1997-08-27 03:29:38 +00:00
|
|
|
* Revision 1.10 1997/08/25 20:27:22 curt
|
|
|
|
* Merged in initial HUD and Joystick code.
|
|
|
|
*
|
1997-08-25 20:27:21 +00:00
|
|
|
* Revision 1.9 1997/08/22 21:34:39 curt
|
|
|
|
* Doing a bit of reorganizing and house cleaning.
|
|
|
|
*
|
1997-08-22 21:34:32 +00:00
|
|
|
* Revision 1.8 1997/08/19 23:55:03 curt
|
|
|
|
* Worked on better simulating real lighting.
|
|
|
|
*
|
1997-08-19 23:55:03 +00:00
|
|
|
* Revision 1.7 1997/08/16 12:22:38 curt
|
|
|
|
* Working on improving the lighting/shading.
|
|
|
|
*
|
1997-08-16 12:22:38 +00:00
|
|
|
* Revision 1.6 1997/08/13 20:24:56 curt
|
|
|
|
* Changes due to changing sunpos interface.
|
|
|
|
*
|
1997-08-13 20:24:56 +00:00
|
|
|
* Revision 1.5 1997/08/06 21:08:32 curt
|
|
|
|
* Sun position now *really* works (I think) ... I still have sun time warping
|
|
|
|
* code in place, probably should remove it soon.
|
|
|
|
*
|
1997-08-06 21:08:32 +00:00
|
|
|
* Revision 1.4 1997/08/06 15:41:26 curt
|
|
|
|
* Working on correct sun position.
|
|
|
|
*
|
1997-08-06 15:41:26 +00:00
|
|
|
* Revision 1.3 1997/08/06 00:24:22 curt
|
|
|
|
* Working on correct real time sun lighting.
|
|
|
|
*
|
1997-08-06 00:24:22 +00:00
|
|
|
* Revision 1.2 1997/08/04 20:25:15 curt
|
|
|
|
* Organizational tweaking.
|
|
|
|
*
|
1997-08-04 20:25:15 +00:00
|
|
|
* Revision 1.1 1997/08/02 18:45:00 curt
|
|
|
|
* Renamed GLmain.c GLUTmain.c
|
|
|
|
*
|
1997-08-02 18:45:00 +00:00
|
|
|
* Revision 1.43 1997/08/02 16:23:47 curt
|
|
|
|
* Misc. tweaks.
|
|
|
|
*
|
1997-08-02 16:23:47 +00:00
|
|
|
* Revision 1.42 1997/08/01 19:43:33 curt
|
|
|
|
* Making progress with coordinate system overhaul.
|
|
|
|
*
|
1997-08-01 19:43:33 +00:00
|
|
|
* Revision 1.41 1997/07/31 22:52:37 curt
|
|
|
|
* Working on redoing internal coordinate systems & scenery transformations.
|
|
|
|
*
|
1997-07-31 22:52:21 +00:00
|
|
|
* Revision 1.40 1997/07/30 16:12:42 curt
|
|
|
|
* Moved fg_random routines from Util/ to Math/
|
|
|
|
*
|
1997-07-30 16:12:38 +00:00
|
|
|
* Revision 1.39 1997/07/21 14:45:01 curt
|
|
|
|
* Minor tweaks.
|
|
|
|
*
|
1997-07-21 14:45:01 +00:00
|
|
|
* Revision 1.38 1997/07/19 23:04:47 curt
|
|
|
|
* Added an initial weather section.
|
|
|
|
*
|
1997-07-19 23:04:46 +00:00
|
|
|
* Revision 1.37 1997/07/19 22:34:02 curt
|
|
|
|
* Moved PI definitions to ../constants.h
|
|
|
|
* Moved random() stuff to ../Utils/ and renamed fg_random()
|
|
|
|
*
|
1997-07-19 22:34:02 +00:00
|
|
|
* Revision 1.36 1997/07/18 23:41:25 curt
|
|
|
|
* Tweaks for building with Cygnus Win32 compiler.
|
|
|
|
*
|
1997-07-18 23:41:20 +00:00
|
|
|
* Revision 1.35 1997/07/18 14:28:34 curt
|
|
|
|
* Hacked in some support for wind/turbulence.
|
|
|
|
*
|
1997-07-18 14:28:34 +00:00
|
|
|
* Revision 1.34 1997/07/16 20:04:48 curt
|
|
|
|
* Minor tweaks to aid Win32 port.
|
|
|
|
*
|
1997-07-16 20:04:42 +00:00
|
|
|
* Revision 1.33 1997/07/12 03:50:20 curt
|
|
|
|
* Added an #include <Windows32/Base.h> to help compiling for Win32
|
|
|
|
*
|
1997-07-12 03:50:20 +00:00
|
|
|
* Revision 1.32 1997/07/11 03:23:18 curt
|
|
|
|
* Solved some scenery display/orientation problems. Still have a positioning
|
|
|
|
* (or transformation?) problem.
|
|
|
|
*
|
1997-07-11 03:23:18 +00:00
|
|
|
* Revision 1.31 1997/07/11 01:29:58 curt
|
|
|
|
* More tweaking of terrian floor.
|
|
|
|
*
|
1997-07-11 01:29:58 +00:00
|
|
|
* Revision 1.30 1997/07/10 04:26:37 curt
|
|
|
|
* We now can interpolated ground elevation for any position in the grid. We
|
|
|
|
* can use this to enforce a "hard" ground. We still need to enforce some
|
|
|
|
* bounds checking so that we don't try to lookup data points outside the
|
|
|
|
* grid data set.
|
|
|
|
*
|
1997-07-10 04:26:36 +00:00
|
|
|
* Revision 1.29 1997/07/09 21:31:12 curt
|
|
|
|
* Working on making the ground "hard."
|
|
|
|
*
|
1997-07-09 21:31:08 +00:00
|
|
|
* Revision 1.28 1997/07/08 18:20:12 curt
|
|
|
|
* Working on establishing a hard ground.
|
|
|
|
*
|
1997-07-08 18:20:11 +00:00
|
|
|
* Revision 1.27 1997/07/07 20:59:49 curt
|
|
|
|
* Working on scenery transformations to enable us to fly fluidly over the
|
|
|
|
* poles with no discontinuity/distortion in scenery.
|
|
|
|
*
|
1997-07-07 20:59:47 +00:00
|
|
|
* Revision 1.26 1997/07/05 20:43:34 curt
|
|
|
|
* renamed mat3 directory to Math so we could add other math related routines.
|
|
|
|
*
|
1997-07-05 20:43:27 +00:00
|
|
|
* Revision 1.25 1997/06/29 21:19:17 curt
|
|
|
|
* Working on scenery management system.
|
|
|
|
*
|
1997-06-29 21:19:16 +00:00
|
|
|
* Revision 1.24 1997/06/26 22:14:53 curt
|
|
|
|
* Beginning work on a scenery management system.
|
|
|
|
*
|
1997-06-26 22:14:53 +00:00
|
|
|
* Revision 1.23 1997/06/26 19:08:33 curt
|
|
|
|
* Restructuring make, adding automatic "make dep" support.
|
|
|
|
*
|
1997-06-26 19:08:22 +00:00
|
|
|
* Revision 1.22 1997/06/25 15:39:47 curt
|
|
|
|
* Minor changes to compile with rsxnt/win32.
|
|
|
|
*
|
1997-06-25 15:39:44 +00:00
|
|
|
* Revision 1.21 1997/06/22 21:44:41 curt
|
|
|
|
* Working on intergrating the VRML (subset) parser.
|
|
|
|
*
|
1997-06-22 21:44:40 +00:00
|
|
|
* Revision 1.20 1997/06/21 17:12:53 curt
|
|
|
|
* Capitalized subdirectory names.
|
|
|
|
*
|
1997-06-21 17:12:38 +00:00
|
|
|
* Revision 1.19 1997/06/18 04:10:31 curt
|
|
|
|
* A couple more runway tweaks ...
|
|
|
|
*
|
1997-06-18 04:10:31 +00:00
|
|
|
* Revision 1.18 1997/06/18 02:21:24 curt
|
|
|
|
* Hacked in a runway
|
|
|
|
*
|
1997-06-18 02:21:23 +00:00
|
|
|
* Revision 1.17 1997/06/17 16:51:58 curt
|
|
|
|
* Timer interval stuff now uses gettimeofday() instead of ftime()
|
|
|
|
*
|
1997-06-17 16:51:58 +00:00
|
|
|
* Revision 1.16 1997/06/17 04:19:16 curt
|
|
|
|
* More timer related tweaks with respect to view direction changes.
|
|
|
|
*
|
1997-06-17 04:19:16 +00:00
|
|
|
* Revision 1.15 1997/06/17 03:41:10 curt
|
|
|
|
* Nonsignal based interval timing is now working.
|
|
|
|
* This would be a good time to look at cleaning up the code structure a bit.
|
|
|
|
*
|
1997-06-17 03:41:10 +00:00
|
|
|
* Revision 1.14 1997/06/16 19:32:51 curt
|
|
|
|
* Starting to add general timer support.
|
|
|
|
*
|
1997-06-16 19:32:50 +00:00
|
|
|
* Revision 1.13 1997/06/02 03:40:06 curt
|
|
|
|
* A tiny bit more view tweaking.
|
|
|
|
*
|
1997-06-02 03:40:06 +00:00
|
|
|
* Revision 1.12 1997/06/02 03:01:38 curt
|
|
|
|
* Working on views (side, front, back, transitions, etc.)
|
|
|
|
*
|
1997-06-02 03:01:38 +00:00
|
|
|
* Revision 1.11 1997/05/31 19:16:25 curt
|
|
|
|
* Elevator trim added.
|
|
|
|
*
|
1997-05-31 19:16:24 +00:00
|
|
|
* Revision 1.10 1997/05/31 04:13:52 curt
|
|
|
|
* WE CAN NOW FLY!!!
|
|
|
|
*
|
|
|
|
* Continuing work on the LaRCsim flight model integration.
|
|
|
|
* Added some MSFS-like keyboard input handling.
|
|
|
|
*
|
1997-05-31 04:13:51 +00:00
|
|
|
* Revision 1.9 1997/05/30 19:27:01 curt
|
|
|
|
* The LaRCsim flight model is starting to look like it is working.
|
|
|
|
*
|
1997-05-30 19:26:56 +00:00
|
|
|
* Revision 1.8 1997/05/30 03:54:10 curt
|
|
|
|
* Made a bit more progress towards integrating the LaRCsim flight model.
|
|
|
|
*
|
1997-05-30 03:54:10 +00:00
|
|
|
* Revision 1.7 1997/05/29 22:39:49 curt
|
|
|
|
* Working on incorporating the LaRCsim flight model.
|
|
|
|
*
|
1997-05-29 22:39:49 +00:00
|
|
|
* Revision 1.6 1997/05/29 12:31:39 curt
|
|
|
|
* Minor tweaks, moving towards general flight model integration.
|
|
|
|
*
|
1997-05-29 12:31:39 +00:00
|
|
|
* Revision 1.5 1997/05/29 02:33:23 curt
|
|
|
|
* Updated to reflect changing interfaces in other "modules."
|
|
|
|
*
|
1997-05-29 02:33:23 +00:00
|
|
|
* Revision 1.4 1997/05/27 17:44:31 curt
|
|
|
|
* Renamed & rearranged variables and routines. Added some initial simple
|
|
|
|
* timer/alarm routines so the flight model can be updated on a regular
|
|
|
|
* interval.
|
|
|
|
*
|
1997-05-27 17:44:31 +00:00
|
|
|
* Revision 1.3 1997/05/23 15:40:25 curt
|
|
|
|
* Added GNU copyright headers.
|
|
|
|
* Fog now works!
|
|
|
|
*
|
1997-05-23 15:40:24 +00:00
|
|
|
* Revision 1.2 1997/05/23 00:35:12 curt
|
|
|
|
* Trying to get fog to work ...
|
|
|
|
*
|
1997-05-23 00:35:09 +00:00
|
|
|
* Revision 1.1 1997/05/21 15:57:51 curt
|
|
|
|
* Renamed due to added GLUT support.
|
|
|
|
*
|
1997-05-21 15:57:49 +00:00
|
|
|
* Revision 1.3 1997/05/19 18:22:42 curt
|
|
|
|
* Parameter tweaking ... starting to stub in fog support.
|
|
|
|
*
|
|
|
|
* Revision 1.2 1997/05/17 00:17:34 curt
|
|
|
|
* Trying to stub in support for standard OpenGL.
|
|
|
|
*
|
|
|
|
* Revision 1.1 1997/05/16 16:05:52 curt
|
|
|
|
* Initial revision.
|
|
|
|
*
|
|
|
|
*/
|