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flightgear/src/FDM/JSBSim/models/FGModel.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGModel.h
Author: Jon Berndt
Date started: 11/21/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
11/22/98 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGMODEL_H
#define FGMODEL_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include <FGJSBBase.h>
#include <input_output/FGPropertyManager.h>
#include <input_output/FGXMLElement.h>
#ifdef FGFS
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# include <simgear/compiler.h>
# ifdef SG_HAVE_STD_INCLUDES
# include <iostream>
# else
# include <iostream.h>
# endif
#else
# if defined(sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740)
# include <iostream.h>
# else
# include <iostream>
# endif
#endif
#include <string>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_MODEL "$Id$"
using namespace std;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
class FGFDMExec;
class FGState;
class FGAtmosphere;
class FGFCS;
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class FGPropulsion;
class FGMassBalance;
class FGAerodynamics;
class FGInertial;
class FGGroundReactions;
class FGExternalReactions;
class FGBuoyantForces;
class FGAircraft;
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class FGPropagate;
class FGAuxiliary;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Base class for all scheduled JSBSim models
@author Jon S. Berndt
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGModel : public FGJSBBase
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{
public:
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/// Constructor
FGModel(FGFDMExec*);
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/// Destructor
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virtual ~FGModel();
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/** Loads this model.
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@param el a pointer to the element
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@return true if model is successfully loaded*/
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virtual bool Load(Element* el) {return true;}
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FGModel* NextModel;
string Name;
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/** Runs the model; called by the Executive
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@see JSBSim.cpp documentation
@return false if no error */
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virtual bool Run(void);
virtual bool InitModel(void);
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virtual void SetRate(int tt) {rate = tt;}
virtual int GetRate(void) {return rate;}
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void SetPropertyManager(FGPropertyManager *fgpm) { PropertyManager=fgpm;}
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protected:
int exe_ctr;
int rate;
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virtual void Debug(int from);
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FGFDMExec* FDMExec;
FGState* State;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
FGPropulsion* Propulsion;
FGMassBalance* MassBalance;
FGAerodynamics* Aerodynamics;
FGInertial* Inertial;
FGGroundReactions* GroundReactions;
FGExternalReactions* ExternalReactions;
FGBuoyantForces* BuoyantForces;
FGAircraft* Aircraft;
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FGPropagate* Propagate;
FGAuxiliary* Auxiliary;
FGPropertyManager* PropertyManager;
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};
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif
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