2003-11-28 15:48:05 +00:00
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// FGAIBallistic - FGAIBase-derived class creates a ballistic object
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//
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// Written by David Culp, started November 2003.
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// - davidculp2@comcast.net
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//
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2007-03-30 22:51:52 +00:00
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// With major additions by Mathias Froehlich & Vivian Meazza 2004-2007
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//
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2003-11-28 15:48:05 +00:00
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2006-02-21 01:16:04 +00:00
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2003-11-28 15:48:05 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/math/point3d.hxx>
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2007-03-30 22:51:52 +00:00
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#include <simgear/math/sg_random.h>
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2007-05-15 16:19:11 +00:00
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#include <simgear/scene/material/mat.hxx>
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2007-06-07 16:30:26 +00:00
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#include <simgear/math/sg_geodesy.hxx>
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2007-05-15 16:19:11 +00:00
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#include <Scenery/scenery.hxx>
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2003-11-28 15:48:05 +00:00
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#include "AIBallistic.hxx"
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2007-05-15 16:19:11 +00:00
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const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
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2003-11-28 15:48:05 +00:00
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2007-05-15 17:22:49 +00:00
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FGAIBallistic::FGAIBallistic() :
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FGAIBase(otBallistic),
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_aero_stabilised(false),
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_drag_area(0.007),
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_life_timer(0.0),
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_gravity(32),
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2007-06-07 16:30:26 +00:00
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_buoyancy(0),
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2007-06-07 22:48:37 +00:00
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_random(false),
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2007-05-15 17:22:49 +00:00
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_ht_agl_ft(0),
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_load_resistance(0),
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_solid(false),
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2007-06-07 16:30:26 +00:00
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_report_collision(false),
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_report_impact(false),
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2007-05-31 18:08:12 +00:00
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_impact_report_node(fgGetNode("/ai/models/model-impact", true)),
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2007-05-15 17:22:49 +00:00
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_mat_name("")
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{
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2004-09-17 16:32:58 +00:00
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no_roll = false;
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2004-09-22 08:47:05 +00:00
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}
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2003-11-28 15:48:05 +00:00
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FGAIBallistic::~FGAIBallistic() {
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}
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2006-02-11 13:16:56 +00:00
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void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
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2007-05-15 16:19:11 +00:00
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if (!scFileNode)
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return;
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FGAIBase::readFromScenario(scFileNode);
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setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
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setElevation(scFileNode->getDoubleValue("elevation", 0.0));
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setDragArea(scFileNode->getDoubleValue("eda", 0.007));
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setLife(scFileNode->getDoubleValue("life", 900.0));
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setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
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setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
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setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
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setWind(scFileNode->getBoolValue("wind", false));
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setRoll(scFileNode->getDoubleValue("roll", 0.0));
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setCd(scFileNode->getDoubleValue("cd", 0.029));
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setMass(scFileNode->getDoubleValue("mass", 0.007));
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setStabilisation(scFileNode->getBoolValue("aero_stabilized", false));
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setNoRoll(scFileNode->getBoolValue("no-roll", false));
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setRandom(scFileNode->getBoolValue("random", false));
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setImpact(scFileNode->getBoolValue("impact", false));
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2007-05-15 19:45:41 +00:00
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setImpactReportNode(scFileNode->getStringValue("impact-reports"));
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2007-05-15 16:19:11 +00:00
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setName(scFileNode->getStringValue("name", "Bomb"));
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2007-06-07 16:30:26 +00:00
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setFuseRange(scFileNode->getDoubleValue("fuse-range", 0.0));
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setSMPath(scFileNode->getStringValue("submodel-path", ""));
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setSubID(scFileNode->getIntValue("SubID", 0));
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2006-02-11 13:16:56 +00:00
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}
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2003-11-28 15:48:05 +00:00
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2007-01-13 16:04:28 +00:00
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bool FGAIBallistic::init(bool search_in_AI_path) {
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2007-05-15 16:19:11 +00:00
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FGAIBase::init(search_in_AI_path);
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2007-05-15 17:22:49 +00:00
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props->setStringValue("material/name", _mat_name.c_str());
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props->setStringValue("name", _name.c_str());
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2007-06-07 16:30:26 +00:00
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props->setStringValue("submodels/path", _submodel.c_str());
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2007-05-15 16:19:11 +00:00
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2007-05-15 17:22:49 +00:00
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// start with high value so that animations don't trigger yet
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_ht_agl_ft = 10000000;
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hdg = _azimuth;
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pitch = _elevation;
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roll = _rotation;
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2007-05-15 16:19:11 +00:00
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Transform();
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2007-06-07 16:30:26 +00:00
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2007-05-15 16:19:11 +00:00
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return true;
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2003-11-28 15:48:05 +00:00
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}
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2003-12-21 20:12:55 +00:00
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void FGAIBallistic::bind() {
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2007-05-15 16:19:11 +00:00
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// FGAIBase::bind();
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props->tie("sim/time/elapsed-sec",
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SGRawValueMethods<FGAIBallistic,double>(*this,
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&FGAIBallistic::_getTime));
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props->tie("material/load-resistance",
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2007-05-15 17:22:49 +00:00
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SGRawValuePointer<double>(&_load_resistance));
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2007-05-15 16:19:11 +00:00
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props->tie("material/solid",
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2007-05-15 17:22:49 +00:00
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SGRawValuePointer<bool>(&_solid));
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2007-05-15 16:19:11 +00:00
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props->tie("altitude-agl-ft",
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2007-05-15 17:22:49 +00:00
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SGRawValuePointer<double>(&_ht_agl_ft));
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2007-06-07 16:30:26 +00:00
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props->tie("sub-id",
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SGRawValuePointer<int>(&_subID));
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2003-12-21 20:12:55 +00:00
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}
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void FGAIBallistic::unbind() {
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2007-05-15 16:19:11 +00:00
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// FGAIBase::unbind();
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props->untie("sim/time/elapsed-sec");
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props->untie("material/load-resistance");
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props->untie("material/solid");
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props->untie("altitude-agl-ft");
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2007-06-07 16:30:26 +00:00
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props->untie("sub-id");
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2003-12-21 20:12:55 +00:00
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}
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2003-11-28 15:48:05 +00:00
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void FGAIBallistic::update(double dt) {
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2007-05-15 16:19:11 +00:00
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FGAIBase::update(dt);
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Run(dt);
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Transform();
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2003-11-28 15:48:05 +00:00
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}
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void FGAIBallistic::setAzimuth(double az) {
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2007-05-15 17:22:49 +00:00
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hdg = _azimuth = az;
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2003-11-28 15:48:05 +00:00
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}
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void FGAIBallistic::setElevation(double el) {
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2007-05-15 17:22:49 +00:00
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pitch = _elevation = el;
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2003-11-28 15:48:05 +00:00
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}
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2004-09-17 16:32:58 +00:00
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void FGAIBallistic::setRoll(double rl) {
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2007-05-15 17:22:49 +00:00
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_rotation = rl;
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2004-09-17 16:32:58 +00:00
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}
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2003-11-28 15:48:05 +00:00
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2004-10-28 08:29:15 +00:00
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void FGAIBallistic::setStabilisation(bool val) {
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2007-05-15 17:22:49 +00:00
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_aero_stabilised = val;
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2003-11-28 15:48:05 +00:00
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}
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2007-03-30 22:51:52 +00:00
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void FGAIBallistic::setNoRoll(bool nr) {
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no_roll = nr;
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}
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2004-08-26 16:25:54 +00:00
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void FGAIBallistic::setDragArea(double a) {
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2007-05-15 17:22:49 +00:00
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_drag_area = a;
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2004-08-26 16:25:54 +00:00
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}
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2003-11-28 15:48:05 +00:00
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2004-08-30 09:11:59 +00:00
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void FGAIBallistic::setLife(double seconds) {
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2007-05-15 16:19:11 +00:00
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life = seconds;
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2004-08-30 09:11:59 +00:00
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}
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2004-09-01 08:32:54 +00:00
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void FGAIBallistic::setBuoyancy(double fpss) {
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2007-05-15 17:22:49 +00:00
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_buoyancy = fpss;
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2004-09-01 08:32:54 +00:00
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}
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2004-09-05 09:45:34 +00:00
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void FGAIBallistic::setWind_from_east(double fps) {
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2007-05-15 17:22:49 +00:00
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_wind_from_east = fps;
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2004-09-05 09:45:34 +00:00
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}
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void FGAIBallistic::setWind_from_north(double fps) {
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2007-05-15 17:22:49 +00:00
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_wind_from_north = fps;
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2004-09-05 09:45:34 +00:00
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}
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2004-09-01 08:32:54 +00:00
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2004-09-05 09:45:34 +00:00
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void FGAIBallistic::setWind(bool val) {
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2007-05-15 17:22:49 +00:00
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_wind = val;
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2004-09-05 09:45:34 +00:00
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}
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2003-11-28 15:48:05 +00:00
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2004-09-22 08:47:05 +00:00
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void FGAIBallistic::setCd(double c) {
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2007-05-15 17:22:49 +00:00
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_Cd = c;
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2004-09-22 08:47:05 +00:00
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}
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2004-09-27 14:24:20 +00:00
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void FGAIBallistic::setMass(double m) {
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2007-05-15 17:22:49 +00:00
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_mass = m;
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2004-09-22 08:47:05 +00:00
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}
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2007-03-30 22:51:52 +00:00
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void FGAIBallistic::setRandom(bool r) {
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2007-05-15 17:22:49 +00:00
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_random = r;
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2007-03-30 22:51:52 +00:00
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}
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2004-09-22 19:11:36 +00:00
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2007-05-15 16:19:11 +00:00
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void FGAIBallistic::setImpact(bool i) {
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2007-05-31 18:08:12 +00:00
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_report_impact = i;
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2007-05-15 16:19:11 +00:00
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}
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2007-06-07 16:30:26 +00:00
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void FGAIBallistic::setCollision(bool c) {
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_report_collision = c;
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}
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2007-05-15 19:45:41 +00:00
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void FGAIBallistic::setImpactReportNode(const string& path) {
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2007-05-31 18:08:12 +00:00
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if (!path.empty())
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2007-05-15 19:45:41 +00:00
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_impact_report_node = fgGetNode(path.c_str(), true);
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}
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2007-03-30 22:51:52 +00:00
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void FGAIBallistic::setName(const string& n) {
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2007-05-15 17:22:49 +00:00
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_name = n;
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2007-03-30 22:51:52 +00:00
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}
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2007-06-07 16:30:26 +00:00
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void FGAIBallistic::setSMPath(const string& s) {
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_submodel = s;
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}
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void FGAIBallistic::setFuseRange(double f) {
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_fuse_range = f;
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}
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void FGAIBallistic::setSubID(int i) {
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_subID = i;
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//cout << "sub id " << _subID << " name " << _name << endl;
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}
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void FGAIBallistic::setSubmodel(const string& s) {
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_submodel = s;
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}
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2007-03-30 22:51:52 +00:00
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void FGAIBallistic::Run(double dt) {
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2007-05-15 17:22:49 +00:00
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_life_timer += dt;
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2007-06-07 16:30:26 +00:00
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//cout << "life timer" <<_name <<" " << _life_timer << dt << endl;
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2007-05-15 17:22:49 +00:00
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if (_life_timer > life)
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setDie(true);
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2007-05-15 16:19:11 +00:00
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double speed_north_deg_sec;
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double speed_east_deg_sec;
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double wind_speed_from_north_deg_sec;
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double wind_speed_from_east_deg_sec;
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double Cdm; // Cd adjusted by Mach Number
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2007-06-07 16:30:26 +00:00
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double hs;
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2007-05-15 16:19:11 +00:00
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2007-03-30 22:51:52 +00:00
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//randomise Cd by +- 5%
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2007-05-15 17:22:49 +00:00
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if (_random)
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_Cd = _Cd * 0.95 + (0.05 * sg_random());
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2007-03-30 22:51:52 +00:00
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2007-05-15 16:19:11 +00:00
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// Adjust Cd by Mach number. The equations are based on curves
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// for a conventional shell/bullet (no boat-tail).
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2007-05-15 21:37:16 +00:00
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if (Mach < 0.7)
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2007-05-15 17:22:49 +00:00
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Cdm = 0.0125 * Mach + _Cd;
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2007-05-15 21:37:16 +00:00
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else if (Mach < 1.2 )
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Cdm = 0.3742 * pow(Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
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else
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Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
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2007-03-30 22:51:52 +00:00
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//cout << " Mach , " << Mach << " , Cdm , " << Cdm << " ballistic speed kts //"<< speed << endl;
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2007-05-15 16:19:11 +00:00
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// drag = Cd * 0.5 * rho * speed * speed * drag_area;
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// rho is adjusted for altitude in void FGAIBase::update,
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// using Standard Atmosphere (sealevel temperature 15C)
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// acceleration = drag/mass;
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// adjust speed by drag
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2007-05-15 17:22:49 +00:00
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speed -= (Cdm * 0.5 * rho * speed * speed * _drag_area/_mass) * dt;
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2007-05-15 16:19:11 +00:00
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// don't let speed become negative
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2007-03-30 22:51:52 +00:00
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if ( speed < 0.0 )
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speed = 0.0;
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double speed_fps = speed * SG_KT_TO_FPS;
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2007-05-15 16:19:11 +00:00
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// calculate vertical and horizontal speed components
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2007-06-07 16:30:26 +00:00
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if (speed == 0.0) {
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hs = vs = 0.0;
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} else {
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vs = sin( pitch * SG_DEGREES_TO_RADIANS ) * speed_fps;
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hs = cos( pitch * SG_DEGREES_TO_RADIANS ) * speed_fps;
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}
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2004-08-21 12:24:54 +00:00
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2007-05-15 16:19:11 +00:00
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// convert horizontal speed (fps) to degrees per second
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speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
|
|
|
|
speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
|
|
|
|
|
|
|
|
// if wind not required, set to zero
|
2007-05-15 17:22:49 +00:00
|
|
|
if (!_wind) {
|
|
|
|
_wind_from_north = 0;
|
|
|
|
_wind_from_east = 0;
|
2007-05-15 16:19:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// convert wind speed (fps) to degrees per second
|
2007-05-15 17:22:49 +00:00
|
|
|
wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
|
|
|
|
wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
|
2007-05-15 16:19:11 +00:00
|
|
|
|
|
|
|
// set new position
|
2007-03-30 22:51:52 +00:00
|
|
|
pos.setLatitudeDeg( pos.getLatitudeDeg()
|
|
|
|
+ (speed_north_deg_sec - wind_speed_from_north_deg_sec) * dt );
|
|
|
|
pos.setLongitudeDeg( pos.getLongitudeDeg()
|
|
|
|
+ (speed_east_deg_sec - wind_speed_from_east_deg_sec) * dt );
|
2003-11-28 15:48:05 +00:00
|
|
|
|
2007-05-15 16:19:11 +00:00
|
|
|
// adjust vertical speed for acceleration of gravity and buoyancy
|
2007-05-15 17:22:49 +00:00
|
|
|
vs -= (_gravity - _buoyancy) * dt;
|
2007-05-15 16:19:11 +00:00
|
|
|
|
|
|
|
// adjust altitude (feet)
|
|
|
|
altitude_ft += vs * dt;
|
|
|
|
pos.setElevationFt(altitude_ft);
|
2004-08-21 12:24:54 +00:00
|
|
|
|
2007-05-15 16:19:11 +00:00
|
|
|
// recalculate pitch (velocity vector) if aerostabilized
|
2007-05-15 17:22:49 +00:00
|
|
|
/*cout << _name << ": " << "aero_stabilised " << _aero_stabilised
|
2007-03-30 22:51:52 +00:00
|
|
|
<< " pitch " << pitch <<" vs " << vs <<endl ;*/
|
|
|
|
|
2007-05-15 17:22:49 +00:00
|
|
|
if (_aero_stabilised)
|
2007-03-30 22:51:52 +00:00
|
|
|
pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
|
2003-11-28 15:48:05 +00:00
|
|
|
|
2007-05-15 16:19:11 +00:00
|
|
|
// recalculate total speed
|
2007-03-30 22:51:52 +00:00
|
|
|
speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
|
2004-08-21 12:24:54 +00:00
|
|
|
|
2007-06-07 16:30:26 +00:00
|
|
|
//do impacts and collisions
|
2007-05-31 18:08:12 +00:00
|
|
|
if (_report_impact && !_impact_reported)
|
2007-05-15 16:19:11 +00:00
|
|
|
handle_impact();
|
|
|
|
|
2007-06-07 16:30:26 +00:00
|
|
|
if (_report_collision && !_collision_reported)
|
|
|
|
handle_collision();
|
|
|
|
|
2007-05-15 16:19:11 +00:00
|
|
|
// set destruction flag if altitude less than sea level -1000
|
|
|
|
if (altitude_ft < -1000.0)
|
|
|
|
setDie(true);
|
2003-11-28 15:48:05 +00:00
|
|
|
|
2004-09-22 08:47:05 +00:00
|
|
|
} // end Run
|
2004-09-08 14:02:25 +00:00
|
|
|
|
|
|
|
double FGAIBallistic::_getTime() const {
|
2007-05-15 17:22:49 +00:00
|
|
|
// cout << "life timer 2" << _life_timer << endl;
|
|
|
|
return _life_timer;
|
2007-05-15 16:19:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void FGAIBallistic::handle_impact() {
|
|
|
|
double elevation_m;
|
|
|
|
const SGMaterial* material;
|
|
|
|
|
|
|
|
// try terrain intersection
|
|
|
|
if (!globals->get_scenery()->get_elevation_m(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
|
|
|
|
10000.0, elevation_m, &material))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (material) {
|
|
|
|
const vector<string> names = material->get_names();
|
|
|
|
|
|
|
|
if (!names.empty())
|
2007-05-15 17:22:49 +00:00
|
|
|
_mat_name = names[0].c_str();
|
2007-05-15 16:19:11 +00:00
|
|
|
|
2007-05-15 17:22:49 +00:00
|
|
|
_solid = material->get_solid();
|
|
|
|
_load_resistance = material->get_load_resistance();
|
|
|
|
props->setStringValue("material/name", _mat_name.c_str());
|
|
|
|
//cout << "material " << _mat_name << " solid " << _solid << " load " << _load_resistance << endl;
|
2007-05-15 16:19:11 +00:00
|
|
|
}
|
|
|
|
|
2007-05-15 17:22:49 +00:00
|
|
|
_ht_agl_ft = pos.getElevationFt() - elevation_m * SG_METER_TO_FEET;
|
2007-05-15 16:19:11 +00:00
|
|
|
|
2007-06-07 16:30:26 +00:00
|
|
|
// report impact by setting properties
|
2007-05-15 17:22:49 +00:00
|
|
|
if (_ht_agl_ft <= 0) {
|
2007-06-07 16:30:26 +00:00
|
|
|
SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: terrain impact");
|
|
|
|
report_impact(elevation_m);
|
2007-05-31 18:08:12 +00:00
|
|
|
_impact_reported = true;
|
2007-05-15 16:19:11 +00:00
|
|
|
}
|
2004-09-08 14:02:25 +00:00
|
|
|
}
|
|
|
|
|
2007-06-07 16:30:26 +00:00
|
|
|
void FGAIBallistic::handle_collision()
|
|
|
|
{
|
|
|
|
const FGAIBase *collision = manager->calcCollision(pos.getElevationFt(),
|
|
|
|
pos.getLatitudeDeg(),pos.getLongitudeDeg(), _fuse_range);
|
|
|
|
|
|
|
|
if (collision) {
|
|
|
|
SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: HIT!");
|
|
|
|
report_impact(pos.getElevationM(), collision);
|
|
|
|
_collision_reported = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
|
|
|
|
{
|
|
|
|
_impact_lat = pos.getLatitudeDeg();
|
|
|
|
_impact_lon = pos.getLongitudeDeg();
|
|
|
|
_impact_elev = elevation;
|
|
|
|
_impact_speed = speed * SG_KT_TO_MPS;
|
|
|
|
_impact_hdg = hdg;
|
|
|
|
_impact_pitch = pitch;
|
|
|
|
_impact_roll = roll;
|
|
|
|
|
|
|
|
SGPropertyNode *n = props->getNode("impact", true);
|
|
|
|
if (object)
|
|
|
|
n->setStringValue("type", object->getTypeString());
|
|
|
|
else
|
|
|
|
n->setStringValue("type", "terrain");
|
|
|
|
|
|
|
|
n->setDoubleValue("longitude-deg", _impact_lon);
|
|
|
|
n->setDoubleValue("latitude-deg", _impact_lat);
|
|
|
|
n->setDoubleValue("elevation-m", _impact_elev);
|
|
|
|
n->setDoubleValue("heading-deg", _impact_hdg);
|
|
|
|
n->setDoubleValue("pitch-deg", _impact_pitch);
|
|
|
|
n->setDoubleValue("roll-deg", _impact_roll);
|
|
|
|
n->setDoubleValue("speed-mps", _impact_speed);
|
|
|
|
|
|
|
|
_impact_report_node->setStringValue(props->getPath());
|
|
|
|
}
|
|
|
|
|
2004-09-22 08:47:05 +00:00
|
|
|
// end AIBallistic
|
2007-05-15 16:19:11 +00:00
|
|
|
|