2003-01-20 16:03:09 +00:00
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// new_gui.hxx - XML-configured GUI subsystem.
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2002-11-08 16:33:00 +00:00
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2002-11-07 16:27:47 +00:00
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#ifndef __NEW_GUI_HXX
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#define __NEW_GUI_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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2004-04-29 09:36:27 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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2002-11-07 16:27:47 +00:00
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#include <plib/pu.h>
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#include <simgear/compiler.h> // for SG_USING_STD
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2003-05-06 23:46:24 +00:00
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#include <simgear/props/props.hxx>
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2003-09-24 17:20:55 +00:00
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#include <simgear/structure/subsystem_mgr.hxx>
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2005-07-18 09:18:24 +00:00
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#include <simgear/misc/sg_path.hxx>
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2002-11-07 22:59:46 +00:00
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#include <vector>
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#include <map>
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SG_USING_STD(vector);
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SG_USING_STD(map);
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SG_USING_STD(string);
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2002-11-07 16:27:47 +00:00
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2002-12-22 19:52:26 +00:00
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#include <Main/fg_props.hxx>
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2003-01-16 18:06:27 +00:00
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class FGMenuBar;
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class FGDialog;
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class FGBinding;
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class FGColor;
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class FGFontCache;
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2002-11-08 15:24:14 +00:00
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2003-01-20 16:03:09 +00:00
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/**
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* XML-configured GUI subsystem.
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*
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* This subsystem manages the graphical user interface for FlightGear.
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* It creates a menubar from the XML configuration file in
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* $FG_ROOT/gui/menubar.xml, then stores the configuration properties
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2003-02-04 22:28:48 +00:00
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* for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It
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2003-01-20 16:03:09 +00:00
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* can show or hide the menubar, and can display any dialog by name.
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*/
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class NewGUI : public SGSubsystem
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{
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public:
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/**
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* Constructor.
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*/
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NewGUI ();
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/**
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* Destructor.
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*/
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virtual ~NewGUI ();
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/**
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* Initialize the GUI subsystem.
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*/
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virtual void init ();
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/**
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* Reinitialize the GUI subsystem.
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*/
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virtual void reinit ();
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/**
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* Bind properties for the GUI subsystem.
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*
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* Currently, this method binds the properties for showing and
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* hiding the menu.
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*/
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virtual void bind ();
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/**
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* Unbind properties for the GUI subsystem.
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*/
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virtual void unbind ();
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/**
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* Update the GUI subsystem.
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*
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* Currently, this method is a no-op, because nothing the GUI
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* subsystem does is time-dependent.
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*/
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virtual void update (double delta_time_sec);
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2003-12-08 02:05:10 +00:00
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/**
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* Creates a new dialog box, using the same property format as the
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* gui/dialogs configuration files. Does not display the
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* resulting dialog. If a pre-existing dialog of the same name
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* exists, it will be deleted. The node argument will be stored
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* in the GUI subsystem using SGPropertNode_ptr reference counting.
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* It should not be deleted by user code.
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*
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* @param node A property node containing the dialog definition
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*/
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virtual void newDialog (SGPropertyNode* node);
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/**
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* Display a dialog box.
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*
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* At initialization time, the subsystem reads all of the XML
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* configuration files from the directory $FG_ROOT/gui/dialogs/.
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* The configuration for each dialog specifies a name, and this
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* method invokes the dialog with the name specified (if it
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* exists).
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*
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* @param name The name of the dialog box.
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* @return true if the dialog exists, false otherwise.
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*/
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virtual bool showDialog (const string &name);
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/**
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* Close the currenty active dialog. This function is intended to
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* be called from code (pui callbacks, for instance) that registers
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* its dialog object as active via setActiveDialog(). Other
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* user-level code should use the closeDialog(name) API.
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*
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* @return true if a dialog was active, false otherwise
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*/
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virtual bool closeActiveDialog ();
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2003-12-08 02:05:10 +00:00
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/**
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* Close a named dialog, if it is open.
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*
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* @param name The name of the dialog box.
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* @return true if the dialog was active, false otherwise.
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*/
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virtual bool closeDialog (const string &name);
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2005-10-20 11:15:00 +00:00
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/**
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* Get dialog property tree's root node.
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* @param name The name of the dialog box.
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* @return node pointer if the dialog was found, zero otherwise.
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*/
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virtual SGPropertyNode_ptr getDialog (const string &name);
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/**
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* Return a pointer to the current menubar.
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*/
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virtual FGMenuBar * getMenuBar ();
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/**
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* Ignore this method.
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*
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* This method is for internal use only, but it has to be public
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* so that a non-class callback can see it.
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*/
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virtual void setActiveDialog (FGDialog * dialog);
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/**
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* Get the dialog currently active, if any.
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*
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* @return The active dialog, or 0 if none is active.
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*/
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virtual FGDialog * getActiveDialog ();
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virtual FGColor *getColor (const char * name) const {
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_citt_t it = _colors.find(name);
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return (it != _colors.end()) ? it->second : NULL;
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}
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virtual FGColor *getColor (const string &name) const {
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_citt_t it = _colors.find(name.c_str());
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return (it != _colors.end()) ? it->second : NULL;
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}
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2005-07-08 20:12:06 +00:00
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virtual puFont *getDefaultFont() { return &_font; }
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2005-07-18 09:18:24 +00:00
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/**
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* menu wide font cache, accessible from other classes as well.
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*/
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FGFontCache *get_fontcache() { return _fontcache; }
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protected:
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FGFontCache * _fontcache;
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2003-01-20 16:03:09 +00:00
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/**
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* Test if the menubar is visible.
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*
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* This method exists only for binding.
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*/
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virtual bool getMenuBarVisible () const;
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/**
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* Show or hide the menubar.
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*
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* This method exists only for binding.
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*/
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virtual void setMenuBarVisible (bool visible);
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2005-07-07 21:28:15 +00:00
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virtual void setStyle ();
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virtual void setupFont (SGPropertyNode *);
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private:
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struct ltstr
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{
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bool operator()(const char* s1, const char* s2) const {
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return strcmp(s1, s2) < 0;
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}
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};
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fntTexFont _tex_font;
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puFont _font;
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map<const char*,FGColor*, ltstr> _colors;
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typedef map<const char*,FGColor*, ltstr>::iterator _itt_t;
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typedef map<const char*,FGColor*, ltstr>::const_iterator _citt_t;
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2003-01-21 15:44:21 +00:00
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// Free all allocated memory.
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void clear ();
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// Read all the configuration files in a directory.
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void readDir (const char * path);
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2003-01-16 18:06:27 +00:00
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FGMenuBar * _menubar;
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FGDialog * _active_dialog;
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map<string,FGDialog *> _active_dialogs;
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map<string,SGPropertyNode_ptr> _dialog_props;
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};
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2002-12-22 19:52:26 +00:00
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2005-07-07 21:28:15 +00:00
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class FGColor {
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public:
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FGColor() { clear(); }
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FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); }
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FGColor(const SGPropertyNode *prop) { set(prop); }
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FGColor(FGColor *c) {
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if (c) set(c->_red, c->_green, c->_blue, c->_alpha);
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}
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inline void clear() { _red = _green = _blue = _alpha = -1.0f; }
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// merges in non-negative components from property with children <red> etc.
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bool merge(const SGPropertyNode *prop);
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bool merge(const FGColor *color);
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bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
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bool set(const FGColor *color) { clear(); return merge(color); }
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bool set(float r, float g, float b, float a = 1.0f) {
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_red = r, _green = g, _blue = b, _alpha = a;
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return true;
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}
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bool isValid() const {
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return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0;
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}
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void print() const {
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std::cerr << "red=" << _red << ", green=" << _green
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<< ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
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}
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2005-07-12 16:48:16 +00:00
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inline void setRed(float red) { _red = red; }
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inline void setGreen(float green) { _green = green; }
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inline void setBlue(float blue) { _blue = blue; }
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inline void setAlpha(float alpha) { _alpha = alpha; }
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inline float red() const { return clamp(_red); }
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inline float green() const { return clamp(_green); }
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inline float blue() const { return clamp(_blue); }
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inline float alpha() const { return _alpha < 0.0 ? 1.0 : clamp(_alpha); }
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protected:
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float _red, _green, _blue, _alpha;
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private:
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float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
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};
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2005-07-18 09:18:24 +00:00
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/**
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* A small class to keep all fonts available for future use.
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* This also assures a font isn't resident more than once.
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*/
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class FGFontCache {
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private:
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SGPath _path;
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map<const char*,puFont*> _fonts;
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typedef map<const char*,puFont*>::iterator _itt_t;
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public:
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FGFontCache();
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~FGFontCache();
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puFont *get(const char *name, float size=15.0, float slant=0.0);
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puFont *get(SGPropertyNode *node);
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};
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2002-11-07 16:27:47 +00:00
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#endif // __NEW_GUI_HXX
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