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flightgear/src/Sound/sample_queue.cxx

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// _samplequeue.cxx -- Sound effect management class implementation
//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef _MSC_VER
#pragma warning (disable: 4786)
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "sample_queue.hxx"
#include <Main/fg_props.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/sample_openal.hxx>
FGSampleQueue::FGSampleQueue ( SGSoundMgr *smgr, const string &refname ) :
last_pause( true ),
last_volume( 0.0 ),
_pause( fgGetNode("/sim/sound/pause") ),
_volume( fgGetNode("/sim/sound/volume") )
{
SGSampleGroup::_smgr = smgr;
SGSampleGroup::_smgr->add(this, refname);
}
FGSampleQueue::~FGSampleQueue ()
{
while ( _messages.size() > 0 ) {
delete _messages.front();
_messages.pop();
}
}
void
FGSampleQueue::update (double dt)
{
// command sound manger
bool new_pause = _pause->getBoolValue();
if ( new_pause != last_pause ) {
if ( new_pause ) {
suspend();
} else {
resume();
}
last_pause = new_pause;
}
double volume = _volume->getDoubleValue();
if ( volume != last_volume ) {
set_volume( volume );
last_volume = volume;
}
// process mesage queue
const string msgid = "Sequential Audio Message";
bool now_playing = false;
if ( exists( msgid ) ) {
now_playing = is_playing( msgid );
if ( !now_playing ) {
// current message finished, stop and remove
stop( msgid ); // removes source
remove( msgid ); // removes buffer
}
}
if ( !now_playing ) {
// message queue idle, add next sound if we have one
if ( _messages.size() > 0 ) {
SGSampleGroup::add( _messages.front(), msgid );
_messages.pop();
play_once( msgid );
}
}
SGSampleGroup::update(dt);
}
// end of _samplequeue.cxx