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flightgear/src/AIModel/AIScenario.cxx

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// FGAIScenario.cxx - class for loading an AI scenario
// Written by David Culp, started May 2004
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include <cstdio>
#include <simgear/misc/sg_path.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/constants.h>
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <simgear/props/props.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "AIScenario.hxx"
#include "AIFlightPlan.hxx"
static list<string>
getAllStringNodeVals(const char* name, SGPropertyNode * entry_node);
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
static list<ParkPosition>
getAllOffsetNodeVals(const char* name, SGPropertyNode * entry_node);
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
FGAIScenario::FGAIScenario(const string &filename)
{
int i;
SGPath path( globals->get_fg_root() );
2004-12-27 13:19:28 +00:00
// cout << "/Data/AI/" << filename << endl;
path.append( ("/Data/AI/" + filename + ".xml").c_str() );
SGPropertyNode root;
readProperties(path.str(), &root);
2004-12-27 13:19:28 +00:00
// cout <<"path " << path.str() << endl;
try {
readProperties(path.str(), &root);
} catch (const sg_exception &e) {
SG_LOG(SG_GENERAL, SG_ALERT,
"Incorrect path specified for AI scenario: ");
cout << path.str() << endl;
return;
}
entries.clear();
2004-05-15 12:46:25 +00:00
SGPropertyNode * node = root.getNode("scenario");
for (i = 0; i < node->nChildren(); i++) {
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// cout << "Reading entity data entry " << i << endl;
SGPropertyNode * entry_node = node->getChild(i);
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FGAIModelEntity* en = new FGAIModelEntity;
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en->callsign = entry_node->getStringValue("callsign", "none");
en->m_type = entry_node->getStringValue("type", "aircraft");
en->m_class = entry_node->getStringValue("class", "jet_transport");
en->path = entry_node->getStringValue("model", "Models/Geometry/glider.ac");
2004-05-15 12:46:25 +00:00
en->flightplan = entry_node->getStringValue("flightplan", "");
en->repeat = entry_node->getBoolValue("repeat", false);
en->latitude = entry_node->getDoubleValue("latitude", 0.0);
en->longitude = entry_node->getDoubleValue("longitude", 0.0);
en->altitude = entry_node->getDoubleValue("altitude", 0.0);
en->speed = entry_node->getDoubleValue("speed", 0.0);
en->heading = entry_node->getDoubleValue("heading", 0.0);
en->roll = entry_node->getDoubleValue("roll", 0.0);
en->azimuth = entry_node->getDoubleValue("azimuth", 0.0);
en->elevation = entry_node->getDoubleValue("elevation", 0.0);
en->rudder = entry_node->getFloatValue("rudder", 0.0);
en->strength = entry_node->getDoubleValue("strength-fps", 8.0);
en->turb_strength = entry_node->getDoubleValue("strength-norm", 1.0);
en->diameter = entry_node->getDoubleValue("diameter-ft", 0.0);
en->height_msl = entry_node->getDoubleValue("height-msl", 5000.0);
David Culp: Silly me. I was starting the timer at zero, so the first tracer didn't fly until 0.25 seconds after pulling the trigger. Now the timer starts at the same value as "delay", so the first round comes out immediately. Also, I've added an optional configuration attribute that allows you to change the ballistics of the submodel. This allows parachutes, or anything else that has ballistics different from a bullet. The attribute is called "eda", which is the equivalent drag area. Default value is 0.007, which gives the same ballistics as the current tracers. Increasing this value gives more drag. A value of 2.0 looks good for a parachute. math stuff ######################################################################## The deceleration of the ballictic object is now given by: [ (rho) (Cd) ] / [ (1/2) (m) ] * A * (V * V) where rho is sea-level air density, and Cd and m are fixed, bullet-like values. So the calculation is: 0.0116918 * A * (V * V) The value "A" is what I'm calling the "eda" (equivalent drag area). ######################################################################## A parachute model will have to be built so that the parachutist's feet are in the forward x-direction. Here is the submodel.xml config I use for "parachutes": <submodel> <name>flares</name> <model>Models/Geometry/flare.ac</model> <trigger>systems/submodels/submodel[0]/trigger</trigger> <speed>0.0</speed> <repeat>true</repeat> <delay>0.85</delay> <count>4</count> <x-offset>0.0</x-offset> <y-offset>0.0</y-offset> <z-offset>-4.0</z-offset> <yaw-offset>0.0</yaw-offset> <pitch-offset>0.0</pitch-offset> <eda>2.0</eda> </submodel>
2004-08-26 16:25:54 +00:00
en->eda = entry_node->getDoubleValue("eda", 0.007);
en->life = entry_node->getDoubleValue("life", 900.0);
en->buoyancy = entry_node->getDoubleValue("buoyancy", 0);
en->wind_from_east = entry_node->getDoubleValue("wind_from_east", 0);
en->wind_from_north = entry_node->getDoubleValue("wind_from_north", 0);
en->wind = entry_node->getBoolValue ("wind", false);
en->cd = entry_node->getDoubleValue("cd", 0.029);
en->mass = entry_node->getDoubleValue("mass", 0.007);
en->radius = entry_node->getDoubleValue("turn-radius-ft", 2000);
en->TACAN_channel_ID= entry_node->getStringValue("TACAN-channel-ID", "029Y");
en->name = entry_node->getStringValue("name", "Nimitz");
en->pennant_number = entry_node->getStringValue("pennant-number", "");
en->wire_objects = getAllStringNodeVals("wire", entry_node);
en->catapult_objects = getAllStringNodeVals("catapult", entry_node);
en->solid_objects = getAllStringNodeVals("solid", entry_node);
en->ppositions = getAllOffsetNodeVals("parking-pos", entry_node);
en->max_lat = entry_node->getDoubleValue("max-lat", 0);
en->min_lat = entry_node->getDoubleValue("min-lat",0);
en->max_long = entry_node->getDoubleValue("max-long", 0);
en->min_long = entry_node->getDoubleValue("min-long", 0);
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
list<ParkPosition> flolspos = getAllOffsetNodeVals("flols-pos", entry_node);
en->flols_offset = flolspos.front().offset;
en->fp = NULL;
if (en->flightplan != ""){
en->fp = new FGAIFlightPlan( en->flightplan );
}
2004-09-22 11:24:45 +00:00
entries.push_back( en );
}
entry_iterator = entries.begin();
//cout << entries.size() << " entries read." << endl;
}
FGAIScenario::~FGAIScenario()
{
entries.clear();
}
FGAIModelEntity* const
FGAIScenario::getNextEntry( void )
{
if (entries.size() == 0) return 0;
if (entry_iterator != entries.end()) {
return *entry_iterator++;
} else {
return 0;
}
}
int FGAIScenario::nEntries( void )
{
return entries.size();
}
static list<string>
getAllStringNodeVals(const char* name, SGPropertyNode * entry_node)
{
list<string> retval;
int i=0;
do {
char nodename[100];
snprintf(nodename, sizeof(nodename), "%s[%d]", name, i);
const char* objname = entry_node->getStringValue(nodename, 0);
if (objname == 0)
return retval;
retval.push_back(string(objname));
++i;
} while (1);
return retval;
}
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
static list<ParkPosition>
getAllOffsetNodeVals(const char* name, SGPropertyNode * entry_node)
{
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
list<ParkPosition> retval;
vector<SGPropertyNode_ptr>::const_iterator it;
vector<SGPropertyNode_ptr> children = entry_node->getChildren(name);
for (it = children.begin(); it != children.end(); ++it) {
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
string name = (*it)->getStringValue("name", "unnamed");
double offset_x = (*it)->getDoubleValue("x-offset-m", 0);
double offset_y = (*it)->getDoubleValue("y-offset-m", 0);
double offset_z = (*it)->getDoubleValue("z-offset-m", 0);
Mathias Fröhlich: I have introduced the posibility to start directly on the carrier. With that patch you will have a --carrrier=id argument where id can either be the pennant number configured in the nimitz scenario or the carriers name also configured in the carriers scenario. Additionaly you can use --parkpos=id to select different positions on the carrier. They are also configured in the scenario file. That includes the switch of the whole FGInterface class to make use of the groundcache. That means that an aircraft no longer uses the current elevation value from the scenery class. It rather has its own local cache of the aircrafts environment which is setup in the common_init method of FGInterface and updated either manually by calling FGInterface::get_groundlevel_m(lat, lon, alt_m); or implicitly by calling the above method in the FGInterface::_updateGeo*Position(lat, lon, alt); methods. A call get_groundlevel_m rebuilds the groundcache if the request is outside the range of the cache. Note that for the real usage of the groundcache including the correct information about the movement of objects and the velocity information, you still need to set up the groundcache in the usual way like YASim and JSBSim currently does. If you use the native interface, you will get only static objects correctly. But for FDM's only using one single ground level for a whole step this is IMO sufficient. The AIManager gets a way to return the location of a object which is placed wrt an AI Object. At the moment it only honours AICarriers for that. That method is a static one, which loads the scenario file for that reason and throws it away afterwards. This looked like the aprioriate way, because the AIManager is initialized much later in flightgears bootstrap, and I did not find an easy way to reorder that for my needs. Since this additional load is very small and does only happen if such a relative location is required, I think that this is ok. Note that moving on the carrier will only work correctly for JSBSim and YASim, but you should now be able to start and move on every not itself moving object with any FDM.
2005-07-03 09:39:14 +00:00
double hd = (*it)->getDoubleValue("heading-offset-deg", 0);
ParkPosition pp(name, Point3D(offset_x, offset_y, offset_z), hd);
retval.push_back(pp);
}
return retval;
}
// end scenario.cxx