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flightgear/src/Cockpit/steam.cxx

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// steam.cxx - Steam Gauge Calculations
//
// Copyright (C) 2000 Alexander Perry - alex.perry@ieee.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#if defined( FG_HAVE_NATIVE_SGI_COMPILERS )
# include <iostream.h>
#else
# include <iostream>
#endif
#include <simgear/constants.h>
#include <simgear/math/fg_types.hxx>
#include <Main/options.hxx>
#include <Main/bfi.hxx>
FG_USING_NAMESPACE(std);
#include "steam.hxx"
////////////////////////////////////////////////////////////////////////
// Declare the functions that read the variables
////////////////////////////////////////////////////////////////////////
// Anything that reads the BFI directly is not implemented at all!
double FGSteam::the_STATIC_inhg = 29.92;
double FGSteam::the_ALT_ft = 0.0;
double FGSteam::get_ALT_ft() { _CatchUp(); return the_ALT_ft; }
double FGSteam::get_ASI_kias() { return FGBFI::getAirspeed(); }
double FGSteam::the_VSI_case = 29.92;
double FGSteam::the_VSI_fps = 0.0;
double FGSteam::get_VSI_fps() { _CatchUp(); return the_VSI_fps; }
double FGSteam::get_MH_deg () { return FGBFI::getHeading (); }
double FGSteam::get_DG_deg () { return FGBFI::getHeading (); }
double FGSteam::get_TC_rad () { return FGBFI::getSideSlip (); }
double FGSteam::get_TC_radps () { return FGBFI::getRoll (); }
////////////////////////////////////////////////////////////////////////
// Recording the current time
////////////////////////////////////////////////////////////////////////
int FGSteam::_UpdatesPending = 9999; /* Forces filter to reset */
void FGSteam::update ( int timesteps )
{
_UpdatesPending += timesteps;
}
void FGSteam::set_lowpass ( double *outthe, double inthe, double tc )
{
if ( tc < 0.0 )
{ if ( tc < -1.0 )
{ /* time went backwards; kill the filter */
(*outthe) = inthe;
} else
{ /* ignore mildly negative time */
}
} else
if ( tc < 0.2 )
{ /* Normal mode of operation */
(*outthe) = (*outthe) * ( 1.0 - tc )
+ inthe * tc;
} else
if ( tc > 5 )
{ /* Huge time step; assume filter has settled */
(*outthe) = inthe;
} else
{ /* Moderate time step; non linear response */
tc = exp ( -tc );
(*outthe) = (*outthe) * ( 1.0 - tc )
+ inthe * tc;
}
}
////////////////////////////////////////////////////////////////////////
// Here the fun really begins
////////////////////////////////////////////////////////////////////////
void FGSteam::_CatchUp()
{ if ( _UpdatesPending != 0 )
{ double dt = _UpdatesPending * 1.0 / current_options.get_model_hz();
int i,j;
double d;
/*
Someone has called our update function and we haven't
incorporated this into our instrument modelling yet
*/
/**************************
This is just temporary
*/
the_ALT_ft = FGBFI::getAltitude();
/**************************
First, we need to know what the static line is reporting,
which is a whole simulation area in itself. For now, we cheat.
*/
the_STATIC_inhg = 29.92;
i = (int) the_ALT_ft;
while ( i > 18000 )
{ the_STATIC_inhg /= 2;
i -= 18000;
}
the_STATIC_inhg /= ( 1.0 + i / 18000.0 );
/*
NO alternate static source error (student feature),
NO possibility of blockage (instructor feature),
NO slip-induced error, important for C172 for example.
*/
/**************************
The VSI case is a low-pass filter of the static line pressure.
The instrument reports the difference, scaled to approx ft.
NO option for student to break glass when static source fails.
NO capability for a fixed non-zero reading when level.
NO capability to have a scaling error of maybe a factor of two.
*/
set_lowpass ( & the_VSI_case, the_STATIC_inhg, dt/9.0 );
the_VSI_fps = ( the_VSI_case - the_STATIC_inhg )
* 7000.0; /* manual scaling factor */
/**************************
Finished updates, now clear the timer
*/
_UpdatesPending = 0;
}
}
// end of steam.cxx