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flightgear/src/Environment/environment.hxx

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// environment.hxx -- routines to model the natural environment.
//
// Written by David Megginson, started February 2002.
//
// Copyright (C) 2002 David Megginson - david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _ENVIRONMENT_HXX
#define _ENVIRONMENT_HXX
#include <simgear/compiler.h>
#include <GL/gl.h>
#include <Main/fgfs.hxx>
#ifdef SG_HAVE_STD_INCLUDES
# include <cmath>
#else
# include <math.h>
#endif
/**
* Model the natural environment.
*
* This class models the natural environment at a specific place and
* time. A separate instance is necessary for each location or time.
*
* This class should eventually move to SimGear.
*/
class FGEnvironment : public FGSubsystem
{
public:
FGEnvironment();
virtual ~FGEnvironment();
virtual void init ();
virtual void bind ();
virtual void unbind ();
virtual void update (int dt);
inline virtual double get_visibility_m () const { return visibility_m; }
inline virtual double get_wind_from_heading_deg () const {
return wind_from_heading_deg;
}
inline virtual double get_wind_speed_kt () const { return wind_speed_kt; }
inline virtual double get_wind_from_north_fps () const {
return wind_from_north_fps;
}
inline virtual double get_wind_from_east_fps () const {
return wind_from_east_fps;
}
inline virtual double get_wind_from_down_fps () const {
return wind_from_down_fps;
}
virtual void set_visibility_m (double v);
virtual void set_wind_from_heading_deg (double h);
virtual void set_wind_speed_kt (double s);
virtual void set_wind_from_north_fps (double n);
virtual void set_wind_from_east_fps (double e);
virtual void set_wind_from_down_fps (double d);
private:
void _recalc_hdgspd ();
void _recalc_ne ();
double visibility_m;
double wind_from_heading_deg;
double wind_speed_kt;
double wind_from_north_fps;
double wind_from_east_fps;
double wind_from_down_fps;
// Do these belong here?
GLfloat fog_exp_density;
GLfloat fog_exp2_density;
};
// FIXME: move to FGGlobals.
extern FGEnvironment current_environment;
#endif // _ENVIRONMENT_HXX