2004-05-01 00:26:33 +00:00
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#include "Atmosphere.hpp"
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#include "TurbineEngine.hpp"
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namespace yasim {
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TurbineEngine::TurbineEngine(float power, float omega, float alt,
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float flatRating)
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{
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_rho0 = Atmosphere::getStdDensity(0);
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_maxTorque = (power/omega) * _rho0 / Atmosphere::getStdDensity(alt);
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_flatRating = flatRating;
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_bsfc = 0.047; // == 0.5 lb/hr per hp
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_n2Min = 65;
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_n2Max = 100;
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_rho = _rho0;
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_omega = 0;
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_n2 = _n2Target = _n2Min;
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_torque = 0;
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_fuelFlow = 0;
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}
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void TurbineEngine::setOutputFromN2()
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{
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float frac = (_n2 - _n2Min) / (_n2Max - _n2Min);
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_torque = frac * _maxTorque * (_rho / _rho0);
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_fuelFlow = _bsfc * _torque * _omega;
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}
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void TurbineEngine::stabilize()
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{
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_n2 = _n2Target;
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setOutputFromN2();
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}
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void TurbineEngine::integrate(float dt)
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{
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// Low-pass the N2 speed to give a realistic spooling time. See
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// the notes in Jet::setSpooling() for details; this corresponds
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// to a hard-coded spool time of 2 seconds.
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const float DECAY = 1.15;
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_n2 = (_n2 + dt * DECAY * _n2Target)/(1 + dt * DECAY);
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setOutputFromN2();
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}
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void TurbineEngine::calc(float pressure, float temp, float omega)
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{
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2004-05-01 04:59:09 +00:00
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_running = true;
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2004-05-01 00:26:33 +00:00
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_omega = omega;
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_rho = Atmosphere::calcStdDensity(pressure, temp);
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float torque = _throttle * _maxTorque * _rho / _rho0;
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float power = torque * omega;
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if(power > _flatRating)
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torque = _flatRating / omega;
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float frac = torque / (_maxTorque * (_rho / _rho0));
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_n2Target = _n2Min + (_n2Max - _n2Min) * frac;
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}
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}; // namespace yasim
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