1999-08-10 03:40:34 +00:00
|
|
|
/*****************************************************************************
|
|
|
|
|
|
|
|
Module: FGPhysicalProperty.cpp
|
|
|
|
Author: Christian Mayer
|
|
|
|
Date started: 28.05.99
|
|
|
|
Called by: main program
|
|
|
|
|
|
|
|
---------- Copyright (C) 1999 Christian Mayer (vader@t-online.de) ----------
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
|
|
the terms of the GNU General Public License as published by the Free Software
|
|
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
|
|
version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT
|
|
|
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
|
|
details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
|
|
Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
Further information about the GNU General Public License can also be found on
|
|
|
|
the world wide web at http://www.gnu.org.
|
|
|
|
|
|
|
|
FUNCTIONAL DESCRIPTION
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
Initialice the FGPhysicalProperty struct to something sensible(?)
|
|
|
|
|
|
|
|
HISTORY
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
29.05.1999 Christian Mayer Created
|
|
|
|
16.06.1999 Durk Talsma Portability for Linux
|
|
|
|
20.06.1999 Christian Mayer added lots of consts
|
1999-10-14 20:30:54 +00:00
|
|
|
11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
|
|
|
|
suggestion
|
1999-08-10 03:40:34 +00:00
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
/****************************************************************************/
|
|
|
|
/* INCLUDES */
|
|
|
|
/****************************************************************************/
|
|
|
|
#include "FGPhysicalProperty.h"
|
|
|
|
#include "FGWeatherDefs.h"
|
|
|
|
|
|
|
|
/****************************************************************************/
|
|
|
|
/********************************** CODE ************************************/
|
|
|
|
/****************************************************************************/
|
|
|
|
FGPhysicalProperty::FGPhysicalProperty()
|
|
|
|
{
|
|
|
|
Wind.setx(0.0); //Wind vector
|
|
|
|
Wind.sety(0.0); //Wind vector
|
|
|
|
Wind.setz(0.0); //Wind vector
|
|
|
|
|
|
|
|
Turbulence.setx(0.0); //Turbulence vector
|
|
|
|
Turbulence.sety(0.0); //Turbulence vector
|
|
|
|
Turbulence.setz(0.0); //Turbulence vector
|
|
|
|
|
|
|
|
Temperature = FG_WEATHER_DEFAULT_TEMPERATURE; //a nice warm day
|
|
|
|
AirPressure = FG_WEATHER_DEFAULT_AIRPRESSURE; //mbar, that's ground level
|
|
|
|
VaporPressure = FG_WEATHER_DEFAULT_VAPORPRESSURE; //that gives about 50% relatvie humidity
|
|
|
|
}
|
|
|
|
|
|
|
|
FGPhysicalProperty::FGPhysicalProperty(const FGPhysicalProperties& p, const WeatherPrecition& altitude)
|
|
|
|
{
|
|
|
|
Wind = p.WindAt(altitude);
|
|
|
|
Turbulence = p.TurbulenceAt(altitude);
|
|
|
|
Temperature = p.TemperatureAt(altitude);
|
|
|
|
AirPressure = p.AirPressureAt(altitude);
|
|
|
|
VaporPressure = p.VaporPressureAt(altitude);
|
|
|
|
}
|
|
|
|
|
|
|
|
|