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flightgear/src/ATCDCL/ATC.cxx

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// Implementation of FGATC - ATC subsystem base class.
//
// Written by David Luff, started February 2002.
//
// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "ATC.hxx"
FGATC::FGATC() {
freqClear = true;
receiving = false;
respond = false;
runResponseCounter = false;
_runReleaseCounter = false;
responseID = "";
responseReqd = false;
_type = INVALID;
_display = false;
_displaying = false;
// Transmission timing stuff
pending_transmission = "";
_timeout = 0;
_pending = false;
_callback_code = 0;
_transmit = false;
_transmitting = false;
_counter = 0.0;
_max_count = 5.0;
_voiceOK = false;
}
FGATC::~FGATC() {
}
// Derived classes wishing to use the response counter should call this from their own Update(...).
void FGATC::Update(double dt) {
if(runResponseCounter) {
//cout << responseCounter << '\t' << responseTime << '\n';
if(responseCounter >= responseTime) {
runResponseCounter = false;
respond = true;
//cout << "RESPOND\n";
} else {
responseCounter += dt;
}
}
if(_runReleaseCounter) {
if(_releaseCounter >= _releaseTime) {
freqClear = true;
_runReleaseCounter = false;
} else {
_releaseCounter += dt;
}
}
// Transmission stuff cribbed from AIPlane.cxx
if(_pending) {
if(GetFreqClear()) {
//cout << "TUNED STATION FREQ CLEAR\n";
SetFreqInUse();
_pending = false;
_transmit = true;
_transmitting = false;
} else {
if(_timeout > 0.0) { // allows count down to be avoided by initially setting it to zero
_timeout -= dt;
if(_timeout <= 0.0) {
_timeout = 0.0;
_pending = false;
// timed out - don't render.
}
}
}
}
if(_transmit) {
_counter = 0.0;
_max_count = 5.0; // FIXME - hardwired length of message - need to calculate it!
//cout << "Transmission = " << pending_transmission << '\n';
if(_display) {
//Render(pending_transmission, ident, false);
Render(pending_transmission);
}
// Run the callback regardless of whether on same freq as user or not.
//cout << "_callback_code = " << _callback_code << '\n';
if(_callback_code) {
ProcessCallback(_callback_code);
}
_transmit = false;
_transmitting = true;
} else if(_transmitting) {
if(_counter >= _max_count) {
//NoRender(plane.callsign); commented out since at the moment NoRender is designed just to stop repeating messages,
// and this will be primarily used on single messages.
_transmitting = false;
//if(tuned_station) tuned_station->NotifyTransmissionFinished(plane.callsign);
// TODO - need to let the plane the transmission is aimed at that it's finished.
// However, for now we'll just release the frequency since if we don't it all goes pear-shaped
_releaseCounter = 0.0;
_releaseTime = 0.9;
_runReleaseCounter = true;
}
_counter += dt;
}
}
void FGATC::ReceiveUserCallback(int code) {
SG_LOG(SG_ATC, SG_WARN, "WARNING - whichever ATC class was intended to receive callback code " << code << " didn't get it!!!");
}
void FGATC::SetResponseReqd(const string& rid) {
receiving = false;
responseReqd = true;
respond = false; // TODO - this ignores the fact that more than one plane could call this before response
// Shouldn't happen with AI only, but user could confuse things??
responseID = rid;
runResponseCounter = true;
responseCounter = 0.0;
responseTime = 1.8; // TODO - randomize this slightly.
}
void FGATC::NotifyTransmissionFinished(const string& rid) {
//cout << "Transmission finished, callsign = " << rid << '\n';
receiving = false;
responseID = rid;
if(responseReqd) {
runResponseCounter = true;
responseCounter = 0.0;
responseTime = 1.2; // TODO - randomize this slightly, and allow it to be dependent on the transmission and how busy the ATC is.
respond = false; // TODO - this ignores the fact that more than one plane could call this before response
// Shouldn't happen with AI only, but user could confuse things??
} else {
freqClear = true;
}
}
void FGATC::Transmit(int callback_code) {
SG_LOG(SG_ATC, SG_INFO, "Transmit called by " << ident << " " << _type << ", msg = " << pending_transmission);
_pending = true;
_callback_code = callback_code;
_timeout = 0.0;
}
void FGATC::ConditionalTransmit(double timeout, int callback_code) {
SG_LOG(SG_ATC, SG_INFO, "Timed transmit called by " << ident << " " << _type << ", msg = " << pending_transmission);
_pending = true;
_callback_code = callback_code;
_timeout = timeout;
}
void FGATC::ImmediateTransmit(int callback_code) {
SG_LOG(SG_ATC, SG_INFO, "Immediate transmit called by " << ident << " " << _type << ", msg = " << pending_transmission);
if(_display) {
//Render(pending_transmission, ident, false);
Render(pending_transmission);
// At the moment Render doesn't work except for ATIS
}
if(callback_code) {
ProcessCallback(callback_code);
}
}
// Derived classes should override this.
void FGATC::ProcessCallback(int code) {
}
void FGATC::AddPlane(const string& pid) {
}
int FGATC::RemovePlane() {
return 0;
}
void FGATC::SetData(ATCData* d) {
lon = d->lon;
lat = d->lat;
elev = d->elev;
x = d->x;
y = d->y;
z = d->z;
range = d->range;
ident = d->ident;
name = d->name;
freq = d->freq;
}
// Render a transmission
// Outputs the transmission either on screen or as audio depending on user preference
// The refname is a string to identify this sample to the sound manager
// The repeating flag indicates whether the message should be repeated continuously or played once.
void FGATC::Render(string& msg, const string& refname, bool repeating) {
if (repeating)
fgSetString("/sim/messages/atis", msg.c_str());
else
fgSetString("/sim/messages/atc", msg.c_str());
#ifdef ENABLE_AUDIO_SUPPORT
_voice = (_voiceOK && fgGetBool("/sim/sound/voice"));
if(_voice) {
int len;
unsigned char* buf = _vPtr->WriteMessage((char*)msg.c_str(), len, _voice);
if(_voice) {
try {
SGSoundSample *simple
= new SGSoundSample(buf, len, 8000);
// TODO - at the moment the volume is always set off comm1
// and can't be changed after the transmission has started.
simple->set_volume(5.0 * fgGetDouble("/instrumentation/comm[0]/volume"));
globals->get_soundmgr()->add(simple, refname);
if(repeating) {
globals->get_soundmgr()->play_looped(refname);
} else {
globals->get_soundmgr()->play_once(refname);
}
} catch ( sg_io_exception &e ) {
SG_LOG(SG_GENERAL, SG_ALERT, e.getFormattedMessage());
}
}
delete[] buf;
}
#endif // ENABLE_AUDIO_SUPPORT
if(!_voice) {
// first rip the underscores and the pause hints out of the string - these are for the convienience of the voice parser
for(unsigned int i = 0; i < msg.length(); ++i) {
if((msg.substr(i,1) == "_") || (msg.substr(i,1) == "/")) {
msg[i] = ' ';
}
}
}
_playing = true;
}
// Cease rendering a transmission.
void FGATC::NoRender(const string& refname) {
if(_playing) {
if(_voice) {
#ifdef ENABLE_AUDIO_SUPPORT
globals->get_soundmgr()->stop(refname);
globals->get_soundmgr()->remove(refname);
#endif
}
_playing = false;
}
}
// Generate the text of a message from its parameters and the current context.
string FGATC::GenText(const string& m, int c) {
return("");
}
ostream& operator << (ostream& os, atc_type atc) {
switch(atc) {
case(INVALID): return(os << "INVALID");
case(ATIS): return(os << "ATIS");
case(GROUND): return(os << "GROUND");
case(TOWER): return(os << "TOWER");
case(APPROACH): return(os << "APPROACH");
case(DEPARTURE): return(os << "DEPARTURE");
case(ENROUTE): return(os << "ENROUTE");
}
return(os << "ERROR - Unknown switch in atc_type operator << ");
}