292 lines
8.4 KiB
C++
292 lines
8.4 KiB
C++
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// Implementation of FGATC - ATC subsystem base class.
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//
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// Written by David Luff, started February 2002.
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//
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// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/sound/soundmgr_openal.hxx>
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#include <simgear/structure/exception.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include "ATC.hxx"
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FGATC::FGATC() {
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freqClear = true;
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receiving = false;
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respond = false;
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runResponseCounter = false;
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_runReleaseCounter = false;
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responseID = "";
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responseReqd = false;
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_type = INVALID;
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_display = false;
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_displaying = false;
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// Transmission timing stuff
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pending_transmission = "";
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_timeout = 0;
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_pending = false;
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_callback_code = 0;
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_transmit = false;
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_transmitting = false;
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_counter = 0.0;
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_max_count = 5.0;
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_voiceOK = false;
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}
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FGATC::~FGATC() {
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}
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// Derived classes wishing to use the response counter should call this from their own Update(...).
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void FGATC::Update(double dt) {
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if(runResponseCounter) {
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//cout << responseCounter << '\t' << responseTime << '\n';
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if(responseCounter >= responseTime) {
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runResponseCounter = false;
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respond = true;
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//cout << "RESPOND\n";
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} else {
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responseCounter += dt;
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}
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}
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if(_runReleaseCounter) {
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if(_releaseCounter >= _releaseTime) {
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freqClear = true;
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_runReleaseCounter = false;
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} else {
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_releaseCounter += dt;
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}
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}
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// Transmission stuff cribbed from AIPlane.cxx
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if(_pending) {
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if(GetFreqClear()) {
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//cout << "TUNED STATION FREQ CLEAR\n";
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SetFreqInUse();
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_pending = false;
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_transmit = true;
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_transmitting = false;
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} else {
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if(_timeout > 0.0) { // allows count down to be avoided by initially setting it to zero
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_timeout -= dt;
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if(_timeout <= 0.0) {
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_timeout = 0.0;
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_pending = false;
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// timed out - don't render.
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}
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}
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}
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}
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if(_transmit) {
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_counter = 0.0;
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_max_count = 5.0; // FIXME - hardwired length of message - need to calculate it!
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//cout << "Transmission = " << pending_transmission << '\n';
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if(_display) {
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//Render(pending_transmission, ident, false);
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Render(pending_transmission);
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}
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// Run the callback regardless of whether on same freq as user or not.
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//cout << "_callback_code = " << _callback_code << '\n';
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if(_callback_code) {
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ProcessCallback(_callback_code);
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}
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_transmit = false;
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_transmitting = true;
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} else if(_transmitting) {
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if(_counter >= _max_count) {
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//NoRender(plane.callsign); commented out since at the moment NoRender is designed just to stop repeating messages,
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// and this will be primarily used on single messages.
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_transmitting = false;
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//if(tuned_station) tuned_station->NotifyTransmissionFinished(plane.callsign);
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// TODO - need to let the plane the transmission is aimed at that it's finished.
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// However, for now we'll just release the frequency since if we don't it all goes pear-shaped
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_releaseCounter = 0.0;
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_releaseTime = 0.9;
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_runReleaseCounter = true;
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}
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_counter += dt;
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}
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}
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void FGATC::ReceiveUserCallback(int code) {
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SG_LOG(SG_ATC, SG_WARN, "WARNING - whichever ATC class was intended to receive callback code " << code << " didn't get it!!!");
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}
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void FGATC::SetResponseReqd(const string& rid) {
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receiving = false;
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responseReqd = true;
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respond = false; // TODO - this ignores the fact that more than one plane could call this before response
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// Shouldn't happen with AI only, but user could confuse things??
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responseID = rid;
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runResponseCounter = true;
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responseCounter = 0.0;
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responseTime = 1.8; // TODO - randomize this slightly.
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}
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void FGATC::NotifyTransmissionFinished(const string& rid) {
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//cout << "Transmission finished, callsign = " << rid << '\n';
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receiving = false;
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responseID = rid;
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if(responseReqd) {
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runResponseCounter = true;
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responseCounter = 0.0;
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responseTime = 1.2; // TODO - randomize this slightly, and allow it to be dependent on the transmission and how busy the ATC is.
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respond = false; // TODO - this ignores the fact that more than one plane could call this before response
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// Shouldn't happen with AI only, but user could confuse things??
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} else {
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freqClear = true;
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}
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}
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void FGATC::Transmit(int callback_code) {
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SG_LOG(SG_ATC, SG_INFO, "Transmit called by " << ident << " " << _type << ", msg = " << pending_transmission);
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_pending = true;
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_callback_code = callback_code;
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_timeout = 0.0;
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}
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void FGATC::ConditionalTransmit(double timeout, int callback_code) {
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SG_LOG(SG_ATC, SG_INFO, "Timed transmit called by " << ident << " " << _type << ", msg = " << pending_transmission);
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_pending = true;
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_callback_code = callback_code;
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_timeout = timeout;
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}
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void FGATC::ImmediateTransmit(int callback_code) {
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SG_LOG(SG_ATC, SG_INFO, "Immediate transmit called by " << ident << " " << _type << ", msg = " << pending_transmission);
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if(_display) {
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//Render(pending_transmission, ident, false);
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Render(pending_transmission);
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// At the moment Render doesn't work except for ATIS
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}
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if(callback_code) {
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ProcessCallback(callback_code);
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}
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}
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// Derived classes should override this.
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void FGATC::ProcessCallback(int code) {
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}
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void FGATC::AddPlane(const string& pid) {
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}
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int FGATC::RemovePlane() {
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return 0;
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}
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void FGATC::SetData(ATCData* d) {
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lon = d->lon;
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lat = d->lat;
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elev = d->elev;
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x = d->x;
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y = d->y;
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z = d->z;
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range = d->range;
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ident = d->ident;
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name = d->name;
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freq = d->freq;
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}
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// Render a transmission
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// Outputs the transmission either on screen or as audio depending on user preference
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// The refname is a string to identify this sample to the sound manager
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// The repeating flag indicates whether the message should be repeated continuously or played once.
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void FGATC::Render(string& msg, const string& refname, bool repeating) {
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if (repeating)
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fgSetString("/sim/messages/atis", msg.c_str());
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else
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fgSetString("/sim/messages/atc", msg.c_str());
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#ifdef ENABLE_AUDIO_SUPPORT
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_voice = (_voiceOK && fgGetBool("/sim/sound/voice"));
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if(_voice) {
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int len;
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unsigned char* buf = _vPtr->WriteMessage((char*)msg.c_str(), len, _voice);
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if(_voice) {
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try {
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SGSoundSample *simple
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= new SGSoundSample(buf, len, 8000);
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// TODO - at the moment the volume is always set off comm1
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// and can't be changed after the transmission has started.
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simple->set_volume(5.0 * fgGetDouble("/instrumentation/comm[0]/volume"));
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globals->get_soundmgr()->add(simple, refname);
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if(repeating) {
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globals->get_soundmgr()->play_looped(refname);
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} else {
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globals->get_soundmgr()->play_once(refname);
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}
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} catch ( sg_io_exception &e ) {
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SG_LOG(SG_GENERAL, SG_ALERT, e.getFormattedMessage());
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}
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}
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delete[] buf;
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}
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#endif // ENABLE_AUDIO_SUPPORT
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if(!_voice) {
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// first rip the underscores and the pause hints out of the string - these are for the convienience of the voice parser
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for(unsigned int i = 0; i < msg.length(); ++i) {
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if((msg.substr(i,1) == "_") || (msg.substr(i,1) == "/")) {
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msg[i] = ' ';
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}
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}
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}
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_playing = true;
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}
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// Cease rendering a transmission.
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void FGATC::NoRender(const string& refname) {
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if(_playing) {
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if(_voice) {
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#ifdef ENABLE_AUDIO_SUPPORT
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globals->get_soundmgr()->stop(refname);
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globals->get_soundmgr()->remove(refname);
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#endif
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}
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_playing = false;
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}
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}
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// Generate the text of a message from its parameters and the current context.
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string FGATC::GenText(const string& m, int c) {
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return("");
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}
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ostream& operator << (ostream& os, atc_type atc) {
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switch(atc) {
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case(INVALID): return(os << "INVALID");
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case(ATIS): return(os << "ATIS");
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case(GROUND): return(os << "GROUND");
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case(TOWER): return(os << "TOWER");
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case(APPROACH): return(os << "APPROACH");
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case(DEPARTURE): return(os << "DEPARTURE");
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case(ENROUTE): return(os << "ENROUTE");
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}
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return(os << "ERROR - Unknown switch in atc_type operator << ");
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}
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