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flightgear/Simulator/FGWin32.mak

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1998-01-06 16:25:18 +00:00
# Microsoft Developer Studio Generated NMAKE File, Based on FGWin32.dsp
!IF "$(CFG)" == ""
CFG=FGWin32 - Win32 Debug
!MESSAGE No configuration specified. Defaulting to FGWin32 - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "FGWin32 - Win32 Release" && "$(CFG)" !=\
"FGWin32 - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "FGWin32.mak" CFG="FGWin32 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "FGWin32 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "FGWin32 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "FGWin32 - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\FGWin32.exe"
!ELSE
ALL : "$(OUTDIR)\FGWin32.exe"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\aircraft.obj"
-@erase "$(INTDIR)\atmos_62.obj"
-@erase "$(INTDIR)\cockpit.obj"
-@erase "$(INTDIR)\common.obj"
-@erase "$(INTDIR)\controls.obj"
-@erase "$(INTDIR)\default_model_routines.obj"
-@erase "$(INTDIR)\event.obj"
-@erase "$(INTDIR)\fg_geodesy.obj"
-@erase "$(INTDIR)\fg_init.obj"
-@erase "$(INTDIR)\fg_random.obj"
-@erase "$(INTDIR)\fg_time.obj"
-@erase "$(INTDIR)\fg_timer.obj"
-@erase "$(INTDIR)\flight.obj"
-@erase "$(INTDIR)\geometry.obj"
-@erase "$(INTDIR)\GLUTkey.obj"
-@erase "$(INTDIR)\GLUTmain.obj"
-@erase "$(INTDIR)\hud.obj"
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-@erase "$(INTDIR)\weather.obj"
-@erase "$(OUTDIR)\FGWin32.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D\
"_MBCS" /D "GLUT" /D "USE_RAND" /D "USE_FTIME" /D "__WIN32__" /D "FX"\
/Fp"$(INTDIR)\FGWin32.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Release/
CPP_SBRS=.
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<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\FGWin32.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=user32.lib gdi32.lib winmm.lib glut32.lib glu32.lib opengl32.lib\
/nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\FGWin32.pdb"\
/machine:I386 /out:"$(OUTDIR)\FGWin32.exe"
LINK32_OBJS= \
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"$(INTDIR)\fg_random.obj" \
"$(INTDIR)\fg_time.obj" \
"$(INTDIR)\fg_timer.obj" \
"$(INTDIR)\flight.obj" \
"$(INTDIR)\geometry.obj" \
"$(INTDIR)\GLUTkey.obj" \
"$(INTDIR)\GLUTmain.obj" \
"$(INTDIR)\hud.obj" \
"$(INTDIR)\joystick.obj" \
"$(INTDIR)\ls_accel.obj" \
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"$(INTDIR)\ls_geodesy.obj" \
"$(INTDIR)\ls_gravity.obj" \
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\FGWin32.exe"
!ELSE
ALL : "$(OUTDIR)\FGWin32.exe"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\aircraft.obj"
-@erase "$(INTDIR)\atmos_62.obj"
-@erase "$(INTDIR)\cockpit.obj"
-@erase "$(INTDIR)\common.obj"
-@erase "$(INTDIR)\controls.obj"
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-@erase "$(OUTDIR)\FGWin32.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE"\
/D "_MBCS" /D "GLUT" /D "USE_RAND" /D "USE_FTIME" /D "__WIN32__" /D "FX" /D\
"NO_PRINTF" /Fp"$(INTDIR)\FGWin32.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\"\
/FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.
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$(CPP_PROJ) $<
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<<
.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\FGWin32.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=opengl32.lib glu32.lib glut32.lib user32.lib gdi32.lib\
kernel32.lib glide2x.lib texus.lib winmm.lib /nologo /subsystem:console\
/verbose /incremental:no /pdb:"$(OUTDIR)\FGWin32.pdb" /debug /machine:I386\
/out:"$(OUTDIR)\FGWin32.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\aircraft.obj" \
"$(INTDIR)\atmos_62.obj" \
"$(INTDIR)\cockpit.obj" \
"$(INTDIR)\common.obj" \
"$(INTDIR)\controls.obj" \
"$(INTDIR)\default_model_routines.obj" \
"$(INTDIR)\event.obj" \
"$(INTDIR)\fg_geodesy.obj" \
"$(INTDIR)\fg_init.obj" \
"$(INTDIR)\fg_random.obj" \
"$(INTDIR)\fg_time.obj" \
"$(INTDIR)\fg_timer.obj" \
"$(INTDIR)\flight.obj" \
"$(INTDIR)\geometry.obj" \
"$(INTDIR)\GLUTkey.obj" \
"$(INTDIR)\GLUTmain.obj" \
"$(INTDIR)\hud.obj" \
"$(INTDIR)\joystick.obj" \
"$(INTDIR)\ls_accel.obj" \
"$(INTDIR)\ls_aux.obj" \
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"$(INTDIR)\ls_gravity.obj" \
"$(INTDIR)\ls_init.obj" \
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"$(INTDIR)\ls_model.obj" \
"$(INTDIR)\ls_step.obj" \
"$(INTDIR)\MAT3geom.obj" \
"$(INTDIR)\MAT3inv.obj" \
"$(INTDIR)\MAT3mat.obj" \
"$(INTDIR)\MAT3vec.obj" \
"$(INTDIR)\mesh.obj" \
"$(INTDIR)\moon.obj" \
"$(INTDIR)\navion_aero.obj" \
"$(INTDIR)\navion_engine.obj" \
"$(INTDIR)\navion_gear.obj" \
"$(INTDIR)\navion_init.obj" \
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"$(INTDIR)\orbits.obj" \
"$(INTDIR)\planets.obj" \
"$(INTDIR)\polar.obj" \
"$(INTDIR)\scenery.obj" \
"$(INTDIR)\sky.obj" \
"$(INTDIR)\slew.obj" \
"$(INTDIR)\stars.obj" \
"$(INTDIR)\sun.obj" \
"$(INTDIR)\sunpos.obj" \
"$(INTDIR)\vector.obj" \
"$(INTDIR)\views.obj" \
"$(INTDIR)\weather.obj"
"$(OUTDIR)\FGWin32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(CFG)" == "FGWin32 - Win32 Release" || "$(CFG)" ==\
"FGWin32 - Win32 Debug"
SOURCE=..\Src\Aircraft\aircraft.c
!IF "$(CFG)" == "FGWin32 - Win32 Release"
DEP_CPP_AIRCR=\
"..\src\aircraft\aircraft.h"\
"..\src\controls\controls.h"\
"..\src\flight\flight.h"\
"..\src\flight\larcsim\ls_interface.h"\
"..\src\flight\slew\slew.h"\
"..\src\include\constants.h"\
"$(INTDIR)\aircraft.obj" : $(SOURCE) $(DEP_CPP_AIRCR) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug"
DEP_CPP_AIRCR=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\Src\Flight\LaRCsim\atmos_62.c
!IF "$(CFG)" == "FGWin32 - Win32 Release"
DEP_CPP_ATMOS=\
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!ELSEIF "$(CFG)" == "FGWin32 - Win32 Debug"
DEP_CPP_ATMOS=\
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$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
SOURCE=..\Src\Cockpit\cockpit.c
!IF "$(CFG)" == "FGWin32 - Win32 Release"
DEP_CPP_COCKP=\
"..\..\devstudio\vc\include\gl\glut.h"\
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"..\src\controls\controls.h"\
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DEP_CPP_COCKP=\
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SOURCE=..\Src\Scenery\common.c
DEP_CPP_COMMO=\
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SOURCE=..\Src\Controls\controls.c
DEP_CPP_CONTR=\
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DEP_CPP_FG_GE=\
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SOURCE=..\Src\Main\fg_init.c
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DEP_CPP_FG_IN=\
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SOURCE=..\Src\Time\fg_time.c
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SOURCE=..\Src\Time\fg_timer.c
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DEP_CPP_FLIGH=\
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