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flightgear/src/FDM/JSBSim/FGMassBalance.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGMassBalance.h
Author: Jon S. Berndt
Date started: 09/12/2000
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
09/12/2000 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGMASSBALANCE_H
#define FGMASSBALANCE_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGModel.h"
#include "FGPropulsion.h"
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#include <vector>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#define ID_MASSBALANCE "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONSS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Models weight and balance information.
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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class FGMassBalance : public FGModel
{
public:
FGMassBalance(FGFDMExec*);
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~FGMassBalance();
bool Run(void);
inline double GetMass(void) const {return Mass;}
inline double GetWeight(void) const {return Weight;}
inline double GetIxx(void) const {return Ixx;}
inline double GetIyy(void) const {return Iyy;}
inline double GetIzz(void) const {return Izz;}
inline double GetIxy(void) const {return Ixy;}
inline double GetIxz(void) const {return Ixz;}
inline FGColumnVector3& GetXYZcg(void) {return vXYZcg;}
inline double GetXYZcg(int axis) const {return vXYZcg(axis);}
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/** Conversion from the structural frame to the body frame.
* Converts the argument \parm r given in the reference frame
* coordinate system to the body frame. The units of the structural
* frame are assumed to be in inches. The unit of the result is in
* ft.
*/
FGColumnVector3 StructuralToBody(const FGColumnVector3& r) const;
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inline void SetEmptyWeight(double EW) { EmptyWeight = EW;}
inline void SetBaseIxx(double bixx) { baseIxx = bixx;}
inline void SetBaseIyy(double biyy) { baseIyy = biyy;}
inline void SetBaseIzz(double bizz) { baseIzz = bizz;}
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inline void SetBaseIxy(double bixy) { baseIxy = bixy;}
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inline void SetBaseIxz(double bixz) { baseIxz = bixz;}
inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = CG;}
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void AddPointMass(double weight, double X, double Y, double Z);
double GetPointMassWeight(void);
FGColumnVector3& GetPointMassMoment(void);
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double GetPMIxx(void);
double GetPMIyy(void);
double GetPMIzz(void);
double GetPMIxy(void);
double GetPMIxz(void);
void bind(void);
void unbind(void);
private:
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double Weight;
double EmptyWeight;
double Mass;
double Ixx;
double Iyy;
double Izz;
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double Ixy;
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double Ixz;
double baseIxx;
double baseIyy;
double baseIzz;
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double baseIxy;
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double baseIxz;
FGColumnVector3 vXYZcg;
FGColumnVector3 vXYZtank;
FGColumnVector3 vbaseXYZcg;
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vector <FGColumnVector3> PointMassLoc;
vector <double> PointMassWeight;
FGColumnVector3 PointMassCG;
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void Debug(int from);
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};
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif