2011-04-14 09:11:17 +00:00
|
|
|
|
// panel.hxx - generic support classes for a 2D panel.
|
|
|
|
|
//
|
|
|
|
|
// Written by David Megginson, started January 2000.
|
|
|
|
|
// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
|
|
|
|
|
//
|
|
|
|
|
// This program is free software; you can redistribute it and/or
|
|
|
|
|
// modify it under the terms of the GNU General Public License as
|
|
|
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
|
//
|
|
|
|
|
// This program is distributed in the hope that it will be useful, but
|
|
|
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
|
// General Public License for more details.
|
|
|
|
|
//
|
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
|
// along with this program; if not, write to the Free Software
|
|
|
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
|
//
|
|
|
|
|
// $Id$
|
|
|
|
|
|
|
|
|
|
#ifndef __PANEL_HXX
|
|
|
|
|
#define __PANEL_HXX
|
|
|
|
|
|
|
|
|
|
#ifndef __cplusplus
|
|
|
|
|
# error This library requires C++
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
|
# include <config.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#include <plib/fnt.h>
|
|
|
|
|
|
2011-07-30 09:47:28 +00:00
|
|
|
|
#include <simgear/props/propsfwd.hxx>
|
2011-04-14 09:11:17 +00:00
|
|
|
|
#include <simgear/props/condition.hxx>
|
|
|
|
|
#include <simgear/structure/subsystem_mgr.hxx>
|
|
|
|
|
#include <simgear/math/interpolater.hxx>
|
|
|
|
|
#include <simgear/sg_inlines.h>
|
|
|
|
|
#include "FGTextureLoaderInterface.hxx"
|
|
|
|
|
|
|
|
|
|
class FGPanelInstrument;
|
2011-11-14 07:31:00 +00:00
|
|
|
|
using namespace std;
|
2011-04-14 09:11:17 +00:00
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Texture management.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
class FGCroppedTexture;
|
|
|
|
|
typedef SGSharedPtr<FGCroppedTexture> FGCroppedTexture_ptr;
|
|
|
|
|
/**
|
|
|
|
|
* Cropped texture (should migrate out into FGFS).
|
|
|
|
|
*
|
|
|
|
|
* This structure wraps an SSG texture with cropping information.
|
|
|
|
|
*/
|
|
|
|
|
class FGCroppedTexture : public SGReferenced
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
FGCroppedTexture (const string &path,
|
|
|
|
|
float _minX = 0.0, float _minY = 0.0,
|
|
|
|
|
float _maxX = 1.0, float _maxY = 1.0);
|
|
|
|
|
|
|
|
|
|
virtual ~FGCroppedTexture ();
|
|
|
|
|
|
|
|
|
|
virtual void setPath (const string &path) { _path = path; }
|
|
|
|
|
|
|
|
|
|
virtual const string &getPath () const { return _path; }
|
|
|
|
|
|
|
|
|
|
virtual void setCrop (float minX, float minY, float maxX, float maxY) {
|
|
|
|
|
_minX = minX; _minY = minY; _maxX = maxX; _maxY = maxY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void registerTextureLoader( const string & extension, FGTextureLoaderInterface * loader ) {
|
|
|
|
|
if( textureLoader.count( extension ) == 0 )
|
|
|
|
|
textureLoader[extension] = loader;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual float getMinX () const { return _minX; }
|
|
|
|
|
virtual float getMinY () const { return _minY; }
|
|
|
|
|
virtual float getMaxX () const { return _maxX; }
|
|
|
|
|
virtual float getMaxY () const { return _maxY; }
|
|
|
|
|
GLuint getTexture() const { return _texture; }
|
|
|
|
|
|
|
|
|
|
virtual void bind( bool doGLBind = true );
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
string _path;
|
|
|
|
|
float _minX, _minY, _maxX, _maxY;
|
|
|
|
|
|
|
|
|
|
GLuint _texture;
|
|
|
|
|
static GLuint current_bound_texture;
|
|
|
|
|
static map<string,GLuint> cache;
|
|
|
|
|
static map<string,FGTextureLoaderInterface*> textureLoader;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Top-level panel.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Instrument panel class.
|
|
|
|
|
*
|
|
|
|
|
* The panel is a container that has a background texture and holds
|
|
|
|
|
* zero or more instruments. The panel will order the instruments to
|
|
|
|
|
* redraw themselves when necessary, and will pass mouse clicks on to
|
|
|
|
|
* the appropriate instruments for processing.
|
|
|
|
|
*/
|
|
|
|
|
class FGPanel : public SGSubsystem
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
FGPanel ( SGPropertyNode_ptr root );
|
|
|
|
|
virtual ~FGPanel ();
|
|
|
|
|
|
|
|
|
|
// Update the panel (every frame).
|
|
|
|
|
virtual void init ();
|
|
|
|
|
virtual void bind ();
|
|
|
|
|
virtual void unbind ();
|
|
|
|
|
// virtual void draw ();
|
|
|
|
|
virtual void update (double dt);
|
|
|
|
|
|
|
|
|
|
// transfer pointer ownership!!!
|
|
|
|
|
virtual void addInstrument (FGPanelInstrument * instrument);
|
|
|
|
|
|
|
|
|
|
// Background texture.
|
|
|
|
|
virtual void setBackground (FGCroppedTexture_ptr texture);
|
|
|
|
|
inline void setBackgroundWidth( double d ) {
|
|
|
|
|
_bg_width = d;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline void setBackgroundHeight( double d ) {
|
|
|
|
|
_bg_height = d;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Background multiple textures.
|
|
|
|
|
virtual void setMultiBackground (FGCroppedTexture_ptr texture , int idx);
|
|
|
|
|
|
|
|
|
|
// Full width of panel.
|
|
|
|
|
virtual void setWidth (int width) { _width = width; }
|
|
|
|
|
virtual int getWidth () const { return _width; }
|
|
|
|
|
|
|
|
|
|
// Full height of panel.
|
|
|
|
|
virtual void setHeight (int height) { _height = height; }
|
|
|
|
|
virtual int getHeight () const { return _height; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
|
|
typedef vector<FGPanelInstrument *> instrument_list_type;
|
|
|
|
|
int _width;
|
|
|
|
|
int _height;
|
|
|
|
|
|
|
|
|
|
SGPropertyNode_ptr _root;
|
|
|
|
|
SGPropertyNode_ptr _flipx;
|
|
|
|
|
SGPropertyNode_ptr _rotate;
|
|
|
|
|
|
|
|
|
|
FGCroppedTexture_ptr _bg;
|
|
|
|
|
double _bg_width;
|
|
|
|
|
double _bg_height;
|
|
|
|
|
FGCroppedTexture_ptr _mbg[8];
|
|
|
|
|
// List of instruments in panel.
|
|
|
|
|
instrument_list_type _instruments;
|
|
|
|
|
|
|
|
|
|
GLuint initDisplayList;
|
|
|
|
|
|
|
|
|
|
GLuint getInitDisplayList();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Transformations.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* A transformation for a layer.
|
|
|
|
|
*/
|
|
|
|
|
class FGPanelTransformation : public SGConditional
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
enum Type {
|
|
|
|
|
XSHIFT,
|
|
|
|
|
YSHIFT,
|
|
|
|
|
ROTATION
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
FGPanelTransformation ();
|
|
|
|
|
virtual ~FGPanelTransformation ();
|
|
|
|
|
|
|
|
|
|
Type type;
|
|
|
|
|
SGConstPropertyNode_ptr node;
|
|
|
|
|
float min;
|
|
|
|
|
float max;
|
|
|
|
|
bool has_mod;
|
|
|
|
|
float mod;
|
|
|
|
|
float factor;
|
|
|
|
|
float offset;
|
|
|
|
|
SGInterpTable * table;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Layers
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* A single layer of a multi-layered instrument.
|
|
|
|
|
*
|
|
|
|
|
* Each layer can be subject to a series of transformations based
|
|
|
|
|
* on current FGFS instrument readings: for example, a texture
|
|
|
|
|
* representing a needle can rotate to show the airspeed.
|
|
|
|
|
*/
|
|
|
|
|
class FGInstrumentLayer : public SGConditional
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
FGInstrumentLayer (int w = -1, int h = -1);
|
|
|
|
|
virtual ~FGInstrumentLayer ();
|
|
|
|
|
|
|
|
|
|
virtual void draw () = 0;
|
|
|
|
|
virtual void transform () const;
|
|
|
|
|
|
|
|
|
|
virtual int getWidth () const { return _w; }
|
|
|
|
|
virtual int getHeight () const { return _h; }
|
|
|
|
|
virtual void setWidth (int w) { _w = w; }
|
|
|
|
|
virtual void setHeight (int h) { _h = h; }
|
|
|
|
|
|
|
|
|
|
// Transfer pointer ownership!!
|
|
|
|
|
// DEPRECATED
|
|
|
|
|
virtual void addTransformation (FGPanelTransformation * transformation);
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
int _w, _h;
|
|
|
|
|
|
|
|
|
|
typedef vector<FGPanelTransformation *> transformation_list;
|
|
|
|
|
transformation_list _transformations;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Instruments.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Abstract base class for a panel instrument.
|
|
|
|
|
*
|
|
|
|
|
* A panel instrument consists of zero or more actions, associated
|
|
|
|
|
* with mouse clicks in rectangular areas. Currently, the only
|
|
|
|
|
* concrete class derived from this is FGLayeredInstrument, but others
|
|
|
|
|
* may show up in the future (some complex instruments could be
|
|
|
|
|
* entirely hand-coded, for example).
|
|
|
|
|
*/
|
|
|
|
|
class FGPanelInstrument : public SGConditional
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
FGPanelInstrument ();
|
|
|
|
|
FGPanelInstrument (int x, int y, int w, int h);
|
|
|
|
|
virtual ~FGPanelInstrument ();
|
|
|
|
|
|
|
|
|
|
virtual void draw () = 0;
|
|
|
|
|
|
|
|
|
|
virtual void setPosition(int x, int y);
|
|
|
|
|
virtual void setSize(int w, int h);
|
|
|
|
|
|
|
|
|
|
virtual int getXPos () const;
|
|
|
|
|
virtual int getYPos () const;
|
|
|
|
|
virtual int getWidth () const;
|
|
|
|
|
virtual int getHeight () const;
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
int _x, _y, _w, _h;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An instrument constructed of multiple layers.
|
|
|
|
|
*
|
|
|
|
|
* Each individual layer can be rotated or shifted to correspond
|
|
|
|
|
* to internal FGFS instrument readings.
|
|
|
|
|
*/
|
|
|
|
|
class FGLayeredInstrument : public FGPanelInstrument
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
FGLayeredInstrument (int x, int y, int w, int h);
|
|
|
|
|
virtual ~FGLayeredInstrument ();
|
|
|
|
|
|
|
|
|
|
virtual void draw ();
|
|
|
|
|
|
|
|
|
|
// Transfer pointer ownership!!
|
|
|
|
|
virtual int addLayer (FGInstrumentLayer *layer);
|
|
|
|
|
virtual int addLayer (FGCroppedTexture_ptr texture, int w = -1, int h = -1);
|
|
|
|
|
|
|
|
|
|
// Transfer pointer ownership!!
|
|
|
|
|
virtual void addTransformation (FGPanelTransformation * transformation);
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
typedef vector<FGInstrumentLayer *> layer_list;
|
|
|
|
|
layer_list _layers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* An instrument layer containing a group of sublayers.
|
|
|
|
|
*
|
|
|
|
|
* This class is useful for gathering together a group of related
|
|
|
|
|
* layers, either to hold in an external file or to work under
|
|
|
|
|
* the same condition.
|
|
|
|
|
*/
|
|
|
|
|
class FGGroupLayer : public FGInstrumentLayer
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
FGGroupLayer ();
|
|
|
|
|
virtual ~FGGroupLayer ();
|
|
|
|
|
virtual void draw ();
|
|
|
|
|
// transfer pointer ownership
|
|
|
|
|
virtual void addLayer (FGInstrumentLayer * layer);
|
|
|
|
|
protected:
|
|
|
|
|
vector<FGInstrumentLayer *> _layers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* A textured layer of an instrument.
|
|
|
|
|
*
|
|
|
|
|
* This is a layer holding a single texture. Normally, the texture's
|
|
|
|
|
* backgound should be transparent so that lower layers and the panel
|
|
|
|
|
* background can show through.
|
|
|
|
|
*/
|
|
|
|
|
class FGTexturedLayer : public FGInstrumentLayer
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
FGTexturedLayer (int w = -1, int h = -1) : FGInstrumentLayer(w, h) {}
|
|
|
|
|
FGTexturedLayer (FGCroppedTexture_ptr texture, int w = -1, int h = -1);
|
|
|
|
|
virtual ~FGTexturedLayer ();
|
|
|
|
|
|
|
|
|
|
virtual void draw ();
|
|
|
|
|
|
|
|
|
|
virtual void setTexture (FGCroppedTexture_ptr texture) {
|
|
|
|
|
_texture = texture;
|
|
|
|
|
}
|
|
|
|
|
FGCroppedTexture_ptr getTexture() { return _texture; }
|
|
|
|
|
|
|
|
|
|
void setEmissive(bool e) { _emissive = e; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
GLuint getDisplayList();
|
|
|
|
|
|
|
|
|
|
FGCroppedTexture_ptr _texture;
|
|
|
|
|
bool _emissive;
|
|
|
|
|
GLuint displayList;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* A text layer of an instrument.
|
|
|
|
|
*
|
|
|
|
|
* This is a layer holding a string of static and/or generated text.
|
|
|
|
|
* It is useful for instruments that have text displays, such as
|
|
|
|
|
* a chronometer, GPS, or NavCom radio.
|
|
|
|
|
*/
|
|
|
|
|
class FGTextLayer : public FGInstrumentLayer
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
enum ChunkType {
|
|
|
|
|
TEXT,
|
|
|
|
|
TEXT_VALUE,
|
|
|
|
|
DOUBLE_VALUE
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class Chunk : public SGConditional
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
Chunk (const string &text, const string &fmt = "%s");
|
|
|
|
|
Chunk (ChunkType type, const SGPropertyNode * node,
|
|
|
|
|
const string &fmt = "", float mult = 1.0, float offs = 0.0,
|
|
|
|
|
bool truncation = false);
|
|
|
|
|
|
|
|
|
|
const char * getValue () const;
|
|
|
|
|
private:
|
|
|
|
|
ChunkType _type;
|
|
|
|
|
string _text;
|
|
|
|
|
SGConstPropertyNode_ptr _node;
|
|
|
|
|
string _fmt;
|
|
|
|
|
float _mult;
|
|
|
|
|
float _offs;
|
|
|
|
|
bool _trunc;
|
|
|
|
|
mutable char _buf[1024];
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
FGTextLayer (int w = -1, int h = -1);
|
|
|
|
|
virtual ~FGTextLayer ();
|
|
|
|
|
|
|
|
|
|
virtual void draw ();
|
|
|
|
|
|
|
|
|
|
// Transfer pointer!!
|
|
|
|
|
virtual void addChunk (Chunk * chunk);
|
|
|
|
|
virtual void setColor (float r, float g, float b);
|
|
|
|
|
virtual void setPointSize (float size);
|
|
|
|
|
virtual void setFontName ( const string &name );
|
|
|
|
|
virtual void setFont (fntFont * font);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
|
|
void recalc_value () const;
|
|
|
|
|
|
|
|
|
|
typedef vector<Chunk *> chunk_list;
|
|
|
|
|
chunk_list _chunks;
|
|
|
|
|
float _color[4];
|
|
|
|
|
|
|
|
|
|
float _pointSize;
|
|
|
|
|
mutable string _font_name;
|
|
|
|
|
mutable string _value;
|
|
|
|
|
mutable SGTimeStamp _then;
|
|
|
|
|
mutable SGTimeStamp _now;
|
|
|
|
|
|
|
|
|
|
static fntRenderer text_renderer;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* A group layer that switches among its children.
|
|
|
|
|
*
|
|
|
|
|
* The first layer that passes its condition will be drawn, and
|
|
|
|
|
* any following layers will be ignored.
|
|
|
|
|
*/
|
|
|
|
|
class FGSwitchLayer : public FGGroupLayer
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
// Transfer pointers!!
|
|
|
|
|
FGSwitchLayer ();
|
|
|
|
|
virtual void draw ();
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // __PANEL_HXX
|
|
|
|
|
|
|
|
|
|
// end of panel.hxx
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|