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flightgear/src/Controls/controls.hxx

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// controls.hxx -- defines a standard interface to all flight sim controls
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//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifndef _CONTROLS_HXX
#define _CONTROLS_HXX
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#include <Main/fgfs.hxx>
#include <Main/globals.hxx>
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#ifndef __cplusplus
# error This library requires C++
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#endif
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// Define a structure containing the control parameters
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class FGControls : public FGSubsystem
{
public:
enum
{
ALL_ENGINES = -1,
MAX_ENGINES = 10
};
enum
{
ALL_WHEELS = -1,
MAX_WHEELS = 3
};
private:
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double aileron;
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double elevator;
double elevator_trim;
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double rudder;
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double flaps;
double throttle[MAX_ENGINES];
double mixture[MAX_ENGINES];
double prop_advance[MAX_ENGINES];
double brake[MAX_WHEELS];
bool throttle_idle;
inline void CLAMP(double *x, double min, double max ) {
if ( *x < min ) { *x = min; }
if ( *x > max ) { *x = max; }
}
public:
FGControls();
~FGControls();
// Implementation of FGSubsystem.
void init ();
void bind ();
void unbind ();
void update ();
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// Reset function
void reset_all(void);
// Query functions
inline double get_aileron() const { return aileron; }
inline double get_elevator() const { return elevator; }
inline double get_elevator_trim() const { return elevator_trim; }
inline double get_rudder() const { return rudder; }
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inline double get_flaps() const { return flaps; }
inline double get_throttle(int engine) const { return throttle[engine]; }
inline double get_mixture(int engine) const { return mixture[engine]; }
inline double get_prop_advance(int engine) const {
return prop_advance[engine];
}
inline double get_brake(int wheel) const { return brake[wheel]; }
// Update functions
inline void set_aileron( double pos ) {
aileron = pos;
CLAMP( &aileron, -1.0, 1.0 );
// check for autocoordination
if ( globals->get_options()->get_auto_coordination() ==
FGOptions::FG_AUTO_COORD_ENABLED )
{
set_rudder( aileron / 2.0 );
}
}
inline void move_aileron( double amt ) {
aileron += amt;
CLAMP( &aileron, -1.0, 1.0 );
// check for autocoordination
if ( globals->get_options()->get_auto_coordination() ==
FGOptions::FG_AUTO_COORD_ENABLED )
{
set_rudder( aileron / 2.0 );
}
}
inline void set_elevator( double pos ) {
elevator = pos;
CLAMP( &elevator, -1.0, 1.0 );
}
inline void move_elevator( double amt ) {
elevator += amt;
CLAMP( &elevator, -1.0, 1.0 );
}
inline void set_elevator_trim( double pos ) {
elevator_trim = pos;
CLAMP( &elevator_trim, -1.0, 1.0 );
}
inline void move_elevator_trim( double amt ) {
elevator_trim += amt;
CLAMP( &elevator_trim, -1.0, 1.0 );
}
inline void set_rudder( double pos ) {
rudder = pos;
CLAMP( &rudder, -1.0, 1.0 );
}
inline void move_rudder( double amt ) {
rudder += amt;
CLAMP( &rudder, -1.0, 1.0 );
}
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inline void set_flaps( double pos ) {
flaps = pos;
CLAMP( &flaps, 0.0, 1.0 );
}
inline void move_flaps( double amt ) {
flaps += amt;
CLAMP( &flaps, 0.0, 1.0 );
}
inline void set_throttle( int engine, double pos ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] = pos;
CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] = pos;
CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
inline void move_throttle( int engine, double amt ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
throttle[i] += amt;
CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
throttle[engine] += amt;
CLAMP( &throttle[engine], 0.0, 1.0 );
}
}
}
inline void set_mixture( int engine, double pos ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] = pos;
CLAMP( &mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] = pos;
CLAMP( &mixture[engine], 0.0, 1.0 );
}
}
}
inline void move_mixture( int engine, double amt ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
mixture[i] += amt;
CLAMP( &mixture[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
mixture[engine] += amt;
CLAMP( &mixture[engine], 0.0, 1.0 );
}
}
}
inline void set_prop_advance( int engine, double pos ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] = pos;
CLAMP( &prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] = pos;
CLAMP( &prop_advance[engine], 0.0, 1.0 );
}
}
}
inline void move_prop_advance( int engine, double amt ) {
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
prop_advance[i] += amt;
CLAMP( &prop_advance[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
prop_advance[engine] += amt;
CLAMP( &prop_advance[engine], 0.0, 1.0 );
}
}
}
inline void set_brake( int wheel, double pos ) {
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] = pos;
CLAMP( &brake[i], 0.0, 1.0 );
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] = pos;
CLAMP( &brake[wheel], 0.0, 1.0 );
}
}
}
inline void move_brake( int wheel, double amt ) {
if ( wheel == ALL_WHEELS ) {
for ( int i = 0; i < MAX_WHEELS; i++ ) {
brake[i] += amt;
CLAMP( &brake[i], 0.0, 1.0 );
}
} else {
if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
brake[wheel] += amt;
CLAMP( &brake[wheel], 0.0, 1.0 );
}
}
}
};
extern FGControls controls;
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#endif // _CONTROLS_HXX
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