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flightgear/Scenery/material.hxx

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1998-05-30 01:56:44 +00:00
// material.hxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _MATERIAL_HXX
#define _MATERIAL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <map.h> // STL associative "array"
#if defined(__CYGWIN32__)
# include <string> // Standard C++ string library
#elif defined(WIN32)
# include <string.h> // Standard C++ string library
#else
# include <std/string.h> // Standard C++ string library
#endif
#include "tile.hxx"
#define FG_MAX_MATERIAL_FRAGS 100
// Material property class
class fgMATERIAL {
public:
// material properties
GLfloat ambient[4], diffuse[4], specular[4];
GLint texture_ptr;
// transient list of objects with this material type (used for sorting
// by material to reduce GL state changes when rendering the scene
fgFRAGMENT * list[FG_MAX_MATERIAL_FRAGS];
int list_size;
// Constructor
fgMATERIAL ( void );
// Sorting routines
void init_sort_list( void );
int append_sort_list( fgFRAGMENT *object );
// Destructor
~fgMATERIAL ( void );
};
// Material management class
class fgMATERIAL_MGR {
public:
// associative array of materials
map < string, fgMATERIAL, less<string> > materials;
// Constructor
fgMATERIAL_MGR ( void );
// Load a library of material properties
int load_lib ( char *file );
// Destructor
~fgMATERIAL_MGR ( void );
};
#endif // _MATERIAL_HXX
// $Log$
// Revision 1.1 1998/05/30 01:56:45 curt
// Added material.cxx material.hxx
//