1
0
Fork 0
flightgear/src/Input/input.cxx

733 lines
18 KiB
C++
Raw Normal View History

// input.cxx -- handle user input from various sources.
//
// Written by David Megginson, started May 2001.
//
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <simgear/compiler.h>
#include <math.h>
#include <ctype.h>
#include STL_FSTREAM
#include STL_STRING
#include <vector>
#include <GL/glut.h>
#include <plib/pu.h>
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/props.hxx>
#include <Aircraft/aircraft.hxx>
#include <Autopilot/auto_gui.hxx>
#include <Autopilot/newauto.hxx>
#include <Cockpit/hud.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <GUI/gui.h>
#ifndef FG_OLD_WEATHER
# include <WeatherCM/FGLocalWeatherDatabase.h>
#else
# include <Weather/weather.hxx>
#endif
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Main/options.hxx>
#include "input.hxx"
2001-06-04 21:47:48 +00:00
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ifstream);
2001-06-04 21:47:48 +00:00
#endif
SG_USING_STD(string);
SG_USING_STD(vector);
////////////////////////////////////////////////////////////////////////
// Local data structures.
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// Implementation of FGBinding.
////////////////////////////////////////////////////////////////////////
FGBinding::FGBinding ()
: _command(0), _arg(0)
{
}
FGBinding::FGBinding (const SGPropertyNode * node)
: _command(0), _arg(0)
{
read(node);
}
FGBinding::~FGBinding ()
{
// no op
}
void
FGBinding::read (const SGPropertyNode * node)
{
_command_name = node->getStringValue("command", "");
if (_command_name == "") {
SG_LOG(SG_INPUT, SG_ALERT, "No command supplied for binding.");
_command = 0;
return;
}
_command = globals->get_commands()->getCommand(_command_name);
if (_command == 0) {
SG_LOG(SG_INPUT, SG_ALERT, "Command " << _command_name << " is undefined");
_arg = 0;
return;
}
_arg = node; // FIXME: don't use whole node!!!
}
void
FGBinding::fire () const
{
_fire(_arg);
}
void
FGBinding::fire (double setting) const
{
SGPropertyNode arg;
if (_arg != 0)
copyProperties(_arg, &arg);
arg.setDoubleValue("setting", setting);
_fire(&arg);
}
void
FGBinding::_fire(const SGPropertyNode * arg) const
{
if (_command == 0) {
SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
} else if (!(*_command)(arg)) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command " << _command_name);
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGInput.
////////////////////////////////////////////////////////////////////////
// From main.cxx
extern void fgReshape( int width, int height );
FGInput current_input;
FGInput::FGInput ()
{
// no op
}
FGInput::~FGInput ()
{
// no op
}
void
FGInput::init ()
{
_init_keyboard();
_init_joystick();
}
void
FGInput::bind ()
{
// no op
}
void
FGInput::unbind ()
{
// no op
}
void
FGInput::update ()
{
_update_keyboard();
_update_joystick();
}
void
FGInput::doKey (int k, int modifiers, int x, int y)
{
SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
<< " with modifiers " << modifiers);
// Sanity check.
if (k < 0 || k >= MAX_KEYS) {
SG_LOG(SG_INPUT, SG_ALERT, "Key value " << k << " out of range");
return;
}
button &b = _key_bindings[k];
// Key pressed.
if (modifiers&FG_MOD_UP == 0) {
// SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
// << " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
int max = bindings.size();
if (max > 0) {
for (int i = 0; i < max; i++)
bindings[i].fire();
return;
}
}
}
// Key released.
else {
// SG_LOG(SG_INPUT, SG_INFO, "User released key " << k
// << " with modifiers " << modifiers);
if (b.last_state) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
int max = bindings.size();
if (max > 0) {
for (int i = 0; i < max; i++)
bindings[i].fire();
return;
}
}
}
// Use the old, default actions.
SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
if (modifiers&FG_MOD_UP)
return;
// float fov, tmp;
static bool winding_ccw = true;
2001-06-14 22:07:19 +00:00
// int speed;
// FGInterface *f = current_aircraft.fdm_state;
2001-06-14 22:07:19 +00:00
// FGViewer *v = globals->get_current_view();
// everything after here will be removed sooner or later...
if (modifiers & FG_MOD_SHIFT) {
switch (k) {
case 18: // Ctrl-R key
// temporary
winding_ccw = !winding_ccw;
if ( winding_ccw ) {
glFrontFace ( GL_CCW );
} else {
glFrontFace ( GL_CW );
}
return;
case 72: // H key
HUD_brightkey( true );
return;
case 73: // I key
// Minimal Hud
fgHUDInit2(&current_aircraft);
return;
case 87: // W key
#if defined(FX) && !defined(WIN32)
global_fullscreen = ( !global_fullscreen );
# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
XMesaSetFXmode( global_fullscreen ?
XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW );
# endif
#endif
return;
// START SPECIALS
case 256+GLUT_KEY_F10: {
fgToggleFDMdataLogging();
return;
}
// END SPECIALS
}
} else {
SG_LOG( SG_INPUT, SG_DEBUG, "" );
switch (k) {
case 104: // h key
HUD_masterswitch( true );
return;
case 105: // i key
fgHUDInit(&current_aircraft); // normal HUD
return;
// START SPECIALS
case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
if ( current_autopilot->get_HeadingMode() !=
FGAutopilot::FG_HEADING_WAYPOINT ) {
current_autopilot->set_HeadingMode(
FGAutopilot::FG_HEADING_WAYPOINT );
current_autopilot->set_HeadingEnabled( true );
} else {
current_autopilot->set_HeadingMode(
FGAutopilot::FG_TC_HEADING_LOCK );
}
return;
case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
const string &fog = fgGetString("/sim/rendering/fog");
if (fog == "disabled") {
fgSetString("/sim/rendering/fog", "fastest");
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
} else if (fog == "fastest") {
fgSetString("/sim/rendering/fog", "nicest");
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
} else if (fog == "nicest") {
fgSetString("/sim/rendering/fog", "disabled");
SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
} else {
fgSetString("/sim/rendering/fog", "disabled");
SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
<< fog << ", changed to 'disabled'");
}
return;
}
case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
guiToggleMenu();
return;
case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
NewAltitude( NULL );
return;
case 256+GLUT_KEY_F12: // F12 Heading Dialog...
SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
NewHeading( NULL );
return;
}
// END SPECIALS
}
}
void
FGInput::_init_keyboard ()
{
// TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_INFO, "Initializing key bindings");
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
if (key_nodes == 0) {
SG_LOG(SG_INPUT, SG_ALERT, "No key bindings (/input/keyboard)!!");
return;
}
vector<SGPropertyNode *> keys = key_nodes->getChildren("key");
for (unsigned int i = 0; i < keys.size(); i++) {
int index = keys[i]->getIndex();
SG_LOG(SG_INPUT, SG_INFO, "Binding key " << index);
_key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
_read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
}
}
void
FGInput::_init_joystick ()
{
// TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick bindings");
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
if (js_nodes == 0) {
SG_LOG(SG_INPUT, SG_ALERT, "No joystick bindings (/input/joysticks)!!");
return;
}
for (int i = 0; i < MAX_JOYSTICKS; i++) {
const SGPropertyNode * js_node = js_nodes->getChild("js", i);
if (js_node == 0) {
SG_LOG(SG_INPUT, SG_ALERT, "No bindings for joystick " << i);
continue;
}
jsJoystick * js = new jsJoystick(i);
_joystick_bindings[i].js = js;
if (js->notWorking()) {
SG_LOG(SG_INPUT, SG_INFO, "Joystick " << i << " not found");
continue;
}
#ifdef WIN32
JOYCAPS jsCaps ;
joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
int nbuttons = jsCaps.wNumButtons;
if (nbuttons > MAX_BUTTONS) nbuttons = MAX_BUTTONS;
#else
int nbuttons = MAX_BUTTONS;
#endif
int naxes = js->getNumAxes();
if (naxes > MAX_AXES) naxes = MAX_AXES;
_joystick_bindings[i].naxes = naxes;
_joystick_bindings[i].nbuttons = nbuttons;
SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick " << i);
// Set up range arrays
float minRange[MAX_AXES];
float maxRange[MAX_AXES];
float center[MAX_AXES];
// Initialize with default values
js->getMinRange(minRange);
js->getMaxRange(maxRange);
js->getCenter(center);
// Allocate axes and buttons
_joystick_bindings[i].axes = new axis[naxes];
_joystick_bindings[i].buttons = new button[nbuttons];
//
// Initialize the axes.
//
2001-06-06 23:31:48 +00:00
int j;
for (j = 0; j < naxes; j++) {
const SGPropertyNode * axis_node = js_node->getChild("axis", j);
if (axis_node == 0) {
SG_LOG(SG_INPUT, SG_INFO, "No bindings for axis " << j);
continue;
}
axis &a = _joystick_bindings[i].axes[j];
js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
center[j] = axis_node->getDoubleValue("center", center[j]);
_read_bindings(axis_node, a.bindings, FG_MOD_NONE);
// Initialize the virtual axis buttons.
_init_button(axis_node->getChild("low"), a.low, "low");
a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
_init_button(axis_node->getChild("high"), a.high, "high");
a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
}
//
// Initialize the buttons.
//
char buf[8];
2001-06-06 23:31:48 +00:00
for (j = 0; j < nbuttons; j++) {
sprintf(buf, "%d", j);
_init_button(js_node->getChild("button", j),
_joystick_bindings[i].buttons[j],
buf);
}
js->setMinRange(minRange);
js->setMaxRange(maxRange);
js->setCenter(center);
}
}
inline void
FGInput::_init_button (const SGPropertyNode * node,
button &b,
const string name)
{
if (node == 0)
SG_LOG(SG_INPUT, SG_INFO, "No bindings for button " << name);
else {
_read_bindings(node, b.bindings, FG_MOD_NONE);
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
// Get the bindings for the button
_read_bindings(node, b.bindings, FG_MOD_NONE);
}
}
void
FGInput::_update_keyboard ()
{
// no-op
}
void
FGInput::_update_joystick ()
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int buttons;
2001-06-14 22:07:19 +00:00
// float js_val, diff;
float axis_values[MAX_AXES];
2001-06-06 23:31:48 +00:00
int i;
int j;
for ( i = 0; i < MAX_JOYSTICKS; i++) {
jsJoystick * js = _joystick_bindings[i].js;
if (js == 0 || js->notWorking())
continue;
js->read(&buttons, axis_values);
// Fire bindings for the axes.
2001-06-06 23:31:48 +00:00
for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
axis &a = _joystick_bindings[i].axes[j];
// Do nothing if the axis position
// is unchanged; only a change in
// position fires the bindings.
if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
// SG_LOG(SG_INPUT, SG_INFO, "Axis " << j << " has moved");
SGPropertyNode node;
a.last_value = axis_values[j];
// SG_LOG(SG_INPUT, SG_INFO, "There are "
// << a.bindings[modifiers].size() << " bindings");
2001-06-04 21:30:03 +00:00
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
a.bindings[modifiers][k].fire(axis_values[j]);
}
// do we have to emulate axis buttons?
if (a.low.bindings[modifiers].size())
_update_button(_joystick_bindings[i].axes[j].low,
modifiers,
axis_values[j] < a.low_threshold);
if (a.high.bindings[modifiers].size())
_update_button(_joystick_bindings[i].axes[j].high,
modifiers,
axis_values[j] > a.high_threshold);
}
// Fire bindings for the buttons.
for (j = 0; j < _joystick_bindings[i].nbuttons; j++)
_update_button(_joystick_bindings[i].buttons[j],
modifiers,
(buttons & (1 << j)) > 0);
}
}
inline void
FGInput::_update_button (button &b, int modifiers, bool pressed)
{
if (pressed) {
// The press event may be repeated.
if (!b.last_state || b.is_repeatable) {
// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been pressed");
for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
b.bindings[modifiers][k].fire();
}
} else {
// The release event is never repeated.
if (b.last_state)
// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been released");
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
b.bindings[modifiers|FG_MOD_UP][k].fire();
}
b.last_state = pressed;
}
void
FGInput::_read_bindings (const SGPropertyNode * node,
binding_list_t * binding_list,
int modifiers)
{
vector<const SGPropertyNode *> bindings = node->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
<< bindings[i]->getStringValue("command"));
binding_list[modifiers].push_back(FGBinding(bindings[i]));
}
// Read nested bindings for modifiers
if (node->getChild("mod-up") != 0)
_read_bindings(node->getChild("mod-up"), binding_list,
modifiers|FG_MOD_UP);
if (node->getChild("mod-shift") != 0)
_read_bindings(node->getChild("mod-shift"), binding_list,
modifiers|FG_MOD_SHIFT);
if (node->getChild("mod-ctrl") != 0)
_read_bindings(node->getChild("mod-ctrl"), binding_list,
modifiers|FG_MOD_CTRL);
if (node->getChild("mod-alt") != 0)
_read_bindings(node->getChild("mod-alt"), binding_list,
modifiers|FG_MOD_ALT);
}
const vector<FGBinding> &
FGInput::_find_key_bindings (unsigned int k, int modifiers)
{
button &b = _key_bindings[k];
// Try it straight, first.
if (b.bindings[modifiers].size() > 0)
return b.bindings[modifiers];
// Try removing the control modifier
// for control keys.
else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
// Try removing shift modifier
// for upper case or any punctuation
// (since different keyboards will
// shift different punctuation types)
else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
// Try removing alt modifier for
// high-bit characters.
else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
// Give up and return the empty vector.
else
return b.bindings[modifiers];
}
/**
* Construct the modifiers.
*/
static inline int get_mods ()
{
int glut_modifiers = glutGetModifiers();
int modifiers = 0;
if (glut_modifiers & GLUT_ACTIVE_SHIFT)
modifiers |= FGInput::FG_MOD_SHIFT;
if (glut_modifiers & GLUT_ACTIVE_CTRL)
modifiers |= FGInput::FG_MOD_CTRL;
if (glut_modifiers & GLUT_ACTIVE_ALT)
modifiers |= FGInput::FG_MOD_ALT;
return modifiers;
}
/**
* Key-down event handler for Glut.
*
* <p>Pass the value on to the FGInput module unless PUI wants it.</p>
*
* @param k The integer value for the key pressed.
* @param x (unused)
* @param y (unused)
*/
void GLUTkey(unsigned char k, int x, int y)
{
// Give PUI a chance to grab it first.
if (!puKeyboard(k, PU_DOWN))
current_input.doKey(k, get_mods(), x, y);
}
/**
* Key-up event handler for GLUT.
*
* <p>PUI doesn't use this, so always pass it to the input manager.</p>
*
* @param k The integer value for the key pressed.
* @param x (unused)
* @param y (unused)
*/
void GLUTkeyup(unsigned char k, int x, int y)
{
current_input.doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
}
/**
* Special key-down handler for Glut.
*
* <p>Pass the value on to the FGInput module unless PUI wants it.
* The key value will have 256 added to it.</p>
*
* @param k The integer value for the key pressed (will have 256 added
* to it).
* @param x (unused)
* @param y (unused)
*/
void GLUTspecialkey(int k, int x, int y)
{
// Give PUI a chance to grab it first.
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN))
current_input.doKey(k + 256, get_mods(), x, y);
}
/**
* Special key-up handler for Glut.
*
* @param k The integer value for the key pressed (will have 256 added
* to it).
* @param x (unused)
* @param y (unused)
*/
void GLUTspecialkeyup(int k, int x, int y)
{
current_input.doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
}
// end of input.cxx