2001-05-23 22:59:40 +00:00
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// input.cxx -- handle user input from various sources.
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//
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// Written by David Megginson, started May 2001.
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//
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// Copyright (C) 2001 David Megginson, david@megginson.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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2001-05-23 22:59:40 +00:00
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#include <simgear/compiler.h>
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|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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#include <math.h>
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2001-05-29 22:06:14 +00:00
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#include <ctype.h>
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2001-05-23 22:59:40 +00:00
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#include STL_FSTREAM
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#include STL_STRING
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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#include <vector>
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2001-05-23 22:59:40 +00:00
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2001-06-05 22:11:16 +00:00
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#include <GL/glut.h>
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#include <plib/pu.h>
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#include <simgear/compiler.h>
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2001-05-23 22:59:40 +00:00
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/props.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Autopilot/auto_gui.hxx>
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#include <Autopilot/newauto.hxx>
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#include <Cockpit/hud.hxx>
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#include <Cockpit/panel.hxx>
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#include <Cockpit/panel_io.hxx>
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#include <GUI/gui.h>
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#ifndef FG_OLD_WEATHER
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# include <WeatherCM/FGLocalWeatherDatabase.h>
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#else
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# include <Weather/weather.hxx>
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#endif
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/options.hxx>
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#include "input.hxx"
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2001-06-04 21:47:48 +00:00
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#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
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2001-05-23 22:59:40 +00:00
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SG_USING_STD(ifstream);
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2001-06-04 21:47:48 +00:00
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#endif
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2001-05-23 22:59:40 +00:00
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SG_USING_STD(string);
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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SG_USING_STD(vector);
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2001-05-23 22:59:40 +00:00
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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////////////////////////////////////////////////////////////////////////
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// Local data structures.
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////////////////////////////////////////////////////////////////////////
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2001-05-23 22:59:40 +00:00
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGBinding.
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////////////////////////////////////////////////////////////////////////
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FGBinding::FGBinding ()
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2001-06-01 17:50:59 +00:00
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: _command(0), _arg(0)
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2001-05-23 22:59:40 +00:00
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{
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}
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FGBinding::FGBinding (const SGPropertyNode * node)
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2001-06-01 17:50:59 +00:00
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: _command(0), _arg(0)
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2001-05-23 22:59:40 +00:00
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{
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2001-05-29 22:31:04 +00:00
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read(node);
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2001-05-23 22:59:40 +00:00
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}
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FGBinding::~FGBinding ()
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{
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2001-05-29 22:31:04 +00:00
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// no op
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2001-05-23 22:59:40 +00:00
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}
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void
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FGBinding::read (const SGPropertyNode * node)
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{
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2001-06-01 17:50:59 +00:00
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_command_name = node->getStringValue("command", "");
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if (_command_name == "") {
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SG_LOG(SG_INPUT, SG_ALERT, "No command supplied for binding.");
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_command = 0;
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return;
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2001-05-29 22:31:04 +00:00
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}
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2001-06-01 17:50:59 +00:00
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_command = globals->get_commands()->getCommand(_command_name);
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if (_command == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "Command " << _command_name << " is undefined");
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_arg = 0;
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return;
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}
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_arg = node; // FIXME: don't use whole node!!!
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2001-05-23 22:59:40 +00:00
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}
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void
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FGBinding::fire () const
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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{
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_fire(_arg);
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}
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void
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FGBinding::fire (double setting) const
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{
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SGPropertyNode arg;
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2001-06-14 20:25:39 +00:00
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if (_arg != 0)
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copyProperties(_arg, &arg);
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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arg.setDoubleValue("setting", setting);
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_fire(&arg);
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}
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void
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FGBinding::_fire(const SGPropertyNode * arg) const
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2001-05-23 22:59:40 +00:00
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{
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2001-06-01 17:50:59 +00:00
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if (_command == 0) {
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SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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} else if (!(*_command)(arg)) {
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2001-06-01 17:50:59 +00:00
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command " << _command_name);
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2001-05-29 22:31:04 +00:00
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}
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2001-05-23 22:59:40 +00:00
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGInput.
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////////////////////////////////////////////////////////////////////////
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2001-05-29 22:31:04 +00:00
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// From main.cxx
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2001-05-23 22:59:40 +00:00
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extern void fgReshape( int width, int height );
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FGInput current_input;
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FGInput::FGInput ()
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{
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2001-05-29 22:31:04 +00:00
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// no op
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2001-05-23 22:59:40 +00:00
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}
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FGInput::~FGInput ()
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{
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2001-05-29 22:31:04 +00:00
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// no op
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2001-05-23 22:59:40 +00:00
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}
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void
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FGInput::init ()
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{
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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_init_keyboard();
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_init_joystick();
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2001-05-23 22:59:40 +00:00
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}
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void
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FGInput::bind ()
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{
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2001-05-29 22:31:04 +00:00
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// no op
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2001-05-23 22:59:40 +00:00
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}
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void
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FGInput::unbind ()
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{
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2001-05-29 22:31:04 +00:00
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// no op
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2001-05-23 22:59:40 +00:00
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}
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void
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FGInput::update ()
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{
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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_update_keyboard();
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_update_joystick();
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2001-05-23 22:59:40 +00:00
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}
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void
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FGInput::doKey (int k, int modifiers, int x, int y)
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{
|
2001-06-14 20:25:39 +00:00
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SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
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<< " with modifiers " << modifiers);
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- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
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// Sanity check.
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if (k < 0 || k >= MAX_KEYS) {
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SG_LOG(SG_INPUT, SG_ALERT, "Key value " << k << " out of range");
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return;
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}
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2001-05-23 22:59:40 +00:00
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|
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
button &b = _key_bindings[k];
|
|
|
|
|
|
|
|
|
|
// Key pressed.
|
|
|
|
|
if (modifiers&FG_MOD_UP == 0) {
|
2001-06-14 20:25:39 +00:00
|
|
|
|
// SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
|
|
|
|
|
// << " with modifiers " << modifiers );
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
if (!b.last_state || b.is_repeatable) {
|
|
|
|
|
const binding_list_t &bindings =
|
|
|
|
|
_find_key_bindings(k, modifiers);
|
|
|
|
|
int max = bindings.size();
|
|
|
|
|
if (max > 0) {
|
|
|
|
|
for (int i = 0; i < max; i++)
|
|
|
|
|
bindings[i].fire();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
// Key released.
|
|
|
|
|
else {
|
2001-06-04 21:15:09 +00:00
|
|
|
|
// SG_LOG(SG_INPUT, SG_INFO, "User released key " << k
|
|
|
|
|
// << " with modifiers " << modifiers);
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
if (b.last_state) {
|
|
|
|
|
const binding_list_t &bindings =
|
|
|
|
|
_find_key_bindings(k, modifiers);
|
|
|
|
|
int max = bindings.size();
|
|
|
|
|
if (max > 0) {
|
|
|
|
|
for (int i = 0; i < max; i++)
|
|
|
|
|
bindings[i].fire();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
2001-05-29 22:31:04 +00:00
|
|
|
|
}
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
|
|
|
|
|
2001-05-29 22:31:04 +00:00
|
|
|
|
// Use the old, default actions.
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
|
2001-06-04 21:40:38 +00:00
|
|
|
|
if (modifiers&FG_MOD_UP)
|
|
|
|
|
return;
|
|
|
|
|
|
2001-06-26 22:05:11 +00:00
|
|
|
|
// float fov, tmp;
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
static bool winding_ccw = true;
|
2001-06-14 22:07:19 +00:00
|
|
|
|
// int speed;
|
2001-06-26 22:05:11 +00:00
|
|
|
|
// FGInterface *f = current_aircraft.fdm_state;
|
2001-06-14 22:07:19 +00:00
|
|
|
|
// FGViewer *v = globals->get_current_view();
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
2001-05-29 22:31:04 +00:00
|
|
|
|
// everything after here will be removed sooner or later...
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
2001-05-29 22:31:04 +00:00
|
|
|
|
if (modifiers & FG_MOD_SHIFT) {
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
|
|
|
|
switch (k) {
|
|
|
|
|
case 18: // Ctrl-R key
|
|
|
|
|
// temporary
|
|
|
|
|
winding_ccw = !winding_ccw;
|
|
|
|
|
if ( winding_ccw ) {
|
|
|
|
|
glFrontFace ( GL_CCW );
|
|
|
|
|
} else {
|
|
|
|
|
glFrontFace ( GL_CW );
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case 72: // H key
|
|
|
|
|
HUD_brightkey( true );
|
|
|
|
|
return;
|
|
|
|
|
case 73: // I key
|
|
|
|
|
// Minimal Hud
|
|
|
|
|
fgHUDInit2(¤t_aircraft);
|
|
|
|
|
return;
|
|
|
|
|
case 87: // W key
|
|
|
|
|
#if defined(FX) && !defined(WIN32)
|
|
|
|
|
global_fullscreen = ( !global_fullscreen );
|
|
|
|
|
# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
|
|
|
|
|
XMesaSetFXmode( global_fullscreen ?
|
|
|
|
|
XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW );
|
|
|
|
|
# endif
|
|
|
|
|
#endif
|
|
|
|
|
return;
|
|
|
|
|
|
2001-05-29 22:31:04 +00:00
|
|
|
|
// START SPECIALS
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
|
|
|
|
case 256+GLUT_KEY_F10: {
|
|
|
|
|
fgToggleFDMdataLogging();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2001-05-29 22:31:04 +00:00
|
|
|
|
// END SPECIALS
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
SG_LOG( SG_INPUT, SG_DEBUG, "" );
|
|
|
|
|
switch (k) {
|
|
|
|
|
case 104: // h key
|
|
|
|
|
HUD_masterswitch( true );
|
|
|
|
|
return;
|
|
|
|
|
case 105: // i key
|
|
|
|
|
fgHUDInit(¤t_aircraft); // normal HUD
|
|
|
|
|
return;
|
|
|
|
|
|
2001-05-29 22:31:04 +00:00
|
|
|
|
// START SPECIALS
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
|
|
|
|
case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
|
|
|
|
|
if ( current_autopilot->get_HeadingMode() !=
|
|
|
|
|
FGAutopilot::FG_HEADING_WAYPOINT ) {
|
|
|
|
|
current_autopilot->set_HeadingMode(
|
2001-05-29 22:31:04 +00:00
|
|
|
|
FGAutopilot::FG_HEADING_WAYPOINT );
|
2001-05-23 22:59:40 +00:00
|
|
|
|
current_autopilot->set_HeadingEnabled( true );
|
|
|
|
|
} else {
|
|
|
|
|
current_autopilot->set_HeadingMode(
|
2001-05-29 22:31:04 +00:00
|
|
|
|
FGAutopilot::FG_TC_HEADING_LOCK );
|
2001-05-23 22:59:40 +00:00
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
|
|
|
|
|
const string &fog = fgGetString("/sim/rendering/fog");
|
|
|
|
|
if (fog == "disabled") {
|
2001-05-29 22:31:04 +00:00
|
|
|
|
fgSetString("/sim/rendering/fog", "fastest");
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
|
2001-05-23 22:59:40 +00:00
|
|
|
|
} else if (fog == "fastest") {
|
2001-05-29 22:31:04 +00:00
|
|
|
|
fgSetString("/sim/rendering/fog", "nicest");
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
|
2001-05-23 22:59:40 +00:00
|
|
|
|
} else if (fog == "nicest") {
|
2001-05-29 22:31:04 +00:00
|
|
|
|
fgSetString("/sim/rendering/fog", "disabled");
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
|
2001-05-23 22:59:40 +00:00
|
|
|
|
} else {
|
2001-05-29 22:31:04 +00:00
|
|
|
|
fgSetString("/sim/rendering/fog", "disabled");
|
|
|
|
|
SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
|
|
|
|
|
<< fog << ", changed to 'disabled'");
|
2001-05-23 22:59:40 +00:00
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
|
|
|
|
|
guiToggleMenu();
|
|
|
|
|
return;
|
|
|
|
|
case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
|
|
|
|
|
NewAltitude( NULL );
|
|
|
|
|
return;
|
|
|
|
|
case 256+GLUT_KEY_F12: // F12 Heading Dialog...
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
|
|
|
|
|
NewHeading( NULL );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2001-05-29 22:31:04 +00:00
|
|
|
|
// END SPECIALS
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
void
|
|
|
|
|
FGInput::_init_keyboard ()
|
|
|
|
|
{
|
|
|
|
|
// TODO: zero the old bindings first.
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Initializing key bindings");
|
|
|
|
|
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
|
|
|
|
|
if (key_nodes == 0) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_ALERT, "No key bindings (/input/keyboard)!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vector<SGPropertyNode *> keys = key_nodes->getChildren("key");
|
|
|
|
|
for (unsigned int i = 0; i < keys.size(); i++) {
|
|
|
|
|
int index = keys[i]->getIndex();
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Binding key " << index);
|
|
|
|
|
_key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
|
|
|
|
|
_read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGInput::_init_joystick ()
|
|
|
|
|
{
|
|
|
|
|
// TODO: zero the old bindings first.
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick bindings");
|
|
|
|
|
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
|
|
|
|
|
if (js_nodes == 0) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_ALERT, "No joystick bindings (/input/joysticks)!!");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_JOYSTICKS; i++) {
|
|
|
|
|
const SGPropertyNode * js_node = js_nodes->getChild("js", i);
|
|
|
|
|
if (js_node == 0) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_ALERT, "No bindings for joystick " << i);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
jsJoystick * js = new jsJoystick(i);
|
|
|
|
|
_joystick_bindings[i].js = js;
|
|
|
|
|
if (js->notWorking()) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Joystick " << i << " not found");
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
#ifdef WIN32
|
|
|
|
|
JOYCAPS jsCaps ;
|
|
|
|
|
joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
|
|
|
|
|
int nbuttons = jsCaps.wNumButtons;
|
|
|
|
|
if (nbuttons > MAX_BUTTONS) nbuttons = MAX_BUTTONS;
|
|
|
|
|
#else
|
|
|
|
|
int nbuttons = MAX_BUTTONS;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
int naxes = js->getNumAxes();
|
|
|
|
|
if (naxes > MAX_AXES) naxes = MAX_AXES;
|
|
|
|
|
_joystick_bindings[i].naxes = naxes;
|
|
|
|
|
_joystick_bindings[i].nbuttons = nbuttons;
|
|
|
|
|
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick " << i);
|
|
|
|
|
|
|
|
|
|
// Set up range arrays
|
2001-06-12 05:16:38 +00:00
|
|
|
|
float minRange[MAX_AXES];
|
|
|
|
|
float maxRange[MAX_AXES];
|
|
|
|
|
float center[MAX_AXES];
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
|
|
|
|
|
// Initialize with default values
|
|
|
|
|
js->getMinRange(minRange);
|
|
|
|
|
js->getMaxRange(maxRange);
|
|
|
|
|
js->getCenter(center);
|
|
|
|
|
|
|
|
|
|
// Allocate axes and buttons
|
|
|
|
|
_joystick_bindings[i].axes = new axis[naxes];
|
|
|
|
|
_joystick_bindings[i].buttons = new button[nbuttons];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Initialize the axes.
|
|
|
|
|
//
|
2001-06-06 23:31:48 +00:00
|
|
|
|
int j;
|
|
|
|
|
for (j = 0; j < naxes; j++) {
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
const SGPropertyNode * axis_node = js_node->getChild("axis", j);
|
|
|
|
|
if (axis_node == 0) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "No bindings for axis " << j);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
axis &a = _joystick_bindings[i].axes[j];
|
|
|
|
|
|
|
|
|
|
js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
|
|
|
|
|
|
|
|
|
|
a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
|
|
|
|
|
minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
|
|
|
|
|
maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
|
|
|
|
|
center[j] = axis_node->getDoubleValue("center", center[j]);
|
|
|
|
|
|
|
|
|
|
_read_bindings(axis_node, a.bindings, FG_MOD_NONE);
|
2001-06-20 20:51:15 +00:00
|
|
|
|
|
|
|
|
|
// Initialize the virtual axis buttons.
|
|
|
|
|
_init_button(axis_node->getChild("low"), a.low, "low");
|
|
|
|
|
a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
|
|
|
|
|
|
|
|
|
|
_init_button(axis_node->getChild("high"), a.high, "high");
|
|
|
|
|
a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Initialize the buttons.
|
|
|
|
|
//
|
2001-06-20 20:51:15 +00:00
|
|
|
|
char buf[8];
|
2001-06-06 23:31:48 +00:00
|
|
|
|
for (j = 0; j < nbuttons; j++) {
|
2001-06-20 20:51:15 +00:00
|
|
|
|
sprintf(buf, "%d", j);
|
|
|
|
|
_init_button(js_node->getChild("button", j),
|
|
|
|
|
_joystick_bindings[i].buttons[j],
|
|
|
|
|
buf);
|
|
|
|
|
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
js->setMinRange(minRange);
|
|
|
|
|
js->setMaxRange(maxRange);
|
|
|
|
|
js->setCenter(center);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2001-06-20 20:51:15 +00:00
|
|
|
|
inline void
|
|
|
|
|
FGInput::_init_button (const SGPropertyNode * node,
|
|
|
|
|
button &b,
|
|
|
|
|
const string name)
|
|
|
|
|
{
|
|
|
|
|
if (node == 0)
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "No bindings for button " << name);
|
|
|
|
|
else {
|
|
|
|
|
_read_bindings(node, b.bindings, FG_MOD_NONE);
|
|
|
|
|
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
|
|
|
|
|
|
|
|
|
|
// Get the bindings for the button
|
|
|
|
|
_read_bindings(node, b.bindings, FG_MOD_NONE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
void
|
|
|
|
|
FGInput::_update_keyboard ()
|
|
|
|
|
{
|
|
|
|
|
// no-op
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGInput::_update_joystick ()
|
|
|
|
|
{
|
|
|
|
|
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
|
|
|
|
|
int buttons;
|
2001-06-14 22:07:19 +00:00
|
|
|
|
// float js_val, diff;
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
float axis_values[MAX_AXES];
|
|
|
|
|
|
2001-06-06 23:31:48 +00:00
|
|
|
|
int i;
|
|
|
|
|
int j;
|
|
|
|
|
|
|
|
|
|
for ( i = 0; i < MAX_JOYSTICKS; i++) {
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
|
|
|
|
|
jsJoystick * js = _joystick_bindings[i].js;
|
|
|
|
|
if (js == 0 || js->notWorking())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
js->read(&buttons, axis_values);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Fire bindings for the axes.
|
2001-06-06 23:31:48 +00:00
|
|
|
|
for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
axis &a = _joystick_bindings[i].axes[j];
|
|
|
|
|
|
|
|
|
|
// Do nothing if the axis position
|
|
|
|
|
// is unchanged; only a change in
|
|
|
|
|
// position fires the bindings.
|
|
|
|
|
if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
|
|
|
|
|
// SG_LOG(SG_INPUT, SG_INFO, "Axis " << j << " has moved");
|
|
|
|
|
SGPropertyNode node;
|
|
|
|
|
a.last_value = axis_values[j];
|
|
|
|
|
// SG_LOG(SG_INPUT, SG_INFO, "There are "
|
|
|
|
|
// << a.bindings[modifiers].size() << " bindings");
|
2001-06-04 21:30:03 +00:00
|
|
|
|
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
a.bindings[modifiers][k].fire(axis_values[j]);
|
|
|
|
|
}
|
2001-06-20 20:51:15 +00:00
|
|
|
|
|
|
|
|
|
// do we have to emulate axis buttons?
|
|
|
|
|
if (a.low.bindings[modifiers].size())
|
|
|
|
|
_update_button(_joystick_bindings[i].axes[j].low,
|
|
|
|
|
modifiers,
|
|
|
|
|
axis_values[j] < a.low_threshold);
|
|
|
|
|
|
|
|
|
|
if (a.high.bindings[modifiers].size())
|
|
|
|
|
_update_button(_joystick_bindings[i].axes[j].high,
|
|
|
|
|
modifiers,
|
|
|
|
|
axis_values[j] > a.high_threshold);
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Fire bindings for the buttons.
|
2001-06-20 20:51:15 +00:00
|
|
|
|
for (j = 0; j < _joystick_bindings[i].nbuttons; j++)
|
|
|
|
|
_update_button(_joystick_bindings[i].buttons[j],
|
|
|
|
|
modifiers,
|
|
|
|
|
(buttons & (1 << j)) > 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
|
2001-06-20 20:51:15 +00:00
|
|
|
|
inline void
|
|
|
|
|
FGInput::_update_button (button &b, int modifiers, bool pressed)
|
|
|
|
|
{
|
|
|
|
|
if (pressed) {
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
// The press event may be repeated.
|
2001-06-20 20:51:15 +00:00
|
|
|
|
if (!b.last_state || b.is_repeatable) {
|
|
|
|
|
// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been pressed");
|
|
|
|
|
for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
|
|
|
|
|
b.bindings[modifiers][k].fire();
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
}
|
2001-06-20 20:51:15 +00:00
|
|
|
|
} else {
|
|
|
|
|
// The release event is never repeated.
|
|
|
|
|
if (b.last_state)
|
|
|
|
|
// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been released");
|
|
|
|
|
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
|
|
|
|
|
b.bindings[modifiers|FG_MOD_UP][k].fire();
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
}
|
2001-06-20 20:51:15 +00:00
|
|
|
|
|
|
|
|
|
b.last_state = pressed;
|
|
|
|
|
}
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
FGInput::_read_bindings (const SGPropertyNode * node,
|
|
|
|
|
binding_list_t * binding_list,
|
|
|
|
|
int modifiers)
|
|
|
|
|
{
|
|
|
|
|
vector<const SGPropertyNode *> bindings = node->getChildren("binding");
|
|
|
|
|
for (unsigned int i = 0; i < bindings.size(); i++) {
|
|
|
|
|
SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
|
|
|
|
|
<< bindings[i]->getStringValue("command"));
|
|
|
|
|
binding_list[modifiers].push_back(FGBinding(bindings[i]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read nested bindings for modifiers
|
|
|
|
|
if (node->getChild("mod-up") != 0)
|
|
|
|
|
_read_bindings(node->getChild("mod-up"), binding_list,
|
|
|
|
|
modifiers|FG_MOD_UP);
|
|
|
|
|
|
|
|
|
|
if (node->getChild("mod-shift") != 0)
|
|
|
|
|
_read_bindings(node->getChild("mod-shift"), binding_list,
|
|
|
|
|
modifiers|FG_MOD_SHIFT);
|
|
|
|
|
|
|
|
|
|
if (node->getChild("mod-ctrl") != 0)
|
|
|
|
|
_read_bindings(node->getChild("mod-ctrl"), binding_list,
|
|
|
|
|
modifiers|FG_MOD_CTRL);
|
|
|
|
|
|
|
|
|
|
if (node->getChild("mod-alt") != 0)
|
|
|
|
|
_read_bindings(node->getChild("mod-alt"), binding_list,
|
|
|
|
|
modifiers|FG_MOD_ALT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const vector<FGBinding> &
|
|
|
|
|
FGInput::_find_key_bindings (unsigned int k, int modifiers)
|
2001-05-29 22:31:04 +00:00
|
|
|
|
{
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
button &b = _key_bindings[k];
|
2001-05-29 22:31:04 +00:00
|
|
|
|
|
|
|
|
|
// Try it straight, first.
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
if (b.bindings[modifiers].size() > 0)
|
|
|
|
|
return b.bindings[modifiers];
|
2001-05-29 22:31:04 +00:00
|
|
|
|
|
|
|
|
|
// Try removing the control modifier
|
|
|
|
|
// for control keys.
|
|
|
|
|
else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
|
2001-05-29 22:31:04 +00:00
|
|
|
|
|
|
|
|
|
// Try removing shift modifier
|
|
|
|
|
// for upper case or any punctuation
|
|
|
|
|
// (since different keyboards will
|
|
|
|
|
// shift different punctuation types)
|
|
|
|
|
else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
|
2001-05-29 22:31:04 +00:00
|
|
|
|
|
|
|
|
|
// Try removing alt modifier for
|
|
|
|
|
// high-bit characters.
|
|
|
|
|
else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
|
2001-05-29 22:31:04 +00:00
|
|
|
|
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
// Give up and return the empty vector.
|
2001-05-29 22:31:04 +00:00
|
|
|
|
else
|
- added FGBinding::fire(double) - added support for "mod-up" property
- go back to using index as key code (otherwise, we'll get nasty
surprises when users try to override bindings)
- XML config file now nests bindings inside modifiers
- allow user to specify whether key is repeatable
- removed hard-coded bindings for 'b', ',', and '.'
- added code from joystick.cxx, with the following major changes:
- changed from js0, axis0, button0 to js[0], axis[0], button[0], etc.
- removed factor, offset, etc. since they will be args to command in
binding
- allow multiple bindings, as with key mappings
- allow access to keyboard modifier keys for bindings
- include infrastructure for modifiers (only FG_MOD_UP is used so far)
- removed unused 'saturation' property
- temporarily removed capture property and trim code; it will have to
be rewritten to be more generic
- allow modifiers for joystick buttons
2001-06-04 21:06:48 +00:00
|
|
|
|
return b.bindings[modifiers];
|
2001-05-29 22:31:04 +00:00
|
|
|
|
}
|
2001-05-23 22:59:40 +00:00
|
|
|
|
|
2001-06-05 22:11:16 +00:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Construct the modifiers.
|
|
|
|
|
*/
|
|
|
|
|
static inline int get_mods ()
|
|
|
|
|
{
|
|
|
|
|
int glut_modifiers = glutGetModifiers();
|
|
|
|
|
int modifiers = 0;
|
|
|
|
|
|
|
|
|
|
if (glut_modifiers & GLUT_ACTIVE_SHIFT)
|
|
|
|
|
modifiers |= FGInput::FG_MOD_SHIFT;
|
|
|
|
|
if (glut_modifiers & GLUT_ACTIVE_CTRL)
|
|
|
|
|
modifiers |= FGInput::FG_MOD_CTRL;
|
|
|
|
|
if (glut_modifiers & GLUT_ACTIVE_ALT)
|
|
|
|
|
modifiers |= FGInput::FG_MOD_ALT;
|
|
|
|
|
|
|
|
|
|
return modifiers;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Key-down event handler for Glut.
|
|
|
|
|
*
|
|
|
|
|
* <p>Pass the value on to the FGInput module unless PUI wants it.</p>
|
|
|
|
|
*
|
|
|
|
|
* @param k The integer value for the key pressed.
|
|
|
|
|
* @param x (unused)
|
|
|
|
|
* @param y (unused)
|
|
|
|
|
*/
|
|
|
|
|
void GLUTkey(unsigned char k, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
// Give PUI a chance to grab it first.
|
|
|
|
|
if (!puKeyboard(k, PU_DOWN))
|
|
|
|
|
current_input.doKey(k, get_mods(), x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Key-up event handler for GLUT.
|
|
|
|
|
*
|
|
|
|
|
* <p>PUI doesn't use this, so always pass it to the input manager.</p>
|
|
|
|
|
*
|
|
|
|
|
* @param k The integer value for the key pressed.
|
|
|
|
|
* @param x (unused)
|
|
|
|
|
* @param y (unused)
|
|
|
|
|
*/
|
|
|
|
|
void GLUTkeyup(unsigned char k, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
current_input.doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Special key-down handler for Glut.
|
|
|
|
|
*
|
|
|
|
|
* <p>Pass the value on to the FGInput module unless PUI wants it.
|
|
|
|
|
* The key value will have 256 added to it.</p>
|
|
|
|
|
*
|
|
|
|
|
* @param k The integer value for the key pressed (will have 256 added
|
|
|
|
|
* to it).
|
|
|
|
|
* @param x (unused)
|
|
|
|
|
* @param y (unused)
|
|
|
|
|
*/
|
|
|
|
|
void GLUTspecialkey(int k, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
// Give PUI a chance to grab it first.
|
|
|
|
|
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN))
|
|
|
|
|
current_input.doKey(k + 256, get_mods(), x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Special key-up handler for Glut.
|
|
|
|
|
*
|
|
|
|
|
* @param k The integer value for the key pressed (will have 256 added
|
|
|
|
|
* to it).
|
|
|
|
|
* @param x (unused)
|
|
|
|
|
* @param y (unused)
|
|
|
|
|
*/
|
|
|
|
|
void GLUTspecialkeyup(int k, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
current_input.doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
|
|
|
|
|
}
|
|
|
|
|
|
2001-05-23 22:59:40 +00:00
|
|
|
|
// end of input.cxx
|