1
0
Fork 0
flightgear/utils/Modeller/uv_pack.py

144 lines
3.7 KiB
Python
Raw Normal View History

#!BPY
# """
# Name: 'Pack selected objects on a square'
# Blender: 245
# Group: 'UV'
# Tooltip: 'Pack UV maps of all selected objects onto an empty square texture'
# """
__author__ = "Melchior FRANZ < mfranz # aon : at >"
__url__ = "http://members.aon.at/mfranz/flightgear/"
__version__ = "0.1"
__bpydoc__ = """\
Script for mapping multiple objects onto one square texture.
Usage:
(1) create new square texture in the UV editor
(2) map all objects individually, choosing the most appropriate technique
(3) scale each of the mappings to the appropriate size, relative to the
other object mappings
(4) select all objects and switch to edit mode (consider to use
Select->Linked->Material or similar methods)
(5) start this script with UVs->Scripts->Pack objects on a square
[now the texture image will first be erased, then colored rectangles
will appear for each object]
(6) rescale and/or remap objects that you aren't happy with (the
relative size of a mapping will be kept)
[continue with (5) until you like the result]
(7) export UV layout to SVG (UVs->Scripts->Save UV Face Layout)
"""
MARGIN = 10 # px
GAP = 10 # px
import Blender, math, random
class Abort(Exception):
def __init__(self, msg):
self.msg = msg
def pack():
image = Blender.Image.GetCurrent()
if not image:
raise Abort('No texture image selected')
imagesize = image.getSize()
if imagesize[0] != imagesize[1]:
Blender.Draw.PupMenu("Warning%t|Image isn't a square!")
gap = (float(GAP) / imagesize[0], float(GAP) / imagesize[1])
margin = (float(MARGIN) / imagesize[0] - gap[0] * 0.5, float(MARGIN) / imagesize[1] - gap[1] * 0.5)
def drawrect(x0, y0, x1, y1, color = (255, 255, 255, 255)):
x0 *= imagesize[0]
y0 *= imagesize[1]
x1 *= imagesize[0]
y1 *= imagesize[1]
for u in range(int(x0 + 0.5), int(x1 - 0.5)):
for v in range(int(y0 + 0.5), int(y1 - 0.5)):
image.setPixelI(u, v, color)
boxes = []
meshes = {}
Blender.Window.DrawProgressBar(0.0, "packing")
for o in Blender.Scene.GetCurrent().objects.selected:
if o.type != "Mesh":
continue
mesh = o.getData(mesh = 1)
if not mesh.faceUV:
continue
if mesh.name in meshes:
#print "dropping duplicate mesh", mesh.name, "of object", o.name
continue
meshes[mesh.name] = True
print "\tobject '%s'" % o.name
xmin = ymin = 1000.0
xmax = ymax = -1000.0
for f in mesh.faces:
for p in f.uv:
xmin = min(xmin, p[0])
xmax = max(xmax, p[0])
ymin = min(ymin, p[1])
ymax = max(ymax, p[1])
width = xmax - xmin
height = ymax - ymin
boxes.append([0, 0, width + gap[0], height + gap[1], xmin, ymin, mesh, o.name])
if not boxes:
raise Abort('No mesh objects selected')
boxsize = Blender.Geometry.BoxPack2D(boxes)
xscale = (1.0 - 2.0 * margin[0]) / max(boxsize[0], boxsize[1])
yscale = (1.0 - 2.0 * margin[1]) / max(boxsize[0], boxsize[1])
Blender.Window.DrawProgressBar(0.2, "Erasing texture")
drawrect(0, 0, 1, 1) # erase texture
for box in boxes:
xmin = ymin = 1000.0
xmax = ymax = -1000.0
for f in box[6].faces:
for p in f.uv:
p[0] = (p[0] - box[4] + box[0] + gap[0] * 0.5 + margin[0]) * xscale
p[1] = (p[1] - box[5] + box[1] + gap[1] * 0.5 + margin[1]) * yscale
xmin = min(xmin, p[0])
xmax = max(xmax, p[0])
ymin = min(ymin, p[1])
ymax = max(ymax, p[1])
drawrect(xmin, ymin, xmax, ymax, (random.randint(128, 255), random.randint(128, 255),
random.randint(128, 255), 255))
Blender.Window.DrawProgressBar(1.0, "Finished")
editmode = Blender.Window.EditMode()
if editmode:
Blender.Window.EditMode(0)
try:
print "box packing ..."
pack()
print "done\n"
except Abort, e:
Blender.Draw.PupMenu("Error%t|" + e.msg)
print "Error:", e.msg, " -> aborting ...\n"
if editmode:
Blender.Window.EditMode(1)