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flightgear/src/GUI/sgVec3Slider.cxx

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/**
* sgVec3Slider.cxx
*
* Simple PUI wrapper around sgVec3 class
*
* Created by: Norman Vine [NHV]
* nhv@yahoo.com, nhv@cape.com
*
* Revision History
* ----------------
* Started 12:53 01/28/2001
*
*/
#include "sgVec3Slider.hxx"
#include <Main/fg_props.hxx>
#include <simgear/sg_inlines.h>
class FloatSlider : public puSlider
{
protected:
float maxValue;
float minValue;
float origValue;
float Adjust;
float MyValue;
float TmpValue;
float SaveValue;
char buf[8];
char _title[32];
char _text[16];
public:
FloatSlider ( int x, int y, int sz, float f, const char *title,
float max = 100.0f, float min = 0.0f);
~FloatSlider () {;}
static void adj( puObject *);
void updateText() {
sprintf( _text, "%05.2f", MyValue );
}
float get() { return( MyValue ); }
// calc actual "setting" by multiplying the pui fraction by highest value setable
void set() { MyValue = maxValue * TmpValue; }
float *getTmp() { return( &TmpValue ); }
// adjust the TmpValue back to 0 to 1 range of pui widget
void setTmp() { TmpValue += 0.0f; }
// adjust actual "setting" value back to fraction for pui widget
void init( float f ) {
if (f > maxValue) f = maxValue;
if (f < minValue) f = minValue;
Adjust = 1.0f / maxValue;
setValue(f * Adjust);
adj( this );
}
void reinit() { init( origValue ); }
void cancel() { MyValue = TmpValue; }
void reset () { init( origValue ); }
};
void FloatSlider::adj( puObject *hs )
{
FloatSlider *slider = (FloatSlider *)hs->getUserData();
slider->getValue ( slider->getTmp() );
slider->setTmp();
slider->set();
slider->updateText();
}
FloatSlider::FloatSlider ( int x, int y, int sz, float f, const char *title,
float max, float min ) : puSlider( x, y, sz, FALSE )
{
setUserData( this );
maxValue = max;
minValue = min;
origValue = f;
init(f);
setDelta ( 0.01 );
setCBMode ( PUSLIDER_DELTA ) ;
setCallback ( adj ) ;
strcpy ( _title, title);
setLabel ( _title );
setLabelPlace ( PUPLACE_LEFT );
setLegend(_text);
// setLegendPlace( PUPLACE_RIGHT );
}
class FloatDial : public puDial
{
protected:
float maxValue;
float minValue;
float origValue;
float Adjust;
float MyValue;
float TmpValue;
float SaveValue;
char buf[8];
char _title[32];
char _text[16];
public:
FloatDial ( int x, int y, int sz, float f, const char *title,
float max = 180.0f, float min = -180.0f );
~FloatDial () {;}
static void adj( puObject *);
void updateText() {
sprintf( _text, "%05.2f", MyValue );
}
float get() { return( MyValue ); }
// calc actual "setting" by multiplying the pui fraction by highest value setable
// in this case we're also turning a 0 to 1 range into a -.05 to +.05 before converting
void set() { MyValue = ((2.0*maxValue) * (TmpValue - 0.5f)) - maxValue; }
float *getTmp() { return( &TmpValue ); }
// adjust the TmpValue back to 0 to 1 range of pui widget
void setTmp() { TmpValue += 0.5f; }
// adjust actual "setting" value back to fraction for pui widget
// double the range from -max <-> max
void init( float f ) {
if (f > maxValue) f = maxValue;
if (f < minValue) f = minValue;
Adjust = 0.5f / maxValue;
setValue((f * Adjust) + 0.5f);
adj( this );
}
void reinit() { init( origValue ); }
void cancel() { MyValue = TmpValue; }
void reset () { init( origValue ); }
};
void FloatDial::adj( puObject *hs )
{
FloatDial *dial = (FloatDial *)hs->getUserData();
dial->getValue ( dial->getTmp() );
dial->setTmp();
dial->set();
dial->updateText();
}
FloatDial::FloatDial ( int x, int y, int sz, float f, const char *title,
float max, float min ) : puDial( x, y, sz )
{
setUserData( this );
maxValue = max;
minValue = min;
origValue = f;
init(f);
setDelta ( 0.01 );
setCBMode ( PUSLIDER_DELTA ) ;
setCallback ( adj ) ;
strcpy ( _title, title);
setLabel ( _title );
setLabelPlace ( PUPLACE_LEFT );
setLegend(_text);
// setLegendPlace( PUPLACE_RIGHT );
}
/***********************************************/
class sgVec3Slider : public puDialogBox
{
static void goAway(puObject *p_obj);
static void reset(puObject *p_obj);
static void cancel(puObject *p_obj);
protected:
char Label[64];
FloatDial *HS0;
FloatDial *HS1;
FloatSlider *HS2;
puText *TitleText;
puOneShot *OkButton;
puOneShot *ResetButton;
puOneShot *CancelButton;
sgVec3 Vec, SaveVec;
public:
sgVec3Slider ( int x, int y, sgVec3 vec,
const char *title = "Vector Adjuster",
const char *Xtitle = "Heading",
const char *Ytitle = "Pitch",
const char *Ztitle = "Radius" );
~sgVec3Slider () {;}
// calc the property Vec with the actual point on sphere
void setVec()
{
Vec3FromHeadingPitchRadius( Vec,
HS0->get(),
HS1->get(),
HS2->get());
}
// return the offset vector according to current widget values
sgVec3 *getVec()
{
setVec();
return &Vec;
};
// save the Vector before pushing dialog (for cancel button)
sgVec3 *getStashVec() { return &SaveVec; }
void stashVec() {
SaveVec[2] = HS0->get();
SaveVec[1] = HS1->get();
SaveVec[0] = HS2->get();
}
// functions to return pointers to protected pui widget instances
FloatDial *getHS0() { return HS0; }
FloatDial *getHS1() { return HS1; }
FloatSlider *getHS2() { return HS2; }
static void adjust(puObject *p_obj);
};
// class constructor
sgVec3Slider::sgVec3Slider ( int x, int y, sgVec3 vec, const char *title,
2001-03-21 23:10:15 +00:00
const char *Xtitle,
const char *Ytitle,
const char *Ztitle ): puDialogBox ( x, y )
{
puFont LegendFont, LabelFont;
puGetDefaultFonts ( &LegendFont, &LabelFont );
int fudge = 20;
int labelW = LabelFont.getStringWidth(Xtitle);
labelW = SG_MAX2( labelW, LabelFont.getStringWidth(Ytitle));
labelW = SG_MAX2( labelW, LabelFont.getStringWidth(Ztitle));
sgCopyVec3(SaveVec, vec);
sgCopyVec3(Vec, vec);
strcpy( Label, title );
int nSliders = 3;
int slider_x = 70+fudge;
int slider_y = 75;
int slider_width = 270;
int dialer_x = 70+fudge;
int dialer_y = 115;
int dialer_size = 100;
int horiz_slider_height = LabelFont.getStringHeight()
+ LabelFont.getStringDescender()
+ PUSTR_TGAP + PUSTR_BGAP + 5;
int DialogWidth = slider_width + 20 + fudge + labelW;
int DialogHeight = dialer_size + 115 + nSliders * horiz_slider_height;
// HACKS
setUserData( this );
horiz_slider_height += 10;
new puFrame ( 0, 0, DialogWidth, DialogHeight );
setLabelPlace( PUPLACE_DEFAULT /*PUPLACE_CENTERED*/ );
setLabel( Label );
/* heading */
HS0 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[0], Xtitle, 180.0f, -180.0f );
dialer_x = dialer_x + 170;
/* pitch */
HS1 = new FloatDial ( dialer_x, dialer_y, dialer_size, vec[1], Ytitle, 89.99f, -89.99f );
/* radius */
HS2 = new FloatSlider ( slider_x, slider_y, slider_width, vec[2], Ztitle, 100.0f, 0.0f );
TitleText = new puText( 130, DialogHeight - 40);
TitleText->setLabel("Pilot Offset");
OkButton = new puOneShot ( 70+fudge, 20, 120+fudge, 50 );
OkButton-> setUserData( this );
OkButton-> setLegend ( gui_msg_OK );
OkButton-> makeReturnDefault ( TRUE );
OkButton-> setCallback ( goAway );
CancelButton = new puOneShot ( 130+fudge, 20, 210+fudge, 50 );
CancelButton-> setUserData( this );
CancelButton-> setLegend ( gui_msg_CANCEL );
CancelButton-> setCallback ( cancel );
ResetButton = new puOneShot ( 220+fudge, 20, 280+fudge, 50 );
ResetButton-> setUserData( this );
ResetButton-> setLegend ( gui_msg_RESET );
ResetButton-> setCallback ( reset );
FG_FINALIZE_PUI_DIALOG( this );
}
void sgVec3Slider::goAway(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
FG_POP_PUI_DIALOG( me );
};
void sgVec3Slider::reset(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
me->HS0->reinit();
me->HS1->reinit();
me->HS2->reinit();
};
void sgVec3Slider::cancel(puObject *p_obj)
{
sgVec3 vec;
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
sgVec3 *pvec = me -> getStashVec();
sgCopyVec3( vec, *pvec );
me->HS0->init(vec[2]);
me->HS1->init(vec[1]);
me->HS2->init(vec[0]);
me->setVec();
FG_POP_PUI_DIALOG( me );
};
void sgVec3Slider::adjust(puObject *p_obj)
{
sgVec3Slider *me = (sgVec3Slider *)p_obj->getUserData();
me -> getHS0() -> adj((puObject *)me -> getHS0());
me -> getHS1() -> adj((puObject *)me -> getHS1());
me -> getHS2() -> adj((puObject *)me -> getHS2());
me -> setVec();
};
void sgVec3SliderAdjust( puObject *p_obj )
{
sgVec3Slider *me = (sgVec3Slider *)p_obj -> getUserData();
me -> adjust( me );
FG_PUSH_PUI_DIALOG( me );
}
// These are globals for now
static puObject *PO_vec = 0;
void PilotOffsetInit() {
sgVec3 v;
sgSetVec3(v,
fgGetFloat("/sim/view[1]/default/pilot-offset/heading-deg"),
fgGetFloat("/sim/view[1]/default/pilot-offset/pitch-deg"),
fgGetFloat("/sim/view[1]/default/pilot-offset/radius-m")
);
PilotOffsetInit(v);
}
void PilotOffsetInit( sgVec3 vec )
{
// Only one of these things for now
if( PO_vec == 0 ) {
sgVec3Slider *PO = new sgVec3Slider ( 200, 200, vec, "Pilot Offset" );
PO_vec = PO;
}
}
void PilotOffsetAdjust( puObject * )
{
if( PO_vec == 0 ) {
PilotOffsetInit();
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
me -> stashVec();
me -> adjust( me );
FG_PUSH_PUI_DIALOG( me );
}
// external to get pilot offset vector for viewer
sgVec3 *PilotOffsetGet()
{
if( PO_vec == 0 ) {
PilotOffsetInit();
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
return( me -> getVec() );
}
// external function used to tie to FG properties
float PilotOffsetGetSetting(int opt)
{
float setting;
if( PO_vec == 0 ) {
PilotOffsetInit();
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
if( opt == 0 ) setting = me -> getHS0() -> get();
if( opt == 1 ) setting = me -> getHS1() -> get();
if( opt == 2 ) setting = me-> getHS2() -> get();
return( setting );
}
// external function used to tie to FG properties
void PilotOffsetSet(int opt, float setting)
{
if( PO_vec == 0 ) {
PilotOffsetInit();
}
sgVec3Slider *me = (sgVec3Slider *)PO_vec -> getUserData();
if( opt == 0 ) me -> getHS0() -> init( setting );
if( opt == 1 ) me -> getHS1() -> init( setting );
if( opt == 2 ) me-> getHS2() -> init( setting );
}
// Calculate vector of point on sphere:
// input Heading == longitude of point on sphere
// input Pitch == latitude of point on sphere
// input Radius == radius of sphere
#define MIN_VIEW_OFFSET 5.0
void Vec3FromHeadingPitchRadius ( sgVec3 vec3, float heading, float pitch,
float radius )
{
double ch, sh, cp, sp;
if ( heading == SG_ZERO )
{
ch = SGD_ONE ;
sh = SGD_ZERO ;
}
else
{
sh = sin( (double)( heading * SG_DEGREES_TO_RADIANS )) ;
ch = cos( (double)( heading * SG_DEGREES_TO_RADIANS )) ;
}
if ( pitch == SG_ZERO )
{
cp = SGD_ONE ;
sp = SGD_ZERO ;
}
else
{
sp = sin( (double)( pitch * SG_DEGREES_TO_RADIANS )) ;
cp = cos( (double)( pitch * SG_DEGREES_TO_RADIANS )) ;
}
if ( radius < MIN_VIEW_OFFSET )
radius = MIN_VIEW_OFFSET ;
vec3[2] = (SGfloat)( ch * cp ) * radius ; // X
vec3[1] = (SGfloat)( sh * cp ) * radius ; // Y
vec3[0] = (SGfloat)( sp ) * radius ; // Z
}