1
0
Fork 0
flightgear/src/AIModel/AICarrier.hxx

120 lines
3.4 KiB
C++
Raw Normal View History

// FGAICarrier - AIShip-derived class creates an AI aircraft carrier
//
// Written by David Culp, started October 2004.
//
// Copyright (C) 2004 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AICARRIER_HXX
#define _FG_AICARRIER_HXX
#include <string>
#include <list>
#include <plib/ssg.h>
#include <simgear/compiler.h>
SG_USING_STD(string);
SG_USING_STD(list);
#include "AIShip.hxx"
class FGAIManager;
class FGAICarrier;
class FGAICarrierHardware : public ssgBase {
public:
enum Type { Catapult, Wire, Solid };
FGAICarrier *carrier;
int id;
Type type;
static FGAICarrierHardware* newCatapult(FGAICarrier *c) {
FGAICarrierHardware* ch = new FGAICarrierHardware;
ch->carrier = c;
ch->type = Catapult;
ch->id = unique_id++;
return ch;
}
static FGAICarrierHardware* newWire(FGAICarrier *c) {
FGAICarrierHardware* ch = new FGAICarrierHardware;
ch->carrier = c;
ch->type = Wire;
ch->id = unique_id++;
return ch;
}
static FGAICarrierHardware* newSolid(FGAICarrier *c) {
FGAICarrierHardware* ch = new FGAICarrierHardware;
ch->carrier = c;
ch->type = Solid;
ch->id = unique_id++;
return ch;
}
private:
static int unique_id;
};
class FGAICarrier : public FGAIShip {
public:
FGAICarrier(FGAIManager* mgr);
~FGAICarrier();
void setSolidObjects(const list<string>& solid_objects);
void setWireObjects(const list<string>& wire_objects);
void setCatapultObjects(const list<string>& catapult_objects);
void setParkingPositions(const list<Point3D>& p);
void setSign(const string& );
void setFlolsOffset(const Point3D& off);
void getVelocityWrtEarth(sgVec3 v);
virtual void bind();
virtual void unbind();
void UpdateFlols ( double dt );
bool init();
static SGPropertyNode* getStartPosition(const string& id);
private:
void update(double dt);
void mark_nohot(ssgEntity*);
bool mark_wires(ssgEntity*, const list<string>&, bool = false);
bool mark_cat(ssgEntity*, const list<string>&, bool = false);
bool mark_solid(ssgEntity*, const list<string>&, bool = false);
list<string> solid_objects; // List of solid object names
list<string> wire_objects; // List of wire object names
list<string> catapult_objects; // List of catapult object names
list<Point3D> ppositions; // List of positions where an aircraft can start.
string sign; // The sign of this carrier.
// Velocity wrt earth.
sgVec3 vel_wrt_earth;
// these describe the flols
Point3D flols_off;
double dist; // the distance of the eyepoint from the flols
double angle;
int source; // the flols light which is visible at the moment
};
#endif // _FG_AICARRIER_HXX