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flightgear/src/FDM/JSBSim/FGEngine.h

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/*******************************************************************************
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Header: FGEngine.h
Author: Jon S. Berndt
Date started: 01/21/99
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
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This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
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You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
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Based on Flightgear code, which is based on LaRCSim. This class simulates
a generic engine.
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HISTORY
--------------------------------------------------------------------------------
01/21/99 JSB Created
********************************************************************************
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SENTRY
*******************************************************************************/
#ifndef FGEngine_H
#define FGEngine_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
#ifdef FGFS
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# include <simgear/compiler.h>
# include STL_STRING
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FG_USING_STD(string);
#else
# include <string>
#endif
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/*******************************************************************************
DEFINES
*******************************************************************************/
#define ID_ENGINE "$Header"
using std::string;
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/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGFDMExec;
class FGState;
class FGAtmosphere;
class FGFCS;
class FGAircraft;
class FGTranslation;
class FGRotation;
class FGPosition;
class FGAuxiliary;
class FGOutput;
class FGEngine {
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public:
FGEngine(FGFDMExec*, string, string, int);
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~FGEngine(void);
enum EngineType {etUnknown, etRocket, etPiston, etTurboProp, etTurboJet};
float GetThrottle(void) { return Throttle; }
float GetThrust(void) { return Thrust; }
float GetThrottleMin(void) { return MinThrottle; }
float GetThrottleMax(void) { return MaxThrottle; }
bool GetStarved(void) { return Starved; }
bool GetFlameout(void) { return Flameout; }
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bool GetRunning(void) { return Running; }
int GetType(void) { return Type; }
string GetName() { return Name; }
void SetStarved(bool tt) {
Starved = tt;
}
void SetStarved(void) {
Starved = true;
}
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void SetRunning(bool bb) { Running=bb; }
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float CalcThrust(void);
float CalcFuelNeed(void);
float CalcOxidizerNeed(void);
private:
string Name;
EngineType Type;
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float X, Y, Z;
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float EnginePitch;
float EngineYaw;
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float SLThrustMax;
float VacThrustMax;
float SLFuelFlowMax;
float SLOxiFlowMax;
float MaxThrottle;
float MinThrottle;
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float BrakeHorsePower;
float SpeedSlope;
float SpeedIntercept;
float AltitudeSlope;
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float Thrust;
float Throttle;
float FuelNeed, OxidizerNeed;
bool Starved;
bool Flameout;
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bool Running;
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float PctPower;
int EngineNumber;
FGFDMExec* FDMExec;
FGState* State;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
FGAircraft* Aircraft;
FGTranslation* Translation;
FGRotation* Rotation;
FGPosition* Position;
FGAuxiliary* Auxiliary;
FGOutput* Output;
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protected:
float CalcRocketThrust(void);
float CalcPistonThrust(void);
};
/******************************************************************************/
#endif