84 lines
1.9 KiB
C
84 lines
1.9 KiB
C
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// Scenery management routines
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/* static void fgSceneryInit_OLD() { */
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/* make scenery */
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/* scenery = fgSceneryCompile_OLD();
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runway = fgRunwayHack_OLD(0.69, 53.07);
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} */
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/* create the scenery */
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/* GLint fgSceneryCompile_OLD() {
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GLint scenery;
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scenery = mesh2GL(mesh_ptr_OLD);
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return(scenery);
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}
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*/
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/* hack in a runway */
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/* GLint fgRunwayHack_OLD(double width, double length) {
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static GLfloat concrete[4] = { 0.5, 0.5, 0.5, 1.0 };
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static GLfloat line[4] = { 0.9, 0.9, 0.9, 1.0 };
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int i;
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int num_lines = 16;
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float line_len, line_width_2, cur_pos;
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runway = xglGenLists(1);
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xglNewList(runway, GL_COMPILE);
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*/
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/* draw concrete */
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/* xglBegin(GL_POLYGON);
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xglMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, concrete );
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xglNormal3f(0.0, 0.0, 1.0);
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xglVertex3d( 0.0, -width/2.0, 0.0);
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xglVertex3d( 0.0, width/2.0, 0.0);
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xglVertex3d(length, width/2.0, 0.0);
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xglVertex3d(length, -width/2.0, 0.0);
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xglEnd();
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*/
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/* draw center line */
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/* xglMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, line );
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line_len = length / ( 2 * num_lines + 1);
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printf("line_len = %.3f\n", line_len);
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line_width_2 = 0.02;
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cur_pos = line_len;
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for ( i = 0; i < num_lines; i++ ) {
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xglBegin(GL_POLYGON);
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xglVertex3d( cur_pos, -line_width_2, 0.005);
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xglVertex3d( cur_pos, line_width_2, 0.005);
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cur_pos += line_len;
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xglVertex3d( cur_pos, line_width_2, 0.005);
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xglVertex3d( cur_pos, -line_width_2, 0.005);
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cur_pos += line_len;
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xglEnd();
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}
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xglEndList();
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return(runway);
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}
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*/
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/* draw the scenery */
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/*static void fgSceneryDraw_OLD() {
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static float z = 32.35;
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xglPushMatrix();
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xglCallList(scenery);
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printf("*** Drawing runway at %.2f\n", z);
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xglTranslatef( -398391.28, 120070.41, 32.35);
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xglRotatef(170.0, 0.0, 0.0, 1.0);
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xglCallList(runway);
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xglPopMatrix();
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}
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*/
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