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flightgear/src/FDM/JSBSim/FGPosition.cpp

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/*******************************************************************************
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Module: FGPosition.cpp
Author: Jon S. Berndt
Date started: 01/05/99
Purpose: Integrate the EOM to determine instantaneous position
Called by: FGFDMExec
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
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This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
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You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class encapsulates the integration of rates and accelerations to get the
current position of the aircraft.
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HISTORY
--------------------------------------------------------------------------------
01/05/99 JSB Created
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********************************************************************************
COMMENTS, REFERENCES, and NOTES
********************************************************************************
[1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
School, January 1994
[2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
JSC 12960, July 1977
[3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
NASA-Ames", NASA CR-2497, January 1975
[4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
Wiley & Sons, 1979 ISBN 0-471-03032-5
[5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
1982 ISBN 0-471-08936-2
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********************************************************************************
INCLUDES
*******************************************************************************/
#ifdef FGFS
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# include <simgear/compiler.h>
# ifdef FG_HAVE_STD_INCLUDES
# include <cmath>
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# include <iomanip>
# else
# include <math.h>
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# include <iomanip.h>
# endif
#else
# include <cmath>
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# include <iomanip>
#endif
#include "FGPosition.h"
#include "FGAtmosphere.h"
#include "FGState.h"
#include "FGFDMExec.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
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/*******************************************************************************
************************************ CODE **************************************
*******************************************************************************/
extern float globalTriNormal[3];
extern double globalSceneryAltitude;
extern double globalSeaLevelRadius;
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FGPosition::FGPosition(FGFDMExec* fdmex) : FGModel(fdmex),
vUVW(3),
vVel(3)
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{
Name = "FGPosition";
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LongitudeDot = LatitudeDot = RadiusDot = 0.0;
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lastLongitudeDot = lastLatitudeDot = lastRadiusDot = 0.0;
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Longitude = Latitude = 0.0;
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gamma = Vt = 0.0;
h = 3.0; // Est. height of aircraft cg off runway
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SeaLevelRadius = EARTHRAD; // For initialization ONLY
Radius = SeaLevelRadius + h;
RunwayRadius = SeaLevelRadius;
DistanceAGL = Radius - RunwayRadius; // Geocentric
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}
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/******************************************************************************/
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FGPosition::~FGPosition(void) {}
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/*************************************************************************** Run
Purpose: Called on a schedule to perform Positioning algorithms
Notes: [TP] Make sure that -Vt <= hdot <= Vt, which, of course, should always
be the case
[JB] Run in standalone mode, SeaLevelRadius will be EARTHRAD. In FGFS,
SeaLevelRadius is stuffed from FGJSBSim in JSBSim.cxx each pass.
*/
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bool FGPosition:: Run(void) {
double cosLat;
double hdot_Vt;
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if (!FGModel::Run()) {
GetState();
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invMass = 1.0 / Aircraft->GetMass();
Radius = h + SeaLevelRadius;
invRadius = 1.0 / Radius;
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cosLat = cos(Latitude);
if (cosLat != 0) LongitudeDot = vVel(eEast) / (Radius * cosLat);
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LatitudeDot = vVel(eNorth) * invRadius;
RadiusDot = -vVel(eDown);
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Longitude += 0.5*dt*rate*(LongitudeDot + lastLongitudeDot);
Latitude += 0.5*dt*rate*(LatitudeDot + lastLatitudeDot);
Radius += 0.5*dt*rate*(RadiusDot + lastRadiusDot);
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h = Radius - SeaLevelRadius; // Geocentric
DistanceAGL = Radius - RunwayRadius; // Geocentric
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hoverb = DistanceAGL/b;
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if (Vt > 0) {
hdot_Vt = RadiusDot/Vt;
if (fabs(hdot_Vt) <= 1) gamma = asin(hdot_Vt);
} else {
gamma = 0.0;
}
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lastLatitudeDot = LatitudeDot;
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lastLongitudeDot = LongitudeDot;
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lastRadiusDot = RadiusDot;
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return false;
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} else {
return true;
}
}
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/******************************************************************************/
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void FGPosition::GetState(void) {
dt = State->Getdt();
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vUVW = Translation->GetUVW();
Vt = Translation->GetVt();
vVel = State->GetTb2l()*vUVW;
b = Aircraft->GetWingSpan();
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}