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flightgear/src/FDM/YASim/Propeller.cpp

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#include <stdio.h>
#include "Atmosphere.hpp"
#include "Math.hpp"
#include "Propeller.hpp"
namespace yasim {
Propeller::Propeller(float radius, float v, float omega,
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float rho, float power)
{
// Initialize numeric constants:
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_lambdaPeak = Math::pow(5.0, -1.0/4.0);
_beta = 1.0f/(Math::pow(5.0f, -1.0f/4.0f) - Math::pow(5.0f, -5.0f/4.0f));
_r = radius;
_etaC = 0.85f; // make this settable?
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_j0 = v/(omega*_lambdaPeak);
_baseJ0 = _j0;
float V2 = v*v + (_r*omega)*(_r*omega);
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_f0 = 2*_etaC*power/(rho*v*V2);
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_matchTakeoff = false;
_manual = false;
_proppitch = 0;
_propfeather = 0;
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}
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void Propeller::setTakeoff(float omega0, float power0)
{
// Takeoff thrust coefficient at lambda==0
_matchTakeoff = true;
float V2 = _r*omega0 * _r*omega0;
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float gamma = _etaC * _beta / _j0;
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float torque = power0 / omega0;
float density = Atmosphere::getStdDensity(0);
_tc0 = (torque * gamma) / (0.5f * density * V2 * _f0);
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}
void Propeller::modPitch(float mod)
{
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_j0 *= mod;
if(_j0 < 0.25f*_baseJ0) _j0 = 0.25f*_baseJ0;
if(_j0 > 4*_baseJ0) _j0 = 4*_baseJ0;
}
void Propeller::setManualPitch()
{
_manual = true;
}
void Propeller::setPropPitch(float proppitch)
{
// makes only positive range of axis effective.
_proppitch = Math::clamp(proppitch, 0, 1);
}
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void Propeller::setPropFeather(int state)
{
// 0 = normal, 1 = feathered
_propfeather = (state != 0);
}
void Propeller::calc(float density, float v, float omega,
float* thrustOut, float* torqueOut)
{
// For manual pitch, exponentially modulate the J0 value between
// 0.25 and 4. A prop pitch of 0.5 results in no change from the
// base value.
if (_manual)
_j0 = _baseJ0 * Math::pow(2, 2 - 4*_proppitch);
float tipspd = _r*omega;
float V2 = v*v + tipspd*tipspd;
// Sanify
if(v < 0) v = 0;
if(omega < 0.001) omega = 0.001;
float J = v/omega; // Advance ratio
float lambda = J/_j0; // Unitless scalar advance ratio
// There's an undefined point at lambda == 1.
if(lambda == 1.0f) lambda = 0.9999f;
float l4 = lambda*lambda; l4 = l4*l4; // lambda^4
float gamma = (_etaC*_beta/_j0)*(1-l4); // thrust/torque ratio
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// Compute a thrust coefficient, with clamping at very low
// lambdas (fast propeller / slow aircraft).
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float tc = (1 - lambda) / (1 - _lambdaPeak);
if(_matchTakeoff && tc > _tc0) tc = _tc0;
float thrust = 0.5f * density * V2 * _f0 * tc;
float torque = thrust/gamma;
if(lambda > 1) {
// This is the negative thrust / windmilling regime. Throw
// out the efficiency graph approach and instead simply
// extrapolate the existing linear thrust coefficient and a
// torque coefficient that crosses the axis at a preset
// windmilling speed. The tau0 value is an analytically
// calculated (i.e. don't mess with it) value for a torque
// coefficient at lamda==1.
float tau0 = (0.25f * _j0) / (_etaC * _beta * (1 - _lambdaPeak));
float lambdaWM = 1.2f; // lambda of zero torque (windmilling)
torque = tau0 - tau0 * (lambda - 1) / (lambdaWM - 1);
torque *= 0.5f * density * V2 * _f0;
}
*thrustOut = thrust;
*torqueOut = torque;
}
}; // namespace yasim