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flightgear/src/FDM/YASim/Engine.hpp

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#ifndef _ENGINE_HPP
#define _ENGINE_HPP
namespace yasim {
class PistonEngine;
class TurbineEngine;
//
// Interface for the "Engine" part of a PropEngine object. This is a
// virtual class, intended to be implemented by stuff like
// PistonEngine and TurbineEngine, and maybe exotics like
// SolarElectricEngine, etc...
//
class Engine {
public:
virtual PistonEngine* isPistonEngine() { return 0; }
virtual TurbineEngine* isTurbineEngine() { return 0; }
void setThrottle(float throttle) { _throttle = throttle; }
void setStarter(bool starter) { _starter = starter; }
void setMagnetos(int magnetos) { _magnetos = magnetos; }
void setMixture(float mixture) { _mixture = mixture; }
void setBoost(float boost) { _boost = boost; }
void setFuelState(bool hasFuel) { _fuel = hasFuel; }
void setRunning(bool r) { _running = r; }
bool isRunning() { return _running; }
virtual bool isCranking() { return false; }
virtual void calc(float pressure, float temp, float speed) = 0;
virtual void stabilize() {}
virtual void integrate(float dt) {}
virtual float getTorque() = 0;
virtual float getFuelFlow() = 0;
protected:
float _throttle;
bool _starter; // true=engaged, false=disengaged
int _magnetos; // 0=off, 1=right, 2=left, 3=both
float _mixture;
float _boost;
bool _fuel;
bool _running;
};
}; // namespace yasim
#endif // _ENGINE_HPP