52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
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// FGAIBallistic - AIBase derived class creates an AI ballistic object
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//
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// Written by David Culp, started November 2003.
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AIBALLISTIC_HXX
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#define _FG_AIBALLISTIC_HXX
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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class FGAIBallistic : public FGAIBase {
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public:
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FGAIBallistic();
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~FGAIBallistic();
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bool init();
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void update(double dt);
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void setAzimuth( double az );
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void setElevation( double el );
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void setStabilization( bool val );
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private:
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double azimuth; // degrees true
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double elevation; // degrees
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double hs; // horizontal speed (fps)
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bool aero_stabilized; // if true, object will point where it's going
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void Run(double dt);
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};
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#endif // _FG_AIBALLISTIC_HXX
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