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flightgear/src/AIModel/AIBallistic.hxx

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// FGAIBallistic - AIBase derived class creates an AI ballistic object
//
// Written by David Culp, started November 2003.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AIBALLISTIC_HXX
#define _FG_AIBALLISTIC_HXX
#include "AIManager.hxx"
#include "AIBase.hxx"
class FGAIBallistic : public FGAIBase {
public:
FGAIBallistic();
~FGAIBallistic();
bool init();
void update(double dt);
void setAzimuth( double az );
void setElevation( double el );
void setStabilization( bool val );
private:
double azimuth; // degrees true
double elevation; // degrees
double hs; // horizontal speed (fps)
bool aero_stabilized; // if true, object will point where it's going
void Run(double dt);
};
#endif // _FG_AIBALLISTIC_HXX