2022-01-13 16:23:51 +00:00
|
|
|
osgXR API Documentation
|
|
|
|
=======================
|
|
|
|
|
|
|
|
The osgXR API is currently considered unstable, however it is versioned. Only
|
|
|
|
matching minor version numbers should be expected to be source and binary
|
|
|
|
compatible with one another.
|
|
|
|
|
|
|
|
The osgXR headers can be found in [include/osgXR/](../include/osgXR/).
|
|
|
|
|
|
|
|
The initial version of this library exposed ``<osgXR/OpenXRDisplay>`` for
|
|
|
|
configuring a view for VR, and ``<osgXR/osgXR>`` with a convenience wrapper
|
|
|
|
``osgXR::setupViewerDefaults`` to set up VR automatically based on environment
|
|
|
|
variables. This worked for most simple OpenSceneGraph examples, however for real
|
|
|
|
projects something more capable is needed, so it is likely these will be removed
|
|
|
|
in a future version (they are not currently working due to the new
|
|
|
|
``XRState::update()`` based state machine).
|
|
|
|
|
|
|
|
It is instead recommended to extend the ``osgXR::Manager`` class from
|
|
|
|
``<osgXR/Manager>`` and implement the callbacks.
|
|
|
|
|
|
|
|
## <[osgXR/Action](../include/osgXR/Action)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::Action`` base class, and the
|
|
|
|
``osgXR::ActionBoolean``, ``osgXR::ActionFloat``, ``osgXR::ActionVector2f``,
|
|
|
|
``osgXR::ActionPose`` and ``osgXR::ActionVibration`` classes which an
|
|
|
|
application can use to define OpenXR actions, read input state, and send haptic
|
|
|
|
output.
|
|
|
|
|
|
|
|
## <[osgXR/ActionSet](../include/osgXR/ActionSet)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::ActionSet`` class which an application uses
|
|
|
|
to group actions into groups which can be separately activated and deactivated.
|
|
|
|
|
2022-07-12 14:35:07 +00:00
|
|
|
## <[osgXR/CompositionLayer](../include/osgXR/CompositionLayer)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::CompositionLayer`` base class, from which
|
|
|
|
other composition layer classes are derived. It provides generic composition
|
|
|
|
layer capabilities such as visibility, ordering, and alpha blending modes.
|
|
|
|
|
|
|
|
## <[osgXR/CompositionLayerQuad](../include/osgXR/CompositionLayerQuad)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::CompositionLayerQuad`` class which an
|
|
|
|
application can use to control an OpenXR runtime composited quad in the VR
|
|
|
|
space.
|
|
|
|
|
2022-01-13 16:23:51 +00:00
|
|
|
## <[osgXR/InteractionProfile](../include/osgXR/InteractionProfile)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::InteractionProfile`` class which an
|
|
|
|
application uses to suggest bindings between OpenXR actions and the physical
|
|
|
|
interactions of a given OpenXR controller profile.
|
|
|
|
|
|
|
|
## <[osgXR/Manager](../include/osgXR/Manager)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::Manager`` class which an application can
|
|
|
|
extend to implement a VR manager class. Virtual callbacks tell the application
|
|
|
|
which camera views are required to implement VR, and an ``update()`` function
|
|
|
|
gives osgXR a chance to incrementally bring up or tear down VR.
|
|
|
|
|
|
|
|
## <[osgXR/Mirror](../include/osgXR/Mirror)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::Mirror`` class which an application can use to
|
|
|
|
register a desktop mirror of the VR view.
|
|
|
|
|
|
|
|
## <[osgXR/MirrorSettings](../include/osgXR/MirrorSettings)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::MirrorSettings`` class which encapsulates
|
|
|
|
configuration data for desktop mirrors of VR views.
|
|
|
|
|
|
|
|
## <[osgXR/OpenXRDisplay](../include/osgXR/OpenXRDisplay)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::OpenXRDisplay`` ViewConfig class. It is
|
|
|
|
largely replaced by ``osgXR::Manager``.
|
|
|
|
|
|
|
|
## <[osgXR/Settings](../include/osgXR/Settings)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::Settings`` class which encapsulates all the VR
|
|
|
|
configuration data.
|
|
|
|
|
|
|
|
## <[osgXR/Subaction](../include/osgXR/Subaction)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::Subaction`` class which an application can
|
|
|
|
use to represent OpenXR subaction paths (top level user paths), which allow a
|
|
|
|
single OpenXR action to represent the same action on both hands. It can be
|
|
|
|
passed to other action related classes to filter actions by hand, and it can be
|
|
|
|
extended by the application to implement a callback for InteractionProfile
|
|
|
|
changes.
|
|
|
|
|
2022-07-12 14:35:07 +00:00
|
|
|
## <[osgXR/SubImage](../include/osgXR/SubImage)>
|
|
|
|
|
|
|
|
This header provides the simple ``osgXR::SubImage`` class which wraps a
|
|
|
|
``osgXR::Swapchain`` smart pointer and describes a rectangular area within each
|
|
|
|
swapchain image. An application can optionally use this to specify what sub-part
|
|
|
|
of a swapchain image should be rendered by a CompositionLayer.
|
|
|
|
|
|
|
|
## <[osgXR/Swapchain](../include/osgXR/Swapchain)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::Swapchain`` class which represents a chain of
|
|
|
|
images which are passed to the OpenXR runtime. These can be attached to a camera
|
|
|
|
to allow it to be rendered into, and also attached to a mirror object to allow
|
|
|
|
the resulting texture (which switches every frame) to be used for further
|
|
|
|
rendering.
|
|
|
|
|
2022-01-13 16:23:51 +00:00
|
|
|
## <[osgXR/View](../include/osgXR/View)>
|
|
|
|
|
|
|
|
This header provides the ``osgXR::View`` class which represents a view of the
|
|
|
|
world which ``osgXR::Manager`` will request to be configured by the application.
|
|
|
|
|
|
|
|
## <[osgXR/osgXR](../include/osgXR/osgXR)>
|
|
|
|
|
|
|
|
This header provides convenience functions for quick and easy integration of VR
|
|
|
|
capabilities into a simple OpenSceneGraph application or example. It is
|
|
|
|
recommended ``osgXR::Manager`` be used instead for most projects.
|
|
|
|
|
|
|
|
### osgXR::setupViewerDefaults()
|
|
|
|
|
|
|
|
This sets up VR on the provided viewer based on the content of the following
|
|
|
|
environment variables:
|
|
|
|
* ``OSGXR=1`` enables VR.
|
|
|
|
* ``OSGXR_MODE=SLAVE_CAMERAS`` forces the use of separate slave cameras per view.
|
|
|
|
* ``OSGXR_MODE=SCENE_VIEW`` forces the use of OpenSceneGraph's SceneView stereo (default).
|
|
|
|
* ``OSGXR_SWAPCHAIN=MULTIPLE`` forces the use of separate swapchains per view.
|
|
|
|
* ``OSGXR_SWAPCHAIN=SINGLE`` forces the use of a single swapchain containing all views.
|
|
|
|
* ``OSGXR_UNITS_PER_METER=10`` allows the scale of the environment to be controlled.
|
|
|
|
* ``OSGXR_VALIDATION_LAYER=1`` enables the OpenXR validation layer (off by default).
|
|
|
|
* ``OSGXR_DEPTH_INFO=1`` enables passing of depth information to OpenXR (off by default).
|
|
|
|
* ``OSGXR_MIRROR=NONE`` use a blank screen as the default mirror.
|
|
|
|
* ``OSGXR_MIRROR=LEFT`` use OpenXR view 0 (left) as the default mirror.
|
|
|
|
* ``OSGXR_MIRROR=RIGHT`` use OpenXR view 1 (right) as the default mirror.
|
|
|
|
* ``OSGXR_MIRROR=LEFT_RIGHT`` use both left and right views side by side as the default mirror.
|