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flightgear/PUI/complex.cxx

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
#include <windows.h>
#else
#include <unistd.h>
#endif
#include <math.h>
#include <GL/glut.h>
#include "pu.h"
/***********************************\
* *
* These are the PUI widget pointers *
* *
\***********************************/
puMenuBar *main_menu_bar ;
puButton *hide_menu_button ;
puDialogBox *dialog_box ;
puText *dialog_box_message ;
puOneShot *dialog_box_ok_button ;
puText *timer_text ;
puSlider *rspeedSlider;
/***********************************\
* *
* This is a generic tumbling cube *
* *
\***********************************/
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GLfloat light_diffuse [] = {0.0, 1.0, 0.0, 1.0} ; /* Red diffuse light. */
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GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */
GLfloat cube_n[6][3] = /* Normals */
{
{-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0},
{ 0.0,-1.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 0.0,-1.0}
} ;
GLint cube_i[6][4] = /* Vertex indices */
{
{0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
{4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3}
} ;
GLfloat cube_v[8][3] = /* Vertices */
{
{-1.0,-1.0, 1.0}, {-1.0,-1.0,-1.0}, {-1.0, 1.0,-1.0}, {-1.0, 1.0, 1.0},
{ 1.0,-1.0, 1.0}, { 1.0,-1.0,-1.0}, { 1.0, 1.0,-1.0}, { 1.0, 1.0, 1.0}
} ;
static int firsttime;
void drawCube (void)
{
if ( firsttime )
{
/*
Deliberately do this only once - it's a better test of
PUI's attempts to leave the OpenGL state undisturbed
*/
firsttime = FALSE ;
glLightfv ( GL_LIGHT0, GL_DIFFUSE , light_diffuse ) ;
glLightfv ( GL_LIGHT0, GL_POSITION, light_position ) ;
glEnable ( GL_LIGHT0 ) ;
glEnable ( GL_LIGHTING ) ;
glEnable ( GL_DEPTH_TEST ) ;
glMatrixMode ( GL_PROJECTION ) ;
gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ;
glMatrixMode ( GL_MODELVIEW ) ;
gluLookAt ( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ) ;
glTranslatef ( 0.0, 0.0, -1.0 ) ;
glRotatef ( 60.0, 1.0, 0.0, 0.0 ) ;
}
glCullFace ( GL_FRONT ) ;
glEnable ( GL_CULL_FACE ) ;
// glRotatef ( 1.0f, 0.0, 0.0, 1.0 ) ; /* Tumble that cube! */
glBegin ( GL_QUADS ) ;
for ( int i = 0 ; i < 6 ; i++ )
{
glNormal3fv ( &cube_n[i][0] ) ;
glVertex3fv ( cube_v[cube_i[i][0]] ) ; glVertex3fv ( cube_v[cube_i[i][1]] ) ;
glVertex3fv ( cube_v[cube_i[i][2]] ) ; glVertex3fv ( cube_v[cube_i[i][3]] ) ;
}
glEnd () ;
}
/********************************\
* *
* End of cube renderer in OpenGL *
* *
\********************************/
/**************************************\
* *
* These three functions capture mouse *
* and keystrokes (special and mundane) *
* from GLUT and pass them on to PUI. *
* *
\**************************************/
static void specialfn ( int key, int, int )
{
puKeyboard ( key + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN ) ;
glutPostRedisplay () ;
}
static void keyfn ( unsigned char key, int, int )
{
puKeyboard ( key, PU_DOWN ) ;
glutPostRedisplay () ;
}
static void motionfn ( int x, int y )
{
puMouse ( x, y ) ;
glutPostRedisplay () ;
}
static void mousefn ( int button, int updown, int x, int y )
{
puMouse ( button, updown, x, y ) ;
glutPostRedisplay () ;
}
/**************************************\
* *
* This function redisplays the PUI and *
* the tumbling cube, flips the double *
* buffer and then asks GLUT to post a *
* redisplay command - so we re-render *
* at maximum rate. *
* *
\**************************************/
static void displayfn (void)
{
/* Clear the screen */
glClearColor ( 0.0, 0.0, 0.0, 1.0 ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* Draw the tumbling cube */
float val ; rspeedSlider->getValue ( &val ) ;
glRotatef( 4*val, 15.0, 10.0 , 5.0 );
drawCube () ;
/* Update the 'timer' */
time_t t = time ( NULL ) ;
timer_text -> setLabel ( ctime ( & t ) ) ;
/* Make PUI redraw */
puDisplay () ;
/* Off we go again... */
glutSwapBuffers () ;
glutPostRedisplay () ;
}
/***********************************\
* *
* Here are the PUI widget callback *
* functions. *
* *
\***********************************/
void hide_menu_cb ( puObject *cb )
{
if ( cb -> getValue () )
{
main_menu_bar -> reveal () ;
hide_menu_button->setLegend ( "Hide Menu" ) ;
}
else
{
main_menu_bar -> hide () ;
hide_menu_button->setLegend ( "Show Menu" ) ;
}
}
void go_away_cb ( puObject * )
{
/*
Delete the dialog box when its 'OK' button is pressed.
This seems to crash on MSVC compilers - probably because
I delete dialog_box - whose member function is calling
this function. Hence we return to something that is
in a distinctly 'iffy' state.
*/
delete dialog_box ;
dialog_box = NULL ;
}
void mk_dialog ( char *txt )
{
dialog_box = new puDialogBox ( 150, 50 ) ;
{
new puFrame ( 0, 0, 400, 100 ) ;
dialog_box_message = new puText ( 10, 70 ) ;
dialog_box_message -> setLabel ( txt ) ;
dialog_box_ok_button = new puOneShot ( 180, 10, 240, 50 ) ;
dialog_box_ok_button -> setLegend ( "OK" ) ;
dialog_box_ok_button -> makeReturnDefault ( TRUE ) ;
dialog_box_ok_button -> setCallback ( go_away_cb ) ;
}
dialog_box -> close () ;
dialog_box -> reveal () ;
}
void ni_cb ( puObject * )
{
mk_dialog ( "Sorry, that function isn't implemented" ) ;
}
void about_cb ( puObject * )
{
mk_dialog ( "This is the PUI 'complex' program" ) ;
}
void help_cb ( puObject * )
{
mk_dialog ( "Sorry, no help is available for this demo" ) ;
}
void edit_cb ( puObject * )
{
}
void exit_cb ( puObject * )
{
fprintf ( stderr, "Exiting PUI demo program.\n" ) ;
exit ( 1 ) ;
}
/* Menu bar entries: */
char *file_submenu [] = { "Exit", "Close", "--------", "Print", "--------", "Save", "New", NULL } ;
puCallback file_submenu_cb [] = { exit_cb, exit_cb, NULL, ni_cb , NULL, ni_cb, ni_cb, NULL } ;
char *edit_submenu [] = { "Edit text", NULL } ;
puCallback edit_submenu_cb [] = { edit_cb, NULL } ;
char *help_submenu [] = { "About...", "Help", NULL } ;
puCallback help_submenu_cb [] = { about_cb, help_cb, NULL } ;
void sliderCB( puObject *sliderObj)
{
glutPostRedisplay();
}
int main ( int argc, char **argv )
{
firsttime = TRUE;
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#ifdef VOODOO
glutInitWindowPosition( 0, 0 ) ;
#endif
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glutInitWindowSize ( 640, 480 ) ;
glutInit ( &argc, argv ) ;
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
glutCreateWindow ( "Complex PUI Application" ) ;
glutDisplayFunc ( displayfn ) ;
glutKeyboardFunc ( keyfn ) ;
glutSpecialFunc ( specialfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
glutPassiveMotionFunc ( motionfn ) ;
glutIdleFunc ( displayfn ) ;
puInit () ;
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#ifdef VOODOO
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puShowCursor () ;
#endif
puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
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puSetDefaultColourScheme ( 0.8, 0.8, 0.8 ) ;
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timer_text = new puText ( 300, 10 ) ;
timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
/* Make a button to hide the menu bar */
hide_menu_button = new puButton ( 10, 10, 150, 50 ) ;
hide_menu_button->setValue ( TRUE ) ;
hide_menu_button->setLegend ( "Hide Menu" ) ;
hide_menu_button->setCallback ( hide_menu_cb ) ;
hide_menu_button->makeReturnDefault ( TRUE ) ;
/* Make the menu bar */
main_menu_bar = new puMenuBar () ;
{
main_menu_bar -> add_submenu ( "File", file_submenu, file_submenu_cb ) ;
main_menu_bar -> add_submenu ( "Edit", edit_submenu, edit_submenu_cb ) ;
main_menu_bar -> add_submenu ( "Help", help_submenu, help_submenu_cb ) ;
}
main_menu_bar -> close () ;
rspeedSlider = new puSlider (20,80,150,TRUE);
rspeedSlider->setDelta(0.1);
rspeedSlider->setCBMode( PUSLIDER_DELTA );
rspeedSlider->setCallback(sliderCB);
glutMainLoop () ;
return 0 ;
}