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flightgear/src/Time/tmp.cxx

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// tmp.cxx -- stuff I don't know what to do with at the moment
//
// Written by Curtis Olson, started July 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/math/vector.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/misc/sg_path.hxx>
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#include <simgear/magvar/magvar.hxx>
#include <simgear/timing/sg_time.hxx>
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#include <FDM/flight.hxx>
#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
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#include "light.hxx"
#include "sunsolver.hxx"
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#include "tmp.hxx"
// periodic time updater wrapper
void fgUpdateLocalTime() {
static const SGPropertyNode *longitude
= fgGetNode("/position/longitude-deg");
static const SGPropertyNode *latitude
= fgGetNode("/position/latitude-deg");
SGPath zone( globals->get_fg_root() );
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zone.append( "Timezone" );
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SG_LOG(SG_GENERAL, SG_INFO, "updateLocal("
<< longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS
<< ", "
<< latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS
<< ", " << zone.str() << ")");
globals->get_time_params()->updateLocal( longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
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zone.str() );
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}
// update the cur_time_params structure with the current sun position
void fgUpdateSunPos( void ) {
sgVec3 nup, nsun;
Point3D rel_sunpos;
double dot, east_dot;
double sun_gd_lat, sl_radius;
// vector in cartesian coordinates from current position to the
// postion on the earth's surface the sun is directly over
sgVec3 to_sun;
// surface direction to go to head towards sun
sgVec3 surface_to_sun;
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
SGTime *t = globals->get_time_params();
FGViewer *v = globals->get_current_view();
SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
double sun_l;
fgSunPositionGST(t->getGst(), &sun_l, &sun_gd_lat);
l->set_sun_lon(sun_l);
sgGeodToGeoc(sun_gd_lat, 0.0, &sl_radius, &sun_l);
l->set_sun_gc_lat(sun_l);
Point3D p = Point3D( l->get_sun_lon(), l->get_sun_gc_lat(), sl_radius );
l->set_sunpos( sgPolarToCart3d(p) );
SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
SG_LOG( SG_EVENT, SG_DEBUG,
" Sun Geodetic lat = " << sun_gd_lat
<< " Geocentric lat = " << l->get_sun_gc_lat() );
// update the sun light vector
sgSetVec4( l->sun_vec(), l->get_sunpos().x(),
l->get_sunpos().y(), l->get_sunpos().z(), 0.0 );
sgNormalizeVec4( l->sun_vec() );
sgCopyVec4( l->sun_vec_inv(), l->sun_vec() );
sgNegateVec4( l->sun_vec_inv() );
// make sure these are directional light sources only
l->sun_vec()[3] = l->sun_vec_inv()[3] = 0.0;
// cout << " l->sun_vec = " << l->sun_vec[0] << "," << l->sun_vec[1]
// << ","<< l->sun_vec[2] << endl;
// calculate the sun's relative angle to local up
sgCopyVec3( nup, v->get_world_up() );
sgSetVec3( nsun, l->get_sunpos().x(),
l->get_sunpos().y(), l->get_sunpos().z() );
sgNormalizeVec3(nup);
sgNormalizeVec3(nsun);
// cout << "nup = " << nup[0] << "," << nup[1] << ","
// << nup[2] << endl;
// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
// << nsun[2] << endl;
l->set_sun_angle( acos( sgScalarProductVec3 ( nup, nsun ) ) );
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
<< l->get_sun_angle() );
// calculate vector to sun's position on the earth's surface
Point3D vp( v->get_view_pos()[0],
v->get_view_pos()[1],
v->get_view_pos()[2] );
rel_sunpos = l->get_sunpos() - (vp + globals->get_scenery()->get_center());
sgSetVec3( to_sun, rel_sunpos.x(), rel_sunpos.y(), rel_sunpos.z() );
// printf( "Vector to sun = %.2f %.2f %.2f\n",
// v->to_sun[0], v->to_sun[1], v->to_sun[2]);
// Given a vector from the view position to the point on the
// earth's surface the sun is directly over, map into onto the
// local plane representing "horizontal".
sgmap_vec_onto_cur_surface_plane( v->get_world_up(), v->get_view_pos(),
to_sun, surface_to_sun );
sgNormalizeVec3(surface_to_sun);
// cout << "(sg) Surface direction to sun is "
// << surface_to_sun[0] << ","
// << surface_to_sun[1] << ","
// << surface_to_sun[2] << endl;
// cout << "Should be close to zero = "
// << sgScalarProductVec3(nup, surface_to_sun) << endl;
// calculate the angle between surface_to_sun and
// v->get_surface_east(). We do this so we can sort out the
// acos() ambiguity. I wish I could think of a more efficient
// way. :-(
east_dot = sgScalarProductVec3( surface_to_sun, v->get_surface_east() );
// cout << " East dot product = " << east_dot << endl;
// calculate the angle between v->surface_to_sun and
// v->surface_south. this is how much we have to rotate the sky
// for it to align with the sun
dot = sgScalarProductVec3( surface_to_sun, v->get_surface_south() );
// cout << " Dot product = " << dot << endl;
if (dot > 1.0) {
SG_LOG( SG_ASTRO, SG_INFO,
"Dot product = " << dot << " is greater than 1.0" );
dot = 1.0;
}
else if (dot < -1.0) {
SG_LOG( SG_ASTRO, SG_INFO,
"Dot product = " << dot << " is less than -1.0" );
dot = -1.0;
}
if ( east_dot >= 0 ) {
l->set_sun_rotation( acos(dot) );
} else {
l->set_sun_rotation( -acos(dot) );
}
// cout << " Sky needs to rotate = " << angle << " rads = "
// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
}