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flightgear/src/MultiPlayer/mpmessages.hxx

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2003-03-26 14:06:51 +00:00
// mpmessages.hxx -- Message definitions for multiplayer communications
// within a multiplayer Flightgear
//
// Written by Duncan McCreanor, started February 2003.
// duncan.mccreanor@airservicesaustralia.com
//
// Copyright (C) 2003 Airservices Australia
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
#ifndef MPMESSAGES_H
#define MPMESSAGES_H
#define MPMESSAGES_HID "$Id$"
/****************************************************************
* @version $Id$
*
* Description: Each message used for multiplayer communications
* consists of a header and optionally a block of data. The combined
* header and data is sent as one IP packet.
*
******************************************************************/
#include <vector>
#include <plib/sg.h>
#include <simgear/compiler.h>
#include <simgear/math/SGMath.hxx>
#include "tiny_xdr.hxx"
// magic value for messages
const uint32_t MSG_MAGIC = 0x46474653; // "FGFS"
// protocoll version
const uint32_t PROTO_VER = 0x00010001; // 1.1
// Message identifiers
#define CHAT_MSG_ID 1
#define UNUSABLE_POS_DATA_ID 2
#define OLD_OLD_POS_DATA_ID 3
#define OLD_POS_DATA_ID 4
#define OLD_PROP_MSG_ID 5
#define RESET_DATA_ID 6
#define POS_DATA_ID 7
// XDR demands 4 byte alignment, but some compilers use8 byte alignment
// so it's safe to let the overall size of a network message be a
// multiple of 8!
#define MAX_CALLSIGN_LEN 8
#define MAX_CHAT_MSG_LEN 256
#define MAX_MODEL_NAME_LEN 96
#define MAX_PROPERTY_LEN 52
// Header for use with all messages sent
struct T_MsgHdr {
xdr_data_t Magic; // Magic Value
xdr_data_t Version; // Protocoll version
xdr_data_t MsgId; // Message identifier
xdr_data_t MsgLen; // absolute length of message
xdr_data_t ReplyAddress; // (player's receiver address
xdr_data_t ReplyPort; // player's receiver port
char Callsign[MAX_CALLSIGN_LEN]; // Callsign used by the player
};
// Chat message
struct T_ChatMsg {
char Text[MAX_CHAT_MSG_LEN]; // Text of chat message
};
// Position message
struct T_PositionMsg {
char Model[MAX_MODEL_NAME_LEN]; // Name of the aircraft model
// Time when this packet was generated
xdr_data2_t time;
xdr_data2_t lag;
// position wrt the earth centered frame
xdr_data2_t position[3];
// orientation wrt the earth centered frame, stored in the angle axis
// representation where the angle is coded into the axis length
xdr_data_t orientation[3];
// linear velocity wrt the earth centered frame measured in
// the earth centered frame
xdr_data_t linearVel[3];
// angular velocity wrt the earth centered frame measured in
// the earth centered frame
xdr_data_t angularVel[3];
// linear acceleration wrt the earth centered frame measured in
// the earth centered frame
xdr_data_t linearAccel[3];
// angular acceleration wrt the earth centered frame measured in
// the earth centered frame
xdr_data_t angularAccel[3];
};
// Property message
struct T_PropertyMsg {
xdr_data_t id;
xdr_data_t value;
};
struct FGFloatPropertyData {
unsigned id;
float value;
};
// Position message
struct FGExternalMotionData {
// simulation time when this packet was generated
double time;
// the artificial lag the client should stay behind the average
// simulation time to arrival time diference
// FIXME: should be some 'per model' instead of 'per packet' property
double lag;
// position wrt the earth centered frame
SGVec3d position;
// orientation wrt the earth centered frame
SGQuatf orientation;
// linear velocity wrt the earth centered frame measured in
// the earth centered frame
SGVec3f linearVel;
// angular velocity wrt the earth centered frame measured in
// the earth centered frame
SGVec3f angularVel;
// linear acceleration wrt the earth centered frame measured in
// the earth centered frame
SGVec3f linearAccel;
// angular acceleration wrt the earth centered frame measured in
// the earth centered frame
SGVec3f angularAccel;
// The set of properties recieved for this timeslot
std::vector<FGFloatPropertyData> properties;
};
#endif