136 lines
4.3 KiB
C
136 lines
4.3 KiB
C
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/**************************************************************************
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* views.c -- data structures and routines for managing and view parameters.
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*
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* Written by Curtis Olson, started August 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include "views.h"
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#include "../constants.h"
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#include "../Flight/flight.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Scenery/scenery.h"
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/* Initialize a view structure */
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void fgViewInit(struct VIEW *v) {
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v->view_offset = 0.0;
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v->goal_view_offset = 0.0;
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}
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/* Update the view parameters */
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void fgViewUpdate(struct FLIGHT *f, struct VIEW *v) {
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MAT3vec vec, forward;
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MAT3mat R, TMP, UP, LOCAL, VIEW;
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/* calculate view position in current FG view coordinate system */
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v->view_pos = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
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FG_Radius_to_vehicle * FEET_TO_METER + 1.0);
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v->view_pos.x -= scenery.center.x;
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v->view_pos.y -= scenery.center.y;
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v->view_pos.z -= scenery.center.z;
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printf("View pos = %.4f, %.4f, %.4f\n",
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v->view_pos.x, v->view_pos.y, v->view_pos.z);
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/* Derive the LOCAL aircraft rotation matrix (roll, pitch, yaw) */
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MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
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MAT3rotate(R, vec, FG_Phi);
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/* printf("Roll matrix\n"); */
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/* MAT3print(R, stdout); */
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MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
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/* MAT3mult_vec(vec, vec, R); */
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MAT3rotate(TMP, vec, FG_Theta);
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/* printf("Pitch matrix\n"); */
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/* MAT3print(TMP, stdout); */
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MAT3mult(R, R, TMP);
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MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
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/* MAT3mult_vec(vec, vec, R); */
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/* MAT3rotate(TMP, vec, FG_Psi - FG_PI_2); */
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MAT3rotate(TMP, vec, -FG_Psi);
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/* printf("Yaw matrix\n");
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MAT3print(TMP, stdout); */
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MAT3mult(LOCAL, R, TMP);
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/* printf("LOCAL matrix\n"); */
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/* MAT3print(LOCAL, stdout); */
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/* Derive the local UP transformation matrix based on *geodetic*
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* coordinates */
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MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
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MAT3rotate(R, vec, FG_Longitude); /* R = rotate about Z axis */
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/* printf("Longitude matrix\n"); */
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/* MAT3print(R, stdout); */
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MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
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MAT3mult_vec(vec, vec, R);
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MAT3rotate(TMP, vec, -FG_Latitude); /* TMP = rotate about X axis */
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/* printf("Latitude matrix\n"); */
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/* MAT3print(TMP, stdout); */
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MAT3mult(UP, R, TMP);
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/* printf("Local up matrix\n"); */
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/* MAT3print(UP, stdout); */
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MAT3_SET_VEC(v->local_up, 1.0, 0.0, 0.0);
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MAT3mult_vec(v->local_up, v->local_up, UP);
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printf(" Local Up = (%.4f, %.4f, %.4f)\n",
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v->local_up[0], v->local_up[1], v->local_up[2]);
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/* Alternative method to Derive local up vector based on
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* *geodetic* coordinates */
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/* alt_up = fgPolarToCart(FG_Longitude, FG_Latitude, 1.0); */
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/* printf(" Alt Up = (%.4f, %.4f, %.4f)\n",
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alt_up.x, alt_up.y, alt_up.z); */
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/* Derive the VIEW matrix */
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MAT3mult(VIEW, LOCAL, UP);
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/* printf("VIEW matrix\n"); */
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/* MAT3print(VIEW, stdout); */
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/* generate the current up, forward, and fwrd-view vectors */
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MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
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MAT3mult_vec(v->view_up, vec, VIEW);
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MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
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MAT3mult_vec(forward, vec, VIEW);
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printf("Forward vector is (%.2f,%.2f,%.2f)\n", forward[0], forward[1],
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forward[2]);
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MAT3rotate(TMP, v->view_up, v->view_offset);
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MAT3mult_vec(v->view_forward, forward, TMP);
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}
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/* $Log$
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/* Revision 1.1 1997/08/27 21:31:17 curt
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/* Initial revision.
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/*
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*/
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