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flightgear/am2dsp.cfg

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#type = ConsoleApplication
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exclude_dir = NetworkOLK
exclude_dir = Weather
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exclude_file = src\GUI\net_dlg.cxx
exclude_file = src\GUI\net_dlg.hxx
#exclude_file = src\FDM\JSBSim\FGControls.cpp
#exclude_file = src\FDM\JSBSim\FGControls.h
include_path = ..
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include_path = .\src
include_path = .\src\include
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include_path = ..\SimGear
include_path = ..\SimGear\simgear\metakit\include
#include_path = \usr\include
define = FGFS
define = HAVE_CONFIG_H
#define = GLUT_API_VERSION=4
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lib_path = ..\plib
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add_lib = ssg
add_lib = sg
add_lib = pui
add_lib = fnt
add_lib = js
add_lib = ul
#lib_path = ..\SimGear\%CFG%
lib_path = ..\SimGear
add_lib = SimGear
lib_path = ..\SimGear\simgear\metakit\builds
add_lib = mk4vc60s_d
#add_project = ..\SimGear\SimGear.dsp
# Rule to create config.h
add_source_file = \
# Begin Source File\
\
SOURCE = .\src\Include\config.h-msvc6\
\
!IF "$(CFG)" == "FlightGear - Win32 Release"\
\
# Begin Custom Build - Creating config.h\
InputPath=.\src\Include\config.h-msvc6\
\
".\src\Include\config.h": $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\
copy .\src\Include\config.h-msvc6 .\src\Include\config.h\
\
# End Custom Build\
\
!ELSEIF "$(CFG)" == "FlightGear - Win32 Debug"\
\
# Begin Custom Build - Creating config.h\
InputPath=.\src\Include\config.h-msvc6\
\
".\src\Include\config.h": $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\
copy .\src\Include\config.h-msvc6 .\src\Include\config.h\
\
# End Custom Build\
\
!ENDIF\
\
# End Source File