1999-10-12 03:27:06 +00:00
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/*****************************************************************************
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Module: BalloonSimInterface.cxx
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Author: Christian Mayer
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Date started: 07.10.99
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Called by:
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-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
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Interface to the hot air balloon simulator
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HISTORY
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------------------------------------------------------------------------------
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01.09.1999 Christian Mayer Created
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*****************************************************************************/
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/****************************************************************************/
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/* INCLUDES */
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/****************************************************************************/
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#include <Include/compiler.h>
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#ifdef FG_MATH_EXCEPTION_CLASH
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# include <math.h>
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#endif
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#include STL_STRING
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#include <Aircraft/aircraft.hxx>
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#include <Controls/controls.hxx>
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#include <Debug/logstream.hxx>
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#include <Include/fg_constants.h>
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#include <Main/options.hxx>
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#include <Math/fg_geodesy.hxx>
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#include <Misc/fgpath.hxx>
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#include "Balloon.h"
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/****************************************************************************/
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/********************************** CODE ************************************/
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/****************************************************************************/
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// Initialize the BalloonSim flight model, dt is the time increment for
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// each subsequent iteration through the EOM
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int FGBalloonSim::init( double dt ) {
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sgVec3 temp;
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FG_LOG( FG_FLIGHT, FG_INFO, "Starting initializing BalloonSim" );
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FG_LOG( FG_FLIGHT, FG_INFO, " created a balloon" );
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//set the dt of the model
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current_balloon.set_dt(dt);
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//set position
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sgSetVec3( temp,
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get_Latitude(),
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get_Longitude(),
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get_Altitude() * FEET_TO_METER);
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current_balloon.setPosition( temp );
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//set Euler angles (?)
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sgSetVec3( temp,
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get_Phi(),
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get_Theta(),
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get_Psi() );
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current_balloon.setHPR( temp );
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//set velocities
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sgSetVec3( temp,
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current_options.get_uBody(),
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current_options.get_vBody(),
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current_options.get_wBody() );
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current_balloon.setVelocity( temp );
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FG_LOG( FG_FLIGHT, FG_INFO, "Finished initializing BalloonSim" );
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return 1;
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}
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// Run an iteration of the EOM (equations of motion)
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int FGBalloonSim::update( int multiloop ) {
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double save_alt = 0.0;
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// lets try to avoid really screwing up the BalloonSim model
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if ( get_Altitude() < -9000 ) {
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save_alt = get_Altitude();
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set_Altitude( 0.0 );
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}
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// set control positions
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1999-10-27 00:44:16 +00:00
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current_balloon.set_burner_strength ( controls.get_throttle(0) );
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1999-10-12 03:27:06 +00:00
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//not more implemented yet
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// Inform BalloonSim of the local terrain altitude
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current_balloon.setGroundLevel ( get_Runway_altitude() * FEET_TO_METER);
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// old -- FGInterface_2_JSBsim() not needed except for Init()
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// translate FG to JSBsim structure
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// FGInterface_2_JSBsim(f);
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// printf("FG_Altitude = %.2f\n", FG_Altitude * 0.3048);
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// printf("Altitude = %.2f\n", Altitude * 0.3048);
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// printf("Radius to Vehicle = %.2f\n", Radius_to_vehicle * 0.3048);
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/* FDMExec.GetState()->Setsim_time(State->Getsim_time()
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+ State->Getdt() * multiloop); */
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for ( int i = 0; i < multiloop; i++ ) {
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current_balloon.update();
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}
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// translate BalloonSim back to FG structure so that the
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// autopilot (and the rest of the sim can use the updated
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// values
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copy_from_BalloonSim();
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/*sgVec3 temp, temp2;
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current_balloon.getPosition( temp );
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current_balloon.getVelocity( temp2 );
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FG_LOG( FG_FLIGHT, FG_INFO, "T: " << current_balloon.getTemperature() <<
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" alt: " << temp[2] <<
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" gr_alt: " << get_Runway_altitude() <<
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" burner: " << controls.get_elevator() <<
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" v[2]: " << temp2[2]); */
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// but lets restore our original bogus altitude when we are done
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if ( save_alt < -9000.0 ) {
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set_Altitude( save_alt );
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}
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return 1;
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}
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// Convert from the FGInterface struct to the BalloonSim
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int FGBalloonSim::copy_to_BalloonSim() {
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return 1;
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}
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// Convert from the BalloonSim to the FGInterface struct
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int FGBalloonSim::copy_from_BalloonSim() {
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sgVec3 temp;
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// Velocities
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current_balloon.getVelocity( temp );
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set_Velocities_Local( temp[0], temp[1], temp[2] );
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/* ***FIXME*** */ set_V_equiv_kts( sgLengthVec3 ( temp ) );
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set_Omega_Body( 0.0, 0.0, 0.0 );
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// Positions
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current_balloon.getPosition( temp );
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double lat_geoc = temp[0];
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double lon = temp[1];
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double alt = temp[2] * METER_TO_FEET;
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double lat_geod, tmp_alt, sl_radius1, sl_radius2, tmp_lat_geoc;
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fgGeocToGeod( lat_geoc, EQUATORIAL_RADIUS_M + alt * FEET_TO_METER,
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&lat_geod, &tmp_alt, &sl_radius1 );
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fgGeodToGeoc( lat_geod, alt * FEET_TO_METER, &sl_radius2, &tmp_lat_geoc );
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FG_LOG( FG_FLIGHT, FG_DEBUG, "lon = " << lon << " lat_geod = " << lat_geod
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<< " lat_geoc = " << lat_geoc
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<< " alt = " << alt << " tmp_alt = " << tmp_alt * METER_TO_FEET
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<< " sl_radius1 = " << sl_radius1 * METER_TO_FEET
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<< " sl_radius2 = " << sl_radius2 * METER_TO_FEET
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<< " Equator = " << EQUATORIAL_RADIUS_FT );
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set_Geocentric_Position( lat_geoc, lon,
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sl_radius2 * METER_TO_FEET + alt );
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set_Geodetic_Position( lat_geod, lon, alt );
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current_balloon.getHPR( temp );
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set_Euler_Angles( temp[0], temp[1], temp[2] );
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set_Alpha( 0.0/*FDMExec.GetTranslation()->Getalpha()*/ );
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set_Beta( 0.0/*FDMExec.GetTranslation()->Getbeta()*/ );
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/* **FIXME*** */ set_Sea_level_radius( sl_radius2 * METER_TO_FEET );
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/* **FIXME*** */ set_Earth_position_angle( 0.0 );
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/* ***FIXME*** */ set_Runway_altitude( 0.0 );
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set_sin_lat_geocentric( lat_geoc );
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set_cos_lat_geocentric( lat_geoc );
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set_sin_cos_longitude( lon );
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set_sin_cos_latitude( lat_geod );
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return 0;
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}
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