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flightgear/utils/fgpanel/FGGLApplication.cxx

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//
// Written and (c) Torsten Dreyer - Torsten(at)t3r_dot_de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <iostream>
#include <exception>
#include <stdio.h>
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#ifdef HAVE_WINDOWS_H
#include <windows.h>
#endif
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#if defined (SG_MAC)
#include <OpenGL/gl.h>
#include <GLUT/glut.h>
#elif defined (_GLES2)
#include <GLES2/gl2.h>
#include "GLES_utils.hxx"
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#else
#include <GL/glew.h> // Must be included before <GL/gl.h>
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#include <GL/gl.h>
#include <GL/freeglut.h>
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#endif
#include <simgear/compiler.h>
#include "FGGLApplication.hxx"
using namespace std;
FGGLApplication *FGGLApplication::application = NULL;
FGGLApplication::FGGLApplication (const char * a_name, int argc, char **argv) :
gameMode (false),
name (a_name) {
if (application != NULL ) {
cerr << "Only one instance of FGGLApplication allowed!" << endl;
throw exception ();
}
application = this;
#ifdef _GLES2
GLES_utils::instance ().init ("FG Panel");
#else
glutInit (&argc, argv);
glutInitContextVersion (2, 1);
glutInitContextFlags (GLUT_CORE_PROFILE);
#endif
}
FGGLApplication::~FGGLApplication () {
#ifndef _GLES2
if (gameMode) {
glutLeaveGameMode ();
}
#endif
}
void
FGGLApplication::DisplayCallback () {
if (application) {
application->Display ();
}
}
void
FGGLApplication::IdleCallback () {
if (application) {
application->Idle ();
}
}
void
FGGLApplication::KeyCallback (const unsigned char key, const int x, const int y) {
if (application) {
application->Key (key, x, y);
}
}
void
FGGLApplication::ReshapeCallback (const int width, const int height) {
if (application) {
application->Reshape (width, height);
}
}
void
FGGLApplication::Run (const int glutMode,
const bool gameMode,
int width,
int height,
const int bpp) {
#ifndef _GLES2
glutInitDisplayMode (glutMode);
if (gameMode) {
width = glutGet (GLUT_SCREEN_WIDTH);
height = glutGet (GLUT_SCREEN_HEIGHT);
char game_mode_str[20];
snprintf (game_mode_str, 20, "%dx%d:%d", width, height, bpp);
glutGameModeString (game_mode_str);
glutEnterGameMode ();
this->gameMode = gameMode;
} else {
if (width == -1) {
width = glutGet (GLUT_SCREEN_WIDTH);
}
if (height == -1) {
height = glutGet (GLUT_SCREEN_HEIGHT);
}
glutInitDisplayMode (glutMode);
glutInitWindowSize(width, height);
windowId = glutCreateWindow (name);
}
const GLenum GLEW_err (glewInit ());
if (GLEW_OK != GLEW_err) {
cerr << "Unable to initialize GLEW " << glewGetErrorString (GLEW_err) << endl;
exit (1);
}
if (!GLEW_VERSION_2_1) { // check that the machine supports the 2.1 API.
cerr << "GLEW version 2.1 not supported : " << glewGetString (GLEW_VERSION) << endl;
exit (1);
}
cout << "OpenGL version = " << glGetString (GL_VERSION) << endl;
#endif
Init ();
#ifdef _GLES2
GLES_utils::instance ().register_keyboard_func (FGGLApplication::KeyCallback);
GLES_utils::instance ().register_idle_func (FGGLApplication::IdleCallback);
GLES_utils::instance ().register_display_func (FGGLApplication::DisplayCallback);
GLES_utils::instance ().register_reshape_func (FGGLApplication::ReshapeCallback);
GLES_utils::instance ().main_loop ();
#else
glutKeyboardFunc (FGGLApplication::KeyCallback);
glutIdleFunc (FGGLApplication::IdleCallback);
glutDisplayFunc (FGGLApplication::DisplayCallback);
glutReshapeFunc (FGGLApplication::ReshapeCallback);
glutMainLoop ();
#endif
}