2000-04-24 23:50:59 +00:00
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// radiostack.cxx -- class to manage an instance of the radio stack
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//
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// Written by Curtis Olson, started April 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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2000-05-04 01:18:45 +00:00
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#include <Aircraft/aircraft.hxx>
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2000-04-24 23:50:59 +00:00
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#include <Navaids/ilslist.hxx>
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#include <Navaids/navlist.hxx>
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#include "radiostack.hxx"
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2000-04-25 03:09:26 +00:00
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FGRadioStack *current_radiostack;
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2000-04-24 23:50:59 +00:00
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// Constructor
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FGRadioStack::FGRadioStack() {
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2000-05-12 20:07:51 +00:00
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nav1_dme_dist = 0.0;
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2000-04-24 23:50:59 +00:00
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need_update = true;
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}
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// Destructor
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FGRadioStack::~FGRadioStack() {
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}
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2000-05-04 01:18:45 +00:00
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// Search the database for the current frequencies given current location
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2000-04-24 23:50:59 +00:00
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void FGRadioStack::update( double lon, double lat, double elev ) {
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need_update = false;
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2000-05-04 01:18:45 +00:00
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Point3D aircraft = fgGeodToCart( Point3D( lon, lat, elev ) );
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Point3D station;
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double az1, az2, s;
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if ( nav1_valid ) {
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2000-05-12 22:17:09 +00:00
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station = Point3D( nav1_x, nav1_y, nav1_z );
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nav1_loc_dist = aircraft.distance3D( station );
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if ( nav1_has_dme ) {
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// staightline distance
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station = Point3D( nav1_dme_x, nav1_dme_y, nav1_dme_z );
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nav1_dme_dist = aircraft.distance3D( station );
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} else {
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nav1_dme_dist = 0.0;
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}
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if ( nav1_has_gs ) {
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2000-05-12 20:07:51 +00:00
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station = Point3D( nav1_gs_x, nav1_gs_y, nav1_gs_z );
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nav1_gs_dist = aircraft.distance3D( station );
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2000-05-12 22:17:09 +00:00
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} else {
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nav1_gs_dist = 0.0;
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2000-05-12 20:07:51 +00:00
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}
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2000-05-04 01:18:45 +00:00
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2000-05-12 20:07:51 +00:00
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if ( nav1_dme_dist < nav1_effective_range * NM_TO_METER ) {
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2000-05-04 01:18:45 +00:00
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nav1_inrange = true;
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// wgs84 heading
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geo_inverse_wgs_84( elev, lat * RAD_TO_DEG, lon * RAD_TO_DEG,
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2000-05-12 20:07:51 +00:00
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nav1_loclat, nav1_loclon,
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2000-05-04 01:18:45 +00:00
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&az1, &az2, &s );
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nav1_heading = az1;
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// cout << " heading = " << nav1_heading
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// << " dist = " << nav1_dist << endl;
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} else {
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nav1_inrange = false;
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}
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if ( nav1_loc ) {
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} else {
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nav1_radial = nav1_sel_radial;
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}
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} else {
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nav1_inrange = false;
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// cout << "not picking up vor. :-(" << endl;
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}
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if ( nav2_valid ) {
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2000-05-12 22:17:09 +00:00
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station = Point3D( nav2_x, nav2_y, nav2_z );
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nav2_loc_dist = aircraft.distance3D( station );
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if ( nav2_has_dme ) {
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// staightline distance
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station = Point3D( nav2_dme_x, nav2_dme_y, nav2_dme_z );
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nav2_dme_dist = aircraft.distance3D( station );
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} else {
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nav2_dme_dist = 0.0;
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}
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if ( nav2_has_gs ) {
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2000-05-12 20:07:51 +00:00
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station = Point3D( nav2_gs_x, nav2_gs_y, nav2_gs_z );
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nav2_gs_dist = aircraft.distance3D( station );
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2000-05-12 22:17:09 +00:00
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} else {
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nav2_gs_dist = 0.0;
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2000-05-12 20:07:51 +00:00
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}
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2000-05-04 01:18:45 +00:00
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2000-05-12 20:07:51 +00:00
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if ( nav2_dme_dist < nav2_effective_range * NM_TO_METER ) {
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2000-05-04 01:18:45 +00:00
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nav2_inrange = true;
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// wgs84 heading
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geo_inverse_wgs_84( elev, lat * RAD_TO_DEG, lon * RAD_TO_DEG,
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2000-05-12 20:07:51 +00:00
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nav2_loclat, nav2_loclon,
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2000-05-04 01:18:45 +00:00
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&az1, &az2, &s );
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nav2_heading = az1;
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// cout << " heading = " << nav2_heading
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// << " dist = " << nav2_dist << endl;
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} else {
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nav2_inrange = false;
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}
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if ( !nav2_loc ) {
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nav2_radial = nav2_sel_radial;
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}
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} else {
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nav2_inrange = false;
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// cout << "not picking up vor. :-(" << endl;
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}
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// adf
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if ( adf_valid ) {
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// staightline distance
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station = Point3D( adf_x, adf_y, adf_z );
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adf_dist = aircraft.distance3D( station );
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if ( adf_dist < adf_effective_range * NM_TO_METER ) {
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adf_inrange = true;
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// wgs84 heading
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geo_inverse_wgs_84( elev, lat * RAD_TO_DEG, lon * RAD_TO_DEG,
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adf_lat, adf_lon,
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&az1, &az2, &s );
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adf_heading = az1;
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// cout << " heading = " << nav2_heading
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// << " dist = " << nav2_dist << endl;
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} else {
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adf_inrange = false;
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}
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} else {
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adf_inrange = false;
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}
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}
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// Update current nav/adf radio stations based on current postition
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void FGRadioStack::search( double lon, double lat, double elev ) {
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2000-04-24 23:50:59 +00:00
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// nav1
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2000-04-25 03:09:26 +00:00
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FGILS ils;
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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FGNav nav;
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2000-05-04 01:18:45 +00:00
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if ( current_ilslist->query( lon, lat, elev, nav1_freq, &ils ) ) {
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nav1_valid = true;
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2000-04-27 03:26:36 +00:00
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nav1_loc = true;
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2000-05-12 22:17:09 +00:00
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nav1_has_dme = ils.get_has_dme();
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nav1_has_gs = ils.get_has_gs();
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2000-05-04 01:18:45 +00:00
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2000-05-12 20:07:51 +00:00
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nav1_loclon = ils.get_loclon();
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nav1_loclat = ils.get_loclat();
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nav1_gslon = ils.get_gslon();
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nav1_gslat = ils.get_gslat();
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nav1_dmelon = ils.get_dmelon();
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nav1_dmelat = ils.get_dmelat();
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2000-04-25 03:09:26 +00:00
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nav1_elev = ils.get_gselev();
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2000-05-04 01:18:45 +00:00
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nav1_effective_range = FG_ILS_DEFAULT_RANGE;
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2000-04-25 04:58:25 +00:00
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nav1_target_gs = ils.get_gsangle();
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2000-05-04 01:18:45 +00:00
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nav1_radial = ils.get_locheading();
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2000-04-30 22:21:47 +00:00
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while ( nav1_radial < 0.0 ) { nav1_radial += 360.0; }
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while ( nav1_radial > 360.0 ) { nav1_radial -= 360.0; }
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2000-05-12 22:17:09 +00:00
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nav1_x = ils.get_x();
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nav1_y = ils.get_y();
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nav1_z = ils.get_z();
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2000-05-12 20:07:51 +00:00
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nav1_gs_x = ils.get_gs_x();
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nav1_gs_y = ils.get_gs_y();
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nav1_gs_z = ils.get_gs_z();
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nav1_dme_x = ils.get_dme_x();
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nav1_dme_y = ils.get_dme_y();
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nav1_dme_z = ils.get_dme_z();
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2000-05-04 01:18:45 +00:00
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// cout << "Found an ils station in range" << endl;
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2000-04-25 04:58:25 +00:00
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// cout << " id = " << ils.get_locident() << endl;
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2000-05-04 01:18:45 +00:00
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} else if ( current_navlist->query( lon, lat, elev, nav1_freq, &nav ) ) {
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nav1_valid = true;
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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nav1_loc = false;
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2000-05-12 22:17:09 +00:00
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nav1_has_dme = nav.get_has_dme();
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nav1_has_gs = false;
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2000-05-12 20:07:51 +00:00
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nav1_loclon = nav.get_lon();
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nav1_loclat = nav.get_lat();
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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nav1_elev = nav.get_elev();
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2000-05-04 01:18:45 +00:00
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nav1_effective_range = nav.get_range();
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User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
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nav1_target_gs = 0.0;
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nav1_radial = nav1_sel_radial;
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2000-05-12 22:17:09 +00:00
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nav1_x = nav1_dme_x = nav.get_x();
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nav1_y = nav1_dme_y = nav.get_y();
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2000-05-14 01:41:11 +00:00
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nav1_z = nav1_dme_z = nav.get_z();
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2000-05-04 01:18:45 +00:00
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// cout << "Found a vor station in range" << endl;
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// cout << " id = " << nav.get_ident() << endl;
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2000-04-24 23:50:59 +00:00
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} else {
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2000-05-04 01:18:45 +00:00
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nav1_valid = false;
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// cout << "not picking up vor1. :-(" << endl;
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2000-04-24 23:50:59 +00:00
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}
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2000-05-04 01:18:45 +00:00
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if ( current_ilslist->query( lon, lat, elev, nav2_freq, &ils ) ) {
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nav2_valid = true;
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nav2_loc = true;
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2000-05-12 22:17:09 +00:00
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nav2_has_dme = ils.get_has_dme();
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nav2_has_gs = ils.get_has_gs();
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2000-05-04 01:18:45 +00:00
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2000-05-12 20:07:51 +00:00
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nav2_loclon = ils.get_loclon();
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nav2_loclat = ils.get_loclat();
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2000-05-04 01:18:45 +00:00
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nav2_elev = ils.get_gselev();
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nav2_effective_range = FG_ILS_DEFAULT_RANGE;
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nav2_target_gs = ils.get_gsangle();
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nav2_radial = ils.get_locheading();
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while ( nav2_radial < 0.0 ) { nav2_radial += 360.0; }
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while ( nav2_radial > 360.0 ) { nav2_radial -= 360.0; }
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2000-05-12 22:17:09 +00:00
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nav2_x = ils.get_x();
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nav2_y = ils.get_y();
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nav2_z = ils.get_z();
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2000-05-12 20:07:51 +00:00
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nav2_gs_x = ils.get_gs_x();
|
|
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nav2_gs_y = ils.get_gs_y();
|
|
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nav2_gs_z = ils.get_gs_z();
|
|
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nav2_dme_x = ils.get_dme_x();
|
|
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nav2_dme_y = ils.get_dme_y();
|
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nav2_dme_z = ils.get_dme_z();
|
2000-05-04 01:18:45 +00:00
|
|
|
// cout << "Found an ils station in range" << endl;
|
|
|
|
// cout << " id = " << ils.get_locident() << endl;
|
|
|
|
} else if ( current_navlist->query( lon, lat, elev, nav2_freq, &nav ) ) {
|
|
|
|
nav2_valid = true;
|
2000-04-27 03:26:36 +00:00
|
|
|
nav2_loc = false;
|
2000-05-12 22:17:09 +00:00
|
|
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nav2_has_dme = nav.get_has_dme();
|
|
|
|
nav2_has_dme = false;
|
2000-05-12 20:07:51 +00:00
|
|
|
nav2_loclon = nav.get_lon();
|
|
|
|
nav2_loclat = nav.get_lat();
|
2000-04-25 03:09:26 +00:00
|
|
|
nav2_elev = nav.get_elev();
|
2000-05-04 01:18:45 +00:00
|
|
|
nav2_effective_range = nav.get_range();
|
|
|
|
nav2_target_gs = 0.0;
|
User-visible
- knobs now continue to rotate when you hold down the mouse
- the middle mouse button makes knobs rotate much faster
- there are NAV1, NAV2, and ADF radios that can be tuned using the mouse
- there are standby frequencies for NAV1 and NAV2, and buttons to swap
- there is a crude, rather silly-looking DME, hard-wired to NAV1
- there is a crude, rather silly-looking autopilot that can lock
the heading (to the bug on the gyro), can lock to NAV1, and can lock
the current altitude
- the knobs for changing the radials on NAV1 and NAV2 look much better
and are in the right place
- tuning into an ILS frequency doesn't change the displayed radial for
NAV1
Code
- I've created a new module, sp_panel.[ch]xx, that constructs the
default single-prop panel; this works entirely outside of FGPanel,
so it is possible to construct similar modules for other sorts of
panels; all code specific to the default panel has been removed from
panel.cxx
- current_panel is now a pointer
- radiostack.[ch]xx keeps track both of the actual radial and of the
selected radial (they will differ with ILS); the NAV gauges should
not spin around automatically to show the actual radial (we need to
do something similar with the autopilot)
- the panel is initialized fairly early
- make sure that standby frequencies also get initialized
- I've started combining and clipping small textures to save texture
memory; there's a lot more to do, but at least I've made a start
2000-05-02 18:26:00 +00:00
|
|
|
nav2_radial = nav2_sel_radial;
|
2000-05-12 22:17:09 +00:00
|
|
|
nav2_x = nav2_dme_x = nav.get_x();
|
|
|
|
nav2_y = nav2_dme_y = nav.get_y();
|
|
|
|
nav2_z = nav2_dme_z = nav.get_z();
|
2000-05-04 01:18:45 +00:00
|
|
|
// cout << "Found a vor station in range" << endl;
|
|
|
|
// cout << " id = " << nav.get_ident() << endl;
|
2000-04-24 23:50:59 +00:00
|
|
|
} else {
|
2000-05-04 01:18:45 +00:00
|
|
|
nav2_valid = false;
|
|
|
|
// cout << "not picking up vor2. :-(" << endl;
|
2000-04-24 23:50:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// adf
|
2000-05-04 01:18:45 +00:00
|
|
|
if ( current_navlist->query( lon, lat, elev, adf_freq, &nav ) ) {
|
|
|
|
adf_valid = true;
|
|
|
|
|
2000-04-25 03:09:26 +00:00
|
|
|
adf_lon = nav.get_lon();
|
|
|
|
adf_lat = nav.get_lat();
|
|
|
|
adf_elev = nav.get_elev();
|
2000-05-04 01:18:45 +00:00
|
|
|
adf_effective_range = nav.get_range();
|
|
|
|
adf_x = nav.get_x();
|
|
|
|
adf_y = nav.get_y();
|
|
|
|
adf_z = nav.get_z();
|
2000-04-25 04:58:25 +00:00
|
|
|
// cout << "Found an adf station in range" << endl;
|
|
|
|
// cout << " id = " << nav.get_ident() << endl;
|
2000-04-24 23:50:59 +00:00
|
|
|
} else {
|
2000-05-04 01:18:45 +00:00
|
|
|
adf_valid = false;
|
2000-04-27 03:26:36 +00:00
|
|
|
// cout << "not picking up adf. :-(" << endl;
|
2000-04-24 23:50:59 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2000-05-04 01:18:45 +00:00
|
|
|
|
|
|
|
// periodic radio station search wrapper
|
|
|
|
void fgRadioSearch( void ) {
|
|
|
|
current_radiostack->search( cur_fdm_state->get_Longitude(),
|
|
|
|
cur_fdm_state->get_Latitude(),
|
|
|
|
cur_fdm_state->get_Altitude() * FEET_TO_METER );
|
|
|
|
}
|