2003-11-28 15:48:05 +00:00
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// FGAIBallistic - FGAIBase-derived class creates a ballistic object
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//
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// Written by David Culp, started November 2003.
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2006-02-21 01:16:04 +00:00
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2003-11-28 15:48:05 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/math/point3d.hxx>
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#include <math.h>
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#include "AIBallistic.hxx"
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2006-02-11 13:16:56 +00:00
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FGAIBallistic::FGAIBallistic() : FGAIBase(otBallistic) {
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2004-08-26 16:25:54 +00:00
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drag_area = 0.007;
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2004-08-30 09:11:59 +00:00
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life_timer = 0.0;
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2004-09-22 08:47:05 +00:00
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gravity = 32;
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// buoyancy = 64;
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2004-09-17 16:32:58 +00:00
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no_roll = false;
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2006-02-11 13:16:56 +00:00
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aero_stabilised = false;
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2004-09-22 08:47:05 +00:00
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}
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2003-11-28 15:48:05 +00:00
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FGAIBallistic::~FGAIBallistic() {
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}
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2006-02-11 13:16:56 +00:00
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void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
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if (!scFileNode)
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return;
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FGAIBase::readFromScenario(scFileNode);
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setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
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setElevation(scFileNode->getDoubleValue("elevation", 0.0));
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setDragArea(scFileNode->getDoubleValue("eda", 0.007));
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setLife(scFileNode->getDoubleValue("life", 900.0));
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setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
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setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
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setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
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setWind(scFileNode->getBoolValue("wind", false));
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setRoll(scFileNode->getDoubleValue("roll", 0.0));
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setCd(scFileNode->getDoubleValue("cd", 0.029));
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setMass(scFileNode->getDoubleValue("mass", 0.007));
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setStabilisation(scFileNode->getBoolValue("aero_stabilized", false));
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}
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2003-11-28 15:48:05 +00:00
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bool FGAIBallistic::init() {
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FGAIBase::init();
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hdg = azimuth;
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pitch = elevation;
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2004-09-17 16:32:58 +00:00
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roll = rotation;
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2004-09-14 08:27:55 +00:00
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Transform();
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2003-11-28 15:48:05 +00:00
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return true;
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}
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2003-12-21 20:12:55 +00:00
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void FGAIBallistic::bind() {
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2004-08-21 12:24:54 +00:00
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// FGAIBase::bind();
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2004-09-08 14:02:25 +00:00
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props->tie("sim/time/elapsed-sec",
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SGRawValueMethods<FGAIBallistic,double>(*this,
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&FGAIBallistic::_getTime));
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2003-12-21 20:12:55 +00:00
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}
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void FGAIBallistic::unbind() {
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2004-08-21 12:24:54 +00:00
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// FGAIBase::unbind();
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2004-08-30 11:13:29 +00:00
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props->untie("sim/time/elapsed-sec");
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2003-12-21 20:12:55 +00:00
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}
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2003-11-28 15:48:05 +00:00
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void FGAIBallistic::update(double dt) {
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2004-06-11 13:49:07 +00:00
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FGAIBase::update(dt);
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2003-11-28 15:48:05 +00:00
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Run(dt);
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Transform();
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}
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void FGAIBallistic::setAzimuth(double az) {
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2004-08-21 12:24:54 +00:00
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hdg = azimuth = az;
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2003-11-28 15:48:05 +00:00
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}
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void FGAIBallistic::setElevation(double el) {
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2004-08-21 12:24:54 +00:00
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pitch = elevation = el;
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2003-11-28 15:48:05 +00:00
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}
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2004-09-17 16:32:58 +00:00
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void FGAIBallistic::setRoll(double rl) {
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rotation = rl;
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}
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2003-11-28 15:48:05 +00:00
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2004-10-28 08:29:15 +00:00
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void FGAIBallistic::setStabilisation(bool val) {
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aero_stabilised = val;
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2003-11-28 15:48:05 +00:00
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}
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2004-08-26 16:25:54 +00:00
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void FGAIBallistic::setDragArea(double a) {
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drag_area = a;
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}
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2003-11-28 15:48:05 +00:00
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2004-08-30 09:11:59 +00:00
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void FGAIBallistic::setLife(double seconds) {
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life = seconds;
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}
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2004-09-01 08:32:54 +00:00
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void FGAIBallistic::setBuoyancy(double fpss) {
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buoyancy = fpss;
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}
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2004-09-05 09:45:34 +00:00
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void FGAIBallistic::setWind_from_east(double fps) {
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wind_from_east = fps;
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}
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void FGAIBallistic::setWind_from_north(double fps) {
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wind_from_north = fps;
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}
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2004-09-01 08:32:54 +00:00
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2004-09-05 09:45:34 +00:00
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void FGAIBallistic::setWind(bool val) {
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wind = val;
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}
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2003-11-28 15:48:05 +00:00
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2004-09-22 08:47:05 +00:00
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void FGAIBallistic::setCd(double c) {
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Cd = c;
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}
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2004-09-27 14:24:20 +00:00
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void FGAIBallistic::setMass(double m) {
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mass = m;
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2004-09-22 08:47:05 +00:00
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}
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void FGAIBallistic::Run(double dt) {
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2004-09-22 19:11:36 +00:00
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2004-08-30 09:11:59 +00:00
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life_timer += dt;
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2004-10-02 12:02:04 +00:00
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// cout << "life timer 1" << life_timer << dt << endl;
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2004-08-30 09:11:59 +00:00
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if (life_timer > life) setDie(true);
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2003-11-28 15:48:05 +00:00
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double speed_north_deg_sec;
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double speed_east_deg_sec;
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2004-09-05 09:45:34 +00:00
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double wind_speed_from_north_deg_sec;
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double wind_speed_from_east_deg_sec;
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2004-10-02 12:02:04 +00:00
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double Cdm; // Cd adjusted by Mach Number
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// Adjust Cd by Mach number. The equations are based on curves
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// for a conventional shell/bullet (no boat-tail).
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if ( Mach < 0.7 ) { Cdm = 0.0125 * Mach + Cd; }
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else if ( 0.7 < Mach && Mach < 1.2 ) {
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Cdm = 0.3742 * pow ( Mach, 2) - 0.252 * Mach + 0.0021 + Cd; }
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else { Cdm = 0.2965 * pow ( Mach, -1.1506 ) + Cd; }
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// cout << " Mach , " << Mach << " , Cdm , " << Cdm << endl;
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2004-09-22 08:47:05 +00:00
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// drag = Cd * 0.5 * rho * speed * speed * drag_area;
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2004-09-27 14:24:20 +00:00
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// rho is adjusted for altitude in void FGAIBase::update,
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// using Standard Atmosphere (sealevel temperature 15C)
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2004-09-22 08:47:05 +00:00
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// acceleration = drag/mass;
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// adjust speed by drag
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2004-10-02 12:02:04 +00:00
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speed -= (Cdm * 0.5 * rho * speed * speed * drag_area/mass) * dt;
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2004-09-22 08:47:05 +00:00
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// don't let speed become negative
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2004-08-21 12:24:54 +00:00
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if ( speed < 0.0 ) speed = 0.0;
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2004-09-22 08:47:05 +00:00
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// calculate vertical and horizontal speed components
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2004-08-21 12:24:54 +00:00
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vs = sin( pitch * SG_DEGREES_TO_RADIANS ) * speed;
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hs = cos( pitch * SG_DEGREES_TO_RADIANS ) * speed;
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2003-11-28 15:48:05 +00:00
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// convert horizontal speed (fps) to degrees per second
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2003-12-22 10:24:15 +00:00
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speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
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speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
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2004-09-05 09:45:34 +00:00
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2004-09-22 08:47:05 +00:00
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// if wind not required, set to zero
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2004-09-22 19:11:36 +00:00
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if (!wind) {
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2004-09-05 09:45:34 +00:00
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wind_from_north = 0;
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wind_from_east = 0;
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2004-09-22 08:47:05 +00:00
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}
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// convert wind speed (fps) to degrees per second
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2004-09-05 09:45:34 +00:00
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wind_speed_from_north_deg_sec = wind_from_north / ft_per_deg_lat;
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wind_speed_from_east_deg_sec = wind_from_east / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + (speed_north_deg_sec - wind_speed_from_north_deg_sec) * dt );
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pos.setlon( pos.lon() + (speed_east_deg_sec - wind_speed_from_east_deg_sec) * dt );
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2003-11-28 15:48:05 +00:00
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2004-09-22 08:47:05 +00:00
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// adjust vertical speed for acceleration of gravity and buoyancy
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2004-09-01 08:32:54 +00:00
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vs -= (gravity - buoyancy) * dt;
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2004-08-21 12:24:54 +00:00
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// adjust altitude (feet)
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altitude += vs * dt;
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pos.setelev(altitude * SG_FEET_TO_METER);
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// recalculate pitch (velocity vector) if aerostabilized
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2004-10-28 08:29:15 +00:00
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// cout << "aero_stabilised " << aero_stabilised << endl ;
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if (aero_stabilised) pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
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2003-11-28 15:48:05 +00:00
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2004-08-21 12:24:54 +00:00
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// recalculate total speed
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speed = sqrt( vs * vs + hs * hs);
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2003-11-28 15:48:05 +00:00
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// set destruction flag if altitude less than sea level -1000
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if (altitude < -1000.0) setDie(true);
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2004-09-22 08:47:05 +00:00
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} // end Run
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2004-09-08 14:02:25 +00:00
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double FGAIBallistic::_getTime() const {
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2004-10-02 12:02:04 +00:00
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// cout << "life timer 2" << life_timer << endl;
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return life_timer;
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2004-09-08 14:02:25 +00:00
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}
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2004-09-22 08:47:05 +00:00
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// end AIBallistic
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