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flightgear/Simulator/Scenery/design

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1999-04-05 21:32:32 +00:00
(x) class fgOBJECT {
// material property pointer
int material_ptr;
// culling data
double ref[3];
double radius;
// OpenGL display list for object data
GLint display_list_ptr;
}
(x) class fgTILE {
// culling data
double ref[3];
double radius;
list < fgOBJECT > object_list;
}
class fgMATERIAL {
int list_size;
int counter;
public:
// material properties
GLfloat ambient[4], diffuse[4], specular[4];
GLint texture_ptr;
// transient list of objects with this material type (used for sorting
// by material to reduce GL state changes when rendering the scene
fgOBJECT *material_object_list[lots];
init_list();
append_list();
list_traverse_init();
next_obj()
}
class fgMATERIAL_MGR {
list < fgMATERIAL > material_list;
}