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flightgear/src/FDM/JSBSim/models/FGExternalForce.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Source: FGExternalForce.cpp
Author: Jon Berndt, Dave Culp
Date started: 9/21/07
2009-08-30 08:22:03 +00:00
------------- Copyright (C) 2007 Jon S. Berndt (jon@jsbsim.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
9/21/07 JB Created
<external_reactions>
<!-- Interface properties, a.k.a. property declarations -->
<property> ... </property>
<force name="name" frame="BODY|LOCAL|WIND">
<function> ... </function>
<location unit="units"> <!-- location -->
<x> value </x>
<y> value </y>
<z> value </z>
</location>
<direction> <!-- optional for initial direction vector -->
<x> value </x>
<y> value </y>
<z> value </z>
</direction>
</force>
</external_reactions>
*/
#include "FGExternalForce.h"
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_EXTERNALFORCE;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGExternalForce::FGExternalForce(FGFDMExec *FDMExec, Element *el, int index): FGForce(FDMExec)
{
Element* location_element=0;
Element* direction_element=0;
Element* function_element=0;
string sFrame;
string BasePropertyName;
FGColumnVector3 location;
Magnitude_Function = 0;
magnitude = 0.0;
azimuth = 0.0;
PropertyManager = fdmex->GetPropertyManager();
Name = el->GetAttributeValue("name");
BasePropertyName = "external_reactions/" + Name;
// The value sent to the sim through the external_forces/{force name}/magnitude
// property will be multiplied against the unit vector, which can come in
// initially in the direction vector. The frame in which the vector is defined
// is specified with the frame attribute. The vector is normalized to magnitude 1.
function_element = el->FindElement("function");
if (function_element) {
Magnitude_Function = new FGFunction(PropertyManager, function_element);
} else {
PropertyManager->Tie( BasePropertyName + "/magnitude",(FGExternalForce*)this, &FGExternalForce::GetMagnitude, &FGExternalForce::SetMagnitude);
Magnitude_Node = PropertyManager->GetNode(BasePropertyName + "/magnitude");
}
// Set frame (from FGForce).
sFrame = el->GetAttributeValue("frame");
if (sFrame.empty()) {
cerr << "No frame specified for external force, \"" << Name << "\"." << endl;
cerr << "Frame set to Body" << endl;
ttype = tNone;
} else if (sFrame == "BODY") {
ttype = tNone;
} else if (sFrame == "LOCAL") {
ttype = tLocalBody;
PropertyManager->Tie( BasePropertyName + "/azimuth", (FGExternalForce*)this, &FGExternalForce::GetAzimuth, &FGExternalForce::SetAzimuth);
} else if (sFrame == "WIND") {
ttype = tWindBody;
} else {
cerr << "Invalid frame specified for external force, \"" << Name << "\"." << endl;
cerr << "Frame set to Body" << endl;
ttype = tNone;
}
PropertyManager->Tie( BasePropertyName + "/x", (FGExternalForce*)this, &FGExternalForce::GetX, &FGExternalForce::SetX);
PropertyManager->Tie( BasePropertyName + "/y", (FGExternalForce*)this, &FGExternalForce::GetY, &FGExternalForce::SetY);
PropertyManager->Tie( BasePropertyName + "/z", (FGExternalForce*)this, &FGExternalForce::GetZ, &FGExternalForce::SetZ);
location_element = el->FindElement("location");
if (!location_element) {
cerr << "No location element specified in force object." << endl;
} else {
location = location_element->FindElementTripletConvertTo("IN");
SetLocation(location);
}
direction_element = el->FindElement("direction");
if (!direction_element) {
cerr << "No direction element specified in force object. Default is (0,0,0)." << endl;
} else {
vDirection = direction_element->FindElementTripletConvertTo("IN");
vDirection.Normalize();
}
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Copy constructor
FGExternalForce::FGExternalForce(const FGExternalForce& extForce) : FGForce(extForce)
{
magnitude = extForce.magnitude;
Frame = extForce.Frame;
vDirection = extForce.vDirection;
Name = extForce.Name;
BasePropertyName = extForce.BasePropertyName;
PropertyManager = extForce.PropertyManager;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGExternalForce::~FGExternalForce()
{
unbind( PropertyManager->GetNode("external_reactions"));
2009-05-10 12:23:35 +00:00
delete Magnitude_Function;
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGExternalForce::SetMagnitude(double mag)
{
magnitude = mag;
vFn = vDirection*mag;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGExternalForce::GetBodyForces(void)
{
if (Magnitude_Function) {
double mag = Magnitude_Function->GetValue();
SetMagnitude(mag);
}
return FGForce::GetBodyForces();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGExternalForce::unbind(FGPropertyManager *node)
{
int N = node->nChildren();
for (int i=0; i<N; i++) {
if (node->getChild(i)->nChildren() ) {
unbind( (FGPropertyManager*)node->getChild(i) );
} else if ( node->getChild(i)->isTied() ) {
node->getChild(i)->untie();
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGExternalForce::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
cout << " " << Name << endl;
cout << " Frame: " << Frame << endl;
cout << " Location: (" << vXYZn(eX) << ", " << vXYZn(eY) << ", " << vXYZn(eZ) << ")" << endl;
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGExternalForce" << endl;
if (from == 1) cout << "Destroyed: FGExternalForce" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
}