1997-05-21 15:57:49 +00:00
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/**************************************************************************
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* GLmain.c -- top level sim routines
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*
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* Written by Curtis Olson for OpenGL, started May 1997.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#ifdef GLUT
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#include <GL/glut.h>
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#include "GLUTkey.h"
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#elif MESA_TK
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/* assumes -I/usr/include/mesa in compile command */
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#include "gltk.h"
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#include "GLTKkey.h"
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#endif
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#include "../aircraft/aircraft.h"
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#include "../scenery/scenery.h"
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/* This is a record containing all the info for the aircraft currently
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being operated */
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struct aircraft_params current_aircraft;
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/* temporary hack */
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extern struct mesh *mesh_ptr;
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/* Function prototypes */
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GLint make_mesh();
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static void draw_mesh();
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/* view parameters */
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static GLfloat win_ratio = 1.0;
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/* pointer to terrain mesh structure */
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static GLint mesh;
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1997-05-23 00:35:09 +00:00
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double fogDensity = 0.04;
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1997-05-21 15:57:49 +00:00
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/* init_view() -- Setup view parameters */
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static void init_view() {
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/* if the 4th field is 0.0, this specifies a direction ... */
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static GLfloat pos[4] = {-3.0, 1.0, 3.0, 0.0 };
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1997-05-23 00:35:09 +00:00
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static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 };
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1997-05-21 15:57:49 +00:00
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static GLfloat fogColor[4] = {0.5, 0.5, 0.5, 1.0};
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1997-05-23 00:35:09 +00:00
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glEnable( GL_DEPTH_TEST );
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1997-05-21 15:57:49 +00:00
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glEnable( GL_CULL_FACE );
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1997-05-23 00:35:09 +00:00
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/* If enabled, normal vectors specified with glNormal are scaled
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to unit length after transformation. See glNormal. */
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glEnable( GL_NORMALIZE );
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glLightfv( GL_LIGHT0, GL_POSITION, pos );
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1997-05-21 15:57:49 +00:00
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glEnable( GL_LIGHTING );
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glEnable( GL_LIGHT0 );
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1997-05-23 00:35:09 +00:00
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glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color );
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glShadeModel( GL_FLAT ); /* glShadeModel( GL_SMOOTH ); */
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1997-05-21 15:57:49 +00:00
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glEnable( GL_FOG );
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1997-05-23 00:35:09 +00:00
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glFogi (GL_FOG_MODE, GL_EXP);
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1997-05-21 15:57:49 +00:00
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/* glFogf (GL_FOG_START, 1.0); */
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1997-05-23 00:35:09 +00:00
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/* glFogf (GL_FOG_END, 1000.0); */
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1997-05-21 15:57:49 +00:00
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glFogfv (GL_FOG_COLOR, fogColor);
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1997-05-23 00:35:09 +00:00
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glFogf (GL_FOG_DENSITY, fogDensity);
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/* glHint (GL_FOG_HINT, GL_FASTEST); */
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1997-05-21 15:57:49 +00:00
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glClearColor(0.6, 0.6, 0.9, 1.0);
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}
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/* init_scene() -- build all objects */
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static void init_scene() {
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/* make terrain mesh */
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mesh = make_mesh();
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}
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/* create the terrain mesh */
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GLint make_mesh() {
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GLint mesh;
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mesh = mesh_to_ogl(mesh_ptr);
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return(mesh);
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}
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/* update the view volume */
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static void update_view() {
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struct flight_params *f;
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f = ¤t_aircraft.flight;
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/* Tell GL we are about to modify the projection parameters */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0, 1.0/win_ratio, 1.0, 6000.0);
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gluLookAt(f->pos_x, f->pos_y, f->pos_z,
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f->pos_x + cos(f->Psi), f->pos_y + sin(f->Psi), f->pos_z,
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0.0, 0.0, 1.0);
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}
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/* draw the scene */
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static void draw_scene( void ) {
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/* update view volume parameters */
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update_view();
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1997-05-23 00:35:09 +00:00
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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1997-05-21 15:57:49 +00:00
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/* Tell GL we are switching to model view parameters */
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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/* draw terrain mesh */
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draw_mesh();
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#ifdef GLUT
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glutSwapBuffers();
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#elif MESA_TK
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tkSwapBuffers();
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#endif
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}
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/* draw the terrain mesh */
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static void draw_mesh() {
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glCallList(mesh);
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}
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/* What should we do when we have nothing else to do? How about get
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* ready for the next move?*/
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static void idle( void )
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{
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slew_update();
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aircraft_debug(1);
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draw_scene();
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}
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/* new window size or exposure */
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static void reshape( int width, int height ) {
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/* Do this so we can call reshape(0,0) ourselves without having to know
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* what the values of width & height are. */
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if ( (height > 0) && (width > 0) ) {
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win_ratio = (GLfloat) height / (GLfloat) width;
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}
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/* Inform gl of our view window size */
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glViewport(0, 0, (GLint)width, (GLint)height);
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update_view();
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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}
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/**************************************************************************
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* Main ...
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**************************************************************************/
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int main( int argc, char *argv[] ) {
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/* parse the scenery file */
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parse_scenery(argv[1]);
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#ifdef GLUT
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/* initialize GLUT */
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glutInit(&argc, argv);
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/* Define Display Parameters */
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glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
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1997-05-23 00:35:09 +00:00
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/* Define initial window size */
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glutInitWindowSize(640, 400);
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1997-05-21 15:57:49 +00:00
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/* Initialize the main window */
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glutCreateWindow("Terrain Demo");
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#elif MESA_TK
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/* Define initial window size */
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tkInitPosition(0, 0, 640, 400);
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/* Define Display Parameters */
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tkInitDisplayMode( TK_RGB | TK_DEPTH | TK_DOUBLE | TK_DIRECT );
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/* Initialize the main window */
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if (tkInitWindow("Terrain Demo") == GL_FALSE) {
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tkQuit();
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}
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#endif
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/* setup view parameters, only makes GL calls */
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init_view();
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/* build all objects */
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init_scene();
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/* Set initial position and slew parameters */
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/* slew_init(-398391.3, 120070.4, 244, 3.1415); */ /* GLOBE Airport */
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1997-05-23 00:35:09 +00:00
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/* slew_init(-398673.28,120625.64, 53, 4.38); */
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slew_init(0.0, 0.0, 53, 0.77);
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1997-05-21 15:57:49 +00:00
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#ifdef GLUT
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/* call reshape() on window resizes */
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glutReshapeFunc( reshape );
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/* call key() on keyboard event */
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glutKeyboardFunc( GLUTkey );
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glutSpecialFunc( GLUTkey );
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/* call idle() whenever there is nothing else to do */
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glutIdleFunc( idle );
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/* draw the scene */
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glutDisplayFunc( draw_scene );
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/* pass control off to the GLUT event handler */
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glutMainLoop();
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#elif MESA_TK
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/* call reshape() on expose events */
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tkExposeFunc( reshape );
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/* call reshape() on window resizes */
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tkReshapeFunc( reshape );
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/* call key() on keyboard event */
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tkKeyDownFunc( GLTKkey );
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/* call idle() whenever there is nothing else to do */
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tkIdleFunc( idle );
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/* draw the scene */
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tkDisplayFunc( draw_scene );
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/* pass control off to the tk event handler */
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tkExec();
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#endif
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return(0);
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}
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/* $Log$
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1997-05-23 00:35:09 +00:00
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/* Revision 1.2 1997/05/23 00:35:12 curt
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/* Trying to get fog to work ...
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1997-05-21 15:57:49 +00:00
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/*
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1997-05-23 00:35:09 +00:00
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* Revision 1.1 1997/05/21 15:57:51 curt
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* Renamed due to added GLUT support.
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*
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1997-05-21 15:57:49 +00:00
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* Revision 1.3 1997/05/19 18:22:42 curt
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* Parameter tweaking ... starting to stub in fog support.
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*
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* Revision 1.2 1997/05/17 00:17:34 curt
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* Trying to stub in support for standard OpenGL.
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*
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* Revision 1.1 1997/05/16 16:05:52 curt
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* Initial revision.
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*
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*/
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