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A very special thanks is due to the following people and groups.
Note, as hard as I've tried, I've found it impossible to perfectly
maintain this file. If you are aware of someone who you think might
be included here, PLEASE let me know. Projects like this are made
possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project.
Michele America <nomimarketing@mail.telepac.pt>
Contributed the HUD code.
Steve Baker <sbaker@link.com>
Steve has provided an immense amount of coaching and tutelage, both
on the subjects of flight simulation and OpenGL. It has been his
comments and thoughts that have prompted the implementation of most
of the more sophisticated features of Flight Gear.
Paul Bleisch <bleisch@chromatic.com>
Paul redid the "debug" system so that it would be much more
flexible, so it could be easily disabled for production system, and
so that messages for certain subsystems could be selectively
enabled.
Also contributed a first stab at a config file/command line parsing
system.
Gene Buckle <geneb@nwlink.com>
Gene has done a lot of work getting FG to compile with the MSVC++
compiler. Also, he has pushed, proded, and bugged me endlessly to
do my stuff right. (I mean that in a good way, because sometimes
when the little nudge in the right direction isn't working, I need
a good hard shove.) :-)
Didier Chauveau <chauveau@math.univ-mlv.fr>
Provided some initial code to parse the 30 arcsec DEM files found at:
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
"newbie" OpenGL questions. His effort alone has made me a great SGI
fan.
Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
and enhancing the HUD code. Lots of code style tips and code tweaks ...
Bruce Jackson <e.b.jackson@larc.nasa.gov>
http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
LaRCsim code which we use to provide the flight model. Also
patiently answered my many, many questions.
Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
Helped me get on track with setting up fog effects.
Bob Kuehne <rpk@sgi.com>
Redid the Makefile system so it is simpler and more robust.
Eric Mitchell <mitchell@mars.ark.com>
Contributed some topnotch scenery textures.
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
Author of the Triangle program. Triangle is used to calculate the
Delauney triangulation of our irregular terrain.
U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
Provided geographic data used by this project
Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
Unix-like platforms. It should have little effect on IDE type
environments since the don't use the Unix make system.
Durk Talsma <pn_talsma@macmail.psy.uva.nl>
Accurate Sun, Moon, and Planets. Sun changes color based on
position in sky. Moon has correct phase and blends well into the
sky. Planets are correctly positioned and have proper magnitude.
Carmelo Volpe <carmelo.volpe@csb.ki.se>
Porting Flight Gear to the Metro Works development environment (PC/Mac)
Robert Allan Zeh <raz@cmg.FCNBD.COM>
Helped me tremendously in figuring out the Cygnus win32 compiler and
how to link with .dll's. With out him the first runable win32
version of FG would have been impossible.