102 lines
3.5 KiB
Text
102 lines
3.5 KiB
Text
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A very special thanks is due to the following people and groups.
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Note, as hard as I've tried, I've found it impossible to perfectly
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maintain this file. If you are aware of someone who you think might
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be included here, PLEASE let me know. Projects like this are made
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possible only by the help and hard work of others. I want to properly
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credit everyone who has contributed to this project.
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Michele America <nomimarketing@mail.telepac.pt>
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Contributed the HUD code.
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Steve Baker <sbaker@link.com>
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Steve has provided an immense amount of coaching and tutelage, both
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on the subjects of flight simulation and OpenGL. It has been his
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comments and thoughts that have prompted the implementation of most
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of the more sophisticated features of Flight Gear.
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Paul Bleisch <bleisch@chromatic.com>
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Paul redid the "debug" system so that it would be much more
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flexible, so it could be easily disabled for production system, and
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so that messages for certain subsystems could be selectively
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enabled.
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Also contributed a first stab at a config file/command line parsing
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system.
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Gene Buckle <geneb@nwlink.com>
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Gene has done a lot of work getting FG to compile with the MSVC++
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compiler. Also, he has pushed, proded, and bugged me endlessly to
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do my stuff right. (I mean that in a good way, because sometimes
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when the little nudge in the right direction isn't working, I need
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a good hard shove.) :-)
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Didier Chauveau <chauveau@math.univ-mlv.fr>
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Provided some initial code to parse the 30 arcsec DEM files found at:
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http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
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Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
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"newbie" OpenGL questions. His effort alone has made me a great SGI
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fan.
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Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
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and enhancing the HUD code. Lots of code style tips and code tweaks ...
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Bruce Jackson <e.b.jackson@larc.nasa.gov>
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http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
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LaRCsim code which we use to provide the flight model. Also
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patiently answered my many, many questions.
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Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
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Helped me get on track with setting up fog effects.
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Bob Kuehne <rpk@sgi.com>
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Redid the Makefile system so it is simpler and more robust.
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Eric Mitchell <mitchell@mars.ark.com>
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Contributed some topnotch scenery textures.
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Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
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Author of the Triangle program. Triangle is used to calculate the
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Delauney triangulation of our irregular terrain.
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U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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Provided geographic data used by this project
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Petter Reinholdtsen <pere@games.no>
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Incorporated the Gnu automake/autoconf system (with libtool).
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This should streamline and standardize the build process for all
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Unix-like platforms. It should have little effect on IDE type
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environments since the don't use the Unix make system.
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Durk Talsma <pn_talsma@macmail.psy.uva.nl>
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Accurate Sun, Moon, and Planets. Sun changes color based on
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position in sky. Moon has correct phase and blends well into the
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sky. Planets are correctly positioned and have proper magnitude.
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Carmelo Volpe <carmelo.volpe@csb.ki.se>
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Porting Flight Gear to the Metro Works development environment (PC/Mac)
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Robert Allan Zeh <raz@cmg.FCNBD.COM>
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Helped me tremendously in figuring out the Cygnus win32 compiler and
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how to link with .dll's. With out him the first runable win32
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version of FG would have been impossible.
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