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flightgear/src/AIModel/AIMultiplayer.hxx

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// FGAIMultiplayer - AIBase derived class creates an AI multiplayer aircraft
//
// Written by David Culp, started October 2003.
//
// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIMultiplayer_HXX
#define _FG_AIMultiplayer_HXX
#include <map>
#include <string>
#include <MultiPlayer/mpmessages.hxx>
#include "AIBase.hxx"
class FGAIMultiplayer : public FGAIBase {
public:
FGAIMultiplayer();
virtual ~FGAIMultiplayer();
virtual bool init();
virtual void bind();
virtual void unbind();
virtual void update(double dt);
void addMotionInfo(const FGExternalMotionData& motionInfo, long stamp);
void setDoubleProperty(const std::string& prop, double val);
void setCallSign(const string& callSign)
{ mCallSign = callSign; }
const char* getCallSign(void) const
{ return mCallSign.c_str(); }
long getLastTimestamp(void) const
{ return mLastTimestamp; }
void setAllowExtrapolation(bool allowExtrapolation)
{ mAllowExtrapolation = allowExtrapolation; }
bool getAllowExtrapolation(void) const
{ return mAllowExtrapolation; }
void setLagAdjustSystemSpeed(double lagAdjustSystemSpeed)
{
if (lagAdjustSystemSpeed < 0)
lagAdjustSystemSpeed = 0;
mLagAdjustSystemSpeed = lagAdjustSystemSpeed;
}
double getLagAdjustSystemSpeed(void) const
{ return mLagAdjustSystemSpeed; }
void addPropertyId(unsigned id, const char* name)
{ mPropertyMap[id] = props->getNode(name, true); }
virtual const char* getTypeString(void) const { return "multiplayer"; }
private:
// Automatic sorting of motion data according to its timestamp
typedef std::map<double,FGExternalMotionData> MotionInfo;
MotionInfo mMotionInfo;
// Map between the property id's from the multiplayers network packets
// and the property nodes
typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;
PropertyMap mPropertyMap;
std::string mCallSign;
double mTimeOffset;
bool mTimeOffsetSet;
/// Properties which are for now exposed for testing
bool mAllowExtrapolation;
double mLagAdjustSystemSpeed;
long mLastTimestamp;
};
#endif // _FG_AIMultiplayer_HXX