459 lines
13 KiB
C++
459 lines
13 KiB
C++
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
#include <Main/fg_props.hxx>
|
||
|
|
||
|
#include "Jet.hpp"
|
||
|
#include "Gear.hpp"
|
||
|
#include "Atmosphere.hpp"
|
||
|
#include "PropEngine.hpp"
|
||
|
#include "Propeller.hpp"
|
||
|
#include "PistonEngine.hpp"
|
||
|
|
||
|
#include "FGFDM.hpp"
|
||
|
namespace yasim {
|
||
|
|
||
|
// Some conversion factors
|
||
|
static const float KTS2MPS = 0.514444444444;
|
||
|
static const float FT2M = 0.3048;
|
||
|
static const float DEG2RAD = 0.0174532925199;
|
||
|
static const float RPM2RAD = 0.10471975512;
|
||
|
static const float LBS2N = 4.44822;
|
||
|
static const float LBS2KG = 0.45359237;
|
||
|
static const float CM2GALS = 264.172037284;
|
||
|
static const float HP2W = 745.700;
|
||
|
|
||
|
// Stubs, so that this can be compiled without the FlightGear
|
||
|
// binary. What's the best way to handle this?
|
||
|
|
||
|
// float fgGetFloat(char* name, float def) { return 0; }
|
||
|
// void fgSetFloat(char* name, float val) {}
|
||
|
|
||
|
FGFDM::FGFDM()
|
||
|
{
|
||
|
_nextEngine = 0;
|
||
|
}
|
||
|
|
||
|
FGFDM::~FGFDM()
|
||
|
{
|
||
|
for(int i=0; i<_axes.size(); i++) {
|
||
|
AxisRec* a = (AxisRec*)_axes.get(i);
|
||
|
delete[] a->name;
|
||
|
delete a;
|
||
|
}
|
||
|
for(int i=0; i<_pistons.size(); i++) {
|
||
|
EngRec* er = (EngRec*)_pistons.get(i);
|
||
|
delete[] er->prefix;
|
||
|
delete (PropEngine*)er->eng;
|
||
|
delete er;
|
||
|
}
|
||
|
for(int i=0; i<_jets.size(); i++) {
|
||
|
EngRec* er = (EngRec*)_pistons.get(i);
|
||
|
delete[] er->prefix;
|
||
|
delete (Jet*)er->eng;
|
||
|
delete er;
|
||
|
}
|
||
|
for(int i=0; i<_weights.size(); i++) {
|
||
|
WeightRec* wr = (WeightRec*)_weights.get(i);
|
||
|
delete[] wr->prop;
|
||
|
delete wr;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void FGFDM::iterate(float dt)
|
||
|
{
|
||
|
getExternalInput(dt);
|
||
|
_airplane.iterate(dt);
|
||
|
setOutputProperties();
|
||
|
}
|
||
|
|
||
|
Airplane* FGFDM::getAirplane()
|
||
|
{
|
||
|
return &_airplane;
|
||
|
}
|
||
|
|
||
|
void FGFDM::init()
|
||
|
{
|
||
|
// We don't want to use these ties (we set the values ourselves,
|
||
|
// and this works only for the first piston engine anyway).
|
||
|
fgUntie("/engines/engine[0]/rpm");
|
||
|
fgUntie("/engines/engine[0]/egt-degf");
|
||
|
fgUntie("/engines/engine[0]/cht-degf");
|
||
|
fgUntie("/engines/engine[0]/oil-temperature-degf");
|
||
|
fgUntie("/engines/engine[0]/mp-osi");
|
||
|
fgUntie("/engines/engine[0]/fuel-flow-gph");
|
||
|
fgUntie("/engines/engine[0]/running");
|
||
|
fgUntie("/engines/engine[0]/cranking");
|
||
|
fgUntie("/consumables/fuel/tank[0]/level-gal_us");
|
||
|
fgUntie("/consumables/fuel/tank[1]/level-gal_us");
|
||
|
|
||
|
// Set these to sane values. We don't support engine start yet.
|
||
|
fgSetBool("/engines/engine[0]/running", true);
|
||
|
fgSetBool("/engines/engine[0]/cranking", false);
|
||
|
|
||
|
// Allows the user to start with something other than full fuel
|
||
|
_airplane.setFuelFraction(fgGetFloat("/yasim/fuel-fraction", 1));
|
||
|
|
||
|
// This has a nasty habit of being false at startup. That's not
|
||
|
// good.
|
||
|
fgSetBool("/controls/gear-down", true);
|
||
|
}
|
||
|
|
||
|
// Not the worlds safest parser. But it's short & sweet.
|
||
|
void FGFDM::startElement(const char* name, const XMLAttributes &atts)
|
||
|
{
|
||
|
XMLAttributes* a = (XMLAttributes*)&atts;
|
||
|
float v[3];
|
||
|
char buf[64];
|
||
|
|
||
|
if(eq(name, "airplane")) {
|
||
|
_airplane.setWeight(attrf(a, "mass") * LBS2KG);
|
||
|
} else if(eq(name, "approach")) {
|
||
|
float spd = attrf(a, "speed") * KTS2MPS;
|
||
|
float alt = attrf(a, "alt", 0) * FT2M;
|
||
|
float aoa = attrf(a, "aoa", 0) * DEG2RAD;
|
||
|
_airplane.setApproach(spd, alt, aoa);
|
||
|
_cruiseCurr = false;
|
||
|
} else if(eq(name, "cruise")) {
|
||
|
float spd = attrf(a, "speed") * KTS2MPS;
|
||
|
float alt = attrf(a, "alt") * FT2M;
|
||
|
_airplane.setCruise(spd, alt);
|
||
|
_cruiseCurr = true;
|
||
|
} else if(eq(name, "cockpit")) {
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
_airplane.setPilotPos(v);
|
||
|
} else if(eq(name, "wing")) {
|
||
|
_airplane.setWing(parseWing(a, name));
|
||
|
} else if(eq(name, "hstab")) {
|
||
|
_airplane.setTail(parseWing(a, name));
|
||
|
} else if(eq(name, "vstab")) {
|
||
|
_airplane.addVStab(parseWing(a, name));
|
||
|
} else if(eq(name, "propeller")) {
|
||
|
parsePropeller(a);
|
||
|
} else if(eq(name, "jet")) {
|
||
|
Jet* j = new Jet();
|
||
|
_currObj = j;
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
float mass = attrf(a, "mass") * LBS2KG;
|
||
|
j->setDryThrust(attrf(a, "thrust") * LBS2N);
|
||
|
j->setPosition(v);
|
||
|
_airplane.addThruster(j, mass, v);
|
||
|
sprintf(buf, "/engines/engine[%d]", _nextEngine++);
|
||
|
EngRec* er = new EngRec();
|
||
|
er->eng = j;
|
||
|
er->prefix = dup(buf);
|
||
|
_jets.add(er);
|
||
|
} else if(eq(name, "gear")) {
|
||
|
Gear* g = new Gear();
|
||
|
_currObj = g;
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
g->setPosition(v);
|
||
|
v[0] = 0;
|
||
|
v[1] = 0;
|
||
|
v[2] = attrf(a, "compression", 1);
|
||
|
g->setCompression(v);
|
||
|
g->setStaticFriction(attrf(a, "sfric", 0.8));
|
||
|
g->setDynamicFriction(attrf(a, "dfric", 0.7));
|
||
|
float transitionTime = attrf(a, "retract-time", 0);
|
||
|
_airplane.addGear(g, transitionTime);
|
||
|
} else if(eq(name, "fuselage")) {
|
||
|
float b[3];
|
||
|
v[0] = attrf(a, "ax");
|
||
|
v[1] = attrf(a, "ay");
|
||
|
v[2] = attrf(a, "az");
|
||
|
b[0] = attrf(a, "bx");
|
||
|
b[1] = attrf(a, "by");
|
||
|
b[2] = attrf(a, "bz");
|
||
|
_airplane.addFuselage(v, b, attrf(a, "width"));
|
||
|
} else if(eq(name, "tank")) {
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
float density = 6.0; // gasoline, in lbs/gal
|
||
|
if(a->hasAttribute("jet")) density = 6.72;
|
||
|
density *= LBS2KG/CM2GALS;
|
||
|
_airplane.addTank(v, attrf(a, "capacity") * LBS2KG, density);
|
||
|
} else if(eq(name, "ballast")) {
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
_airplane.addBallast(v, attrf(a, "mass") * LBS2KG);
|
||
|
} else if(eq(name, "weight")) {
|
||
|
parseWeight(a);
|
||
|
} else if(eq(name, "stall")) {
|
||
|
Wing* w = (Wing*)_currObj;
|
||
|
w->setStall(attrf(a, "aoa") * DEG2RAD);
|
||
|
w->setStallWidth(attrf(a, "width", 2) * DEG2RAD);
|
||
|
w->setStallPeak(attrf(a, "peak", 1.5));
|
||
|
} else if(eq(name, "flap0")) {
|
||
|
((Wing*)_currObj)->setFlap0(attrf(a, "start"), attrf(a, "end"),
|
||
|
attrf(a, "lift"), attrf(a, "drag"));
|
||
|
} else if(eq(name, "flap1")) {
|
||
|
((Wing*)_currObj)->setFlap1(attrf(a, "start"), attrf(a, "end"),
|
||
|
attrf(a, "lift"), attrf(a, "drag"));
|
||
|
} else if(eq(name, "slat")) {
|
||
|
((Wing*)_currObj)->setSlat(attrf(a, "start"), attrf(a, "end"),
|
||
|
attrf(a, "aoa"), attrf(a, "drag"));
|
||
|
} else if(eq(name, "spoiler")) {
|
||
|
((Wing*)_currObj)->setSpoiler(attrf(a, "start"), attrf(a, "end"),
|
||
|
attrf(a, "lift"), attrf(a, "drag"));
|
||
|
} else if(eq(name, "actionpt")) {
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
((Thruster*)_currObj)->setPosition(v);
|
||
|
} else if(eq(name, "dir")) {
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
((Thruster*)_currObj)->setDirection(v);
|
||
|
} else if(eq(name, "control")) {
|
||
|
const char* axis = a->getValue("axis");
|
||
|
if(a->hasAttribute("output")) {
|
||
|
// assert: output type must match _currObj type!
|
||
|
const char* output = a->getValue("output");
|
||
|
int opt = 0;
|
||
|
opt |= a->hasAttribute("split") ? ControlMap::OPT_SPLIT : 0;
|
||
|
opt |= a->hasAttribute("invert") ? ControlMap::OPT_INVERT : 0;
|
||
|
opt |= a->hasAttribute("square") ? ControlMap::OPT_SQUARE : 0;
|
||
|
_airplane.getControlMap()->addMapping(parseAxis(axis),
|
||
|
parseOutput(output),
|
||
|
_currObj,
|
||
|
opt);
|
||
|
} else {
|
||
|
// assert: must be under a "cruise" or "approach" tag
|
||
|
float value = attrf(a, "value", 0);
|
||
|
if(_cruiseCurr)
|
||
|
_airplane.addCruiseControl(parseAxis(axis), value);
|
||
|
else
|
||
|
_airplane.addApproachControl(parseAxis(axis), value);
|
||
|
}
|
||
|
} else {
|
||
|
*(int*)0=0; // unexpected tag, boom
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FGFDM::getExternalInput(float dt)
|
||
|
{
|
||
|
// The control axes
|
||
|
ControlMap* cm = _airplane.getControlMap();
|
||
|
cm->reset();
|
||
|
for(int i=0; i<_axes.size(); i++) {
|
||
|
AxisRec* a = (AxisRec*)_axes.get(i);
|
||
|
float val = fgGetFloat(a->name, 0);
|
||
|
cm->setInput(a->handle, val);
|
||
|
}
|
||
|
cm->applyControls();
|
||
|
|
||
|
// Weights
|
||
|
for(int i=0; i<_weights.size(); i++) {
|
||
|
WeightRec* wr = (WeightRec*)_weights.get(i);
|
||
|
_airplane.setWeight(wr->handle, fgGetFloat(wr->prop));
|
||
|
}
|
||
|
|
||
|
// Gear state
|
||
|
_airplane.setGearState(fgGetBool("/controls/gear-down"), dt);
|
||
|
}
|
||
|
|
||
|
void FGFDM::setOutputProperties()
|
||
|
{
|
||
|
char buf[256];
|
||
|
for(int i=0; i<_airplane.numTanks(); i++) {
|
||
|
sprintf(buf, "/consumables/fuel/tank[%d]/level-gal_us", i);
|
||
|
fgSetFloat(buf,
|
||
|
CM2GALS*_airplane.getFuel(i)/_airplane.getFuelDensity(i));
|
||
|
}
|
||
|
|
||
|
for(int i=0; i<_pistons.size(); i++) {
|
||
|
EngRec* er = (EngRec*)_pistons.get(i);
|
||
|
PropEngine* p = (PropEngine*)er->eng;
|
||
|
|
||
|
sprintf(buf, "%s/rpm", er->prefix);
|
||
|
fgSetFloat(buf, p->getOmega() * (30/3.15149265358979));
|
||
|
|
||
|
sprintf(buf, "%s/fuel-flow-gph", er->prefix);
|
||
|
fgSetFloat(buf, p->getFuelFlow() * (3600*2.2/5)); // FIXME, wrong
|
||
|
}
|
||
|
|
||
|
for(int i=0; i<_jets.size(); i++) {
|
||
|
EngRec* er = (EngRec*)_jets.get(i);
|
||
|
Jet* j = (Jet*)er->eng;
|
||
|
|
||
|
sprintf(buf, "%s/fuel-flow-gph", er->prefix);
|
||
|
fgSetFloat(buf, j->getFuelFlow() * (3600*2.2/6)); // FIXME, wrong
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Wing* FGFDM::parseWing(XMLAttributes* a, const char* type)
|
||
|
{
|
||
|
Wing* w = new Wing();
|
||
|
|
||
|
float defDihed = 0;
|
||
|
if(eq(type, "vstab"))
|
||
|
defDihed = 90;
|
||
|
else
|
||
|
w->setMirror(true);
|
||
|
|
||
|
float pos[3];
|
||
|
pos[0] = attrf(a, "x");
|
||
|
pos[1] = attrf(a, "y");
|
||
|
pos[2] = attrf(a, "z");
|
||
|
w->setBase(pos);
|
||
|
|
||
|
w->setLength(attrf(a, "length"));
|
||
|
w->setChord(attrf(a, "chord"));
|
||
|
w->setSweep(attrf(a, "sweep", 0) * DEG2RAD);
|
||
|
w->setTaper(attrf(a, "taper", 1));
|
||
|
w->setDihedral(attrf(a, "dihedral", defDihed) * DEG2RAD);
|
||
|
w->setCamber(attrf(a, "camber", 0));
|
||
|
w->setIncidence(attrf(a, "incidence", 0) * DEG2RAD);
|
||
|
|
||
|
float effect = attrf(a, "effectiveness", 1);
|
||
|
w->setDragScale(w->getDragScale()*effect);
|
||
|
|
||
|
_currObj = w;
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
void FGFDM::parsePropeller(XMLAttributes* a)
|
||
|
{
|
||
|
float cg[3];
|
||
|
cg[0] = attrf(a, "x");
|
||
|
cg[1] = attrf(a, "y");
|
||
|
cg[2] = attrf(a, "z");
|
||
|
float mass = attrf(a, "mass") * LBS2KG;
|
||
|
float moment = attrf(a, "moment");
|
||
|
float radius = attrf(a, "radius");
|
||
|
float speed = attrf(a, "cruise-speed") * KTS2MPS;
|
||
|
float omega = attrf(a, "cruise-rpm") * RPM2RAD;
|
||
|
float rho = Atmosphere::getStdDensity(attrf(a, "alt") * FT2M);
|
||
|
float power = attrf(a, "takeoff-power") * HP2W;
|
||
|
float omega0 = attrf(a, "takeoff-rpm") * RPM2RAD;
|
||
|
|
||
|
// FIXME: this is a hack. Find a better way to ask the engine how
|
||
|
// much power it can produce under cruise conditions.
|
||
|
float cruisePower = (power * (rho/Atmosphere::getStdDensity(0))
|
||
|
* (omega/omega0));
|
||
|
|
||
|
Propeller* prop = new Propeller(radius, speed, omega, rho, cruisePower,
|
||
|
omega0, power);
|
||
|
PistonEngine* eng = new PistonEngine(power, omega0);
|
||
|
PropEngine* thruster = new PropEngine(prop, eng, moment);
|
||
|
_airplane.addThruster(thruster, mass, cg);
|
||
|
|
||
|
char buf[64];
|
||
|
sprintf(buf, "/engines/engine[%d]", _nextEngine++);
|
||
|
EngRec* er = new EngRec();
|
||
|
er->eng = thruster;
|
||
|
er->prefix = dup(buf);
|
||
|
_pistons.add(er);
|
||
|
|
||
|
_currObj = thruster;
|
||
|
}
|
||
|
|
||
|
// Turns a string axis name into an integer for use by the
|
||
|
// ControlMap. Creates a new axis if this one hasn't been defined
|
||
|
// yet.
|
||
|
int FGFDM::parseAxis(const char* name)
|
||
|
{
|
||
|
for(int i=0; i<_axes.size(); i++) {
|
||
|
AxisRec* a = (AxisRec*)_axes.get(i);
|
||
|
if(eq(a->name, name))
|
||
|
return a->handle;
|
||
|
}
|
||
|
|
||
|
// Not there, make a new one.
|
||
|
AxisRec* a = new AxisRec();
|
||
|
a->name = dup(name);
|
||
|
a->handle = _airplane.getControlMap()->newInput();
|
||
|
_axes.add(a);
|
||
|
return a->handle;
|
||
|
}
|
||
|
|
||
|
int FGFDM::parseOutput(const char* name)
|
||
|
{
|
||
|
if(eq(name, "THROTTLE")) return ControlMap::THROTTLE;
|
||
|
if(eq(name, "MIXTURE")) return ControlMap::MIXTURE;
|
||
|
if(eq(name, "REHEAT")) return ControlMap::REHEAT;
|
||
|
if(eq(name, "PROP")) return ControlMap::PROP;
|
||
|
if(eq(name, "BRAKE")) return ControlMap::BRAKE;
|
||
|
if(eq(name, "STEER")) return ControlMap::STEER;
|
||
|
if(eq(name, "EXTEND")) return ControlMap::EXTEND;
|
||
|
if(eq(name, "INCIDENCE")) return ControlMap::INCIDENCE;
|
||
|
if(eq(name, "FLAP0")) return ControlMap::FLAP0;
|
||
|
if(eq(name, "FLAP1")) return ControlMap::FLAP1;
|
||
|
if(eq(name, "SLAT")) return ControlMap::SLAT;
|
||
|
if(eq(name, "SPOILER")) return ControlMap::SPOILER;
|
||
|
// error here...
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void FGFDM::parseWeight(XMLAttributes* a)
|
||
|
{
|
||
|
WeightRec* wr = new WeightRec();
|
||
|
|
||
|
float v[3];
|
||
|
v[0] = attrf(a, "x");
|
||
|
v[1] = attrf(a, "y");
|
||
|
v[2] = attrf(a, "z");
|
||
|
|
||
|
wr->prop = dup(a->getValue("mass-prop"));
|
||
|
wr->size = attrf(a, "size", 0);
|
||
|
wr->handle = _airplane.addWeight(v, wr->size);
|
||
|
|
||
|
_weights.add(wr);
|
||
|
}
|
||
|
|
||
|
bool FGFDM::eq(const char* a, const char* b)
|
||
|
{
|
||
|
// Figure it out for yourself. :)
|
||
|
while(*a && *b && *a++ == *b++);
|
||
|
return !(*a || *b);
|
||
|
}
|
||
|
|
||
|
char* FGFDM::dup(const char* s)
|
||
|
{
|
||
|
int len=0;
|
||
|
while(s[len++]);
|
||
|
char* s2 = new char[len+1];
|
||
|
char* p = s2;
|
||
|
while((*p++ = *s++));
|
||
|
s2[len] = 0;
|
||
|
return s2;
|
||
|
}
|
||
|
|
||
|
int FGFDM::attri(XMLAttributes* atts, char* attr)
|
||
|
{
|
||
|
if(!atts->hasAttribute(attr)) *(int*)0=0; // boom
|
||
|
return attri(atts, attr, 0);
|
||
|
}
|
||
|
|
||
|
int FGFDM::attri(XMLAttributes* atts, char* attr, int def)
|
||
|
{
|
||
|
const char* val = atts->getValue(attr);
|
||
|
if(val == 0) return def;
|
||
|
else return atol(val);
|
||
|
}
|
||
|
|
||
|
float FGFDM::attrf(XMLAttributes* atts, char* attr)
|
||
|
{
|
||
|
if(!atts->hasAttribute(attr)) *(int*)0=0; // boom
|
||
|
return attrf(atts, attr, 0);
|
||
|
}
|
||
|
|
||
|
float FGFDM::attrf(XMLAttributes* atts, char* attr, float def)
|
||
|
{
|
||
|
const char* val = atts->getValue(attr);
|
||
|
if(val == 0) return def;
|
||
|
else return (float)atof(val);
|
||
|
}
|
||
|
|
||
|
}; // namespace yasim
|