292 lines
10 KiB
C++
292 lines
10 KiB
C++
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// renderingpipeline.cxx -- description of the cameras needed by the Rembrandt renderer
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//
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// Written by Curtis Olson, started May 1997.
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// This file contains parts of main.cxx prior to october 2004
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//
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// Copyright (C) 1997 - 2012 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <boost/lexical_cast.hpp>
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#include <osg/GL>
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#include <osg/FrameBufferObject> // For texture formats
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/material/EffectBuilder.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/math/SGMath.hxx>
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#include "renderingpipeline.hxx"
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#include "CameraGroup.hxx"
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#include <Main/globals.hxx>
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#include "renderer.hxx"
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namespace flightgear {
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FGRenderingPipeline* makeRenderingPipeline(const std::string& name,
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const simgear::SGReaderWriterOptions* options)
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{
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std::string fileName(name);
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fileName += ".xml";
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std::string absFileName
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= simgear::SGModelLib::findDataFile(fileName, options);
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if (absFileName.empty()) {
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SG_LOG(SG_INPUT, SG_ALERT, "can't find \"" << fileName << "\"");
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return 0;
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}
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SGPropertyNode_ptr effectProps = new SGPropertyNode();
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try {
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readProperties(absFileName, effectProps.ptr(), 0, true);
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}
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catch (sg_io_exception& e) {
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SG_LOG(SG_INPUT, SG_ALERT, "error reading \"" << absFileName << "\": "
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<< e.getFormattedMessage());
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return 0;
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}
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osg::ref_ptr<FGRenderingPipeline> pipeline = new FGRenderingPipeline;
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std::vector<SGPropertyNode_ptr> buffers = effectProps->getChildren("buffer");
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for (int i = 0; i < (int)buffers.size(); ++i) {
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pipeline->buffers.push_back(new FGRenderingPipeline::Buffer(buffers[i]));
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}
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std::vector<SGPropertyNode_ptr> stages = effectProps->getChildren("stage");
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for (int i = 0; i < (int)stages.size(); ++i) {
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pipeline->stages.push_back(new FGRenderingPipeline::Stage(stages[i]));
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}
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return pipeline.release();
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}
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}
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template<typename T>
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void findAttrOrHex(const simgear::effect::EffectPropertyMap<T>& pMap,
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const SGPropertyNode* prop,
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T& result)
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{
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try {
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simgear::findAttr(pMap, prop, result);
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} catch (simgear::effect::BuilderException&) {
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std::string val = prop->getStringValue();
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try {
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result = boost::lexical_cast<T>(val);
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} catch (boost::bad_lexical_cast &) {
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throw simgear::effect::BuilderException(string("findAttrOrHex: could not find attribute ")
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+ string(val));
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}
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}
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}
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simgear::effect::EffectNameValue<GLint> internalFormatInit[] =
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{
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{ "rgb8", GL_RGB8 },
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{ "rgba8", GL_RGBA8 },
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{ "rgb16", GL_RGB16 },
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{ "rgba16", GL_RGBA16 },
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{ "rg16", 0x822C },
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{ "depth-component24", GL_DEPTH_COMPONENT24 },
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{ "depth-component32", GL_DEPTH_COMPONENT32 }
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};
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simgear::effect::EffectPropertyMap<GLint> internalFormats(internalFormatInit);
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simgear::effect::EffectNameValue<GLenum> sourceFormatInit[] =
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{
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{ "rg", 0x8227 },
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{ "rgb", GL_RGB },
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{ "rgba", GL_RGBA },
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{ "depth-component", GL_DEPTH_COMPONENT }
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};
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simgear::effect::EffectPropertyMap<GLenum> sourceFormats(sourceFormatInit);
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simgear::effect::EffectNameValue<GLenum> sourceTypeInit[] =
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{
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{ "unsigned-byte", GL_UNSIGNED_BYTE },
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{ "unsigned-short", GL_UNSIGNED_SHORT },
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{ "unsigned-int", GL_UNSIGNED_INT },
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{ "float", GL_FLOAT }
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};
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simgear::effect::EffectPropertyMap<GLenum> sourceTypes(sourceTypeInit);
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simgear::effect::EffectNameValue<GLenum> wrapModesInit[] =
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{
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{"clamp", GL_CLAMP},
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{"clamp-to-border", GL_CLAMP_TO_BORDER_ARB},
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{"clamp-to-edge", GL_CLAMP_TO_EDGE},
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{"mirror", GL_MIRRORED_REPEAT_IBM},
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{"repeat", GL_REPEAT}
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};
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simgear::effect::EffectPropertyMap<GLenum> wrapModes(wrapModesInit);
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FGRenderingPipeline::Buffer::Buffer(SGPropertyNode* prop)
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{
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SGPropertyNode_ptr nameProp = prop->getChild("name");
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if (!nameProp.valid()) {
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throw sg_exception("Buffer name is mandatory");
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}
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name = nameProp->getStringValue();
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findAttrOrHex(internalFormats, prop->getChild("internal-format"), internalFormat);
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findAttrOrHex(sourceFormats, prop->getChild("source-format"), sourceFormat);
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findAttrOrHex(sourceTypes, prop->getChild("source-type"), sourceType);
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findAttrOrHex(sourceTypes, prop->getChild("wrap-mode"), wrapMode);
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SGPropertyNode_ptr widthProp = prop->getChild("width");
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if (!widthProp.valid())
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width = -1;
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else if (widthProp->getStringValue() == std::string("screen"))
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width = -1;
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else
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width = widthProp->getIntValue();
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SGPropertyNode_ptr heightProp = prop->getChild("height");
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if (!heightProp.valid())
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height = -1;
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else if (heightProp->getStringValue() == std::string("screen"))
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height = -1;
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else
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height = heightProp->getIntValue();
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scaleFactor = prop->getFloatValue("scale-factor", 1.f);
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shadowComparison = prop->getBoolValue("shadow-comparison", false);
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}
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FGRenderingPipeline::Stage::Stage(SGPropertyNode* prop)
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{
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SGPropertyNode_ptr nameProp = prop->getChild("name");
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if (!nameProp.valid()) {
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throw sg_exception("Stage name is mandatory");
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}
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name = nameProp->getStringValue();
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SGPropertyNode_ptr typeProp = prop->getChild("type");
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if (!typeProp.valid()) {
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throw sg_exception("Stage type is mandatory");
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}
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type = typeProp->getStringValue();
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}
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FGRenderingPipeline::FGRenderingPipeline()
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{
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}
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flightgear::CameraInfo* FGRenderingPipeline::buildCamera(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
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const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
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{
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flightgear::CameraInfo* info = new flightgear::CameraInfo(flags);
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buildBuffers( info );
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for (size_t i = 0; i < stages.size(); ++i) {
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osg::ref_ptr<Stage> stage = stages[i];
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buildStage(info, stage, cgroup, camera, view, projection, gc);
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}
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return 0;
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}
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osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison)
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{
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osg::Texture2D* tex = new osg::Texture2D;
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tex->setResizeNonPowerOfTwoHint( false );
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tex->setInternalFormat( internalFormat );
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tex->setShadowComparison(shadowComparison);
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if (shadowComparison) {
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tex->setShadowTextureMode(osg::Texture2D::LUMINANCE);
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tex->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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}
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tex->setSourceFormat(sourceFormat);
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tex->setSourceType(sourceType);
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tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
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tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
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tex->setWrap( osg::Texture::WRAP_S, (osg::Texture::WrapMode)wrapMode );
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tex->setWrap( osg::Texture::WRAP_T, (osg::Texture::WrapMode)wrapMode );
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return tex;
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}
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void FGRenderingPipeline::buildBuffers( flightgear::CameraInfo* info )
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{
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for (size_t i = 0; i < buffers.size(); ++i) {
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osg::ref_ptr<Buffer> buffer = buffers[i];
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info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
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buffer->sourceFormat,
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buffer->sourceType,
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buffer->wrapMode,
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buffer->shadowComparison) );
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}
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}
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class FGStageCameraCullCallback : public osg::NodeCallback {
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public:
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FGStageCameraCullCallback(FGRenderingPipeline::Stage* s, flightgear::CameraInfo* i) : stage(s), info(i) {}
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virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
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simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
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osg::Camera* camera = static_cast<osg::Camera*>(n);
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cv->clearBufferList();
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for (flightgear::RenderBufferMap::iterator ii = info->buffers.begin(); ii != info->buffers.end(); ++ii) {
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cv->addBuffer(ii->first, ii->second.texture );
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}
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if ( !info->getRenderStageInfo(stage->name).fullscreen )
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info->setMatrices( camera );
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cv->traverse( *camera );
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}
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private:
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osg::ref_ptr<FGRenderingPipeline::Stage> stage;
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flightgear::CameraInfo* info;
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};
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void FGRenderingPipeline::buildStage(flightgear::CameraInfo* info,
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Stage* stage,
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flightgear::CameraGroup* cgroup,
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osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc)
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{
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osg::ref_ptr<osg::Camera> stageCamera;
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if (stage->type == "main-camera")
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stageCamera = camera;
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else
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stageCamera = new osg::Camera;
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stageCamera->setName(stage->name);
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stageCamera->setGraphicsContext(gc);
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stageCamera->setCullCallback(new FGStageCameraCullCallback(stage, info));
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if (stage->type != "main-camera")
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stageCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
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}
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void FGRenderingPipeline::buildMainCamera(flightgear::CameraInfo* info,
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Stage* stage,
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flightgear::CameraGroup* cgroup,
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osg::Camera* camera,
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const osg::Matrix& view,
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const osg::Matrix& projection,
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osg::GraphicsContext* gc)
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{
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}
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