580 lines
20 KiB
C
580 lines
20 KiB
C
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/********************************************************************/
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/* STRIPE: converting a polygonal model to triangle strips
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Francine Evans, 1996.
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SUNY @ Stony Brook
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Advisors: Steven Skiena and Amitabh Varshney
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*/
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/********************************************************************/
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/*---------------------------------------------------------------------*/
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/* STRIPE: output.c
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This file contains routines that are finding and outputting the
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strips from the local algorithm
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*/
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/*---------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "global.h"
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#include "polverts.h"
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#include "triangulate.h"
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#include "partial.h"
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#include "sturcts.h"
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#include "ties.h"
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#include "options.h"
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#include "common.h"
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#include "util.h"
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#include "free.h"
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int *vn;
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int *vt;
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int norm;
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int text;
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int Finished(int *swap, FILE *output, BOOL global)
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{
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/* We have finished all the triangles, now is time to output to
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the data file. In the strips data structure, every three ids
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is a triangle. Now we see whether we can swap, or make a new strip
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or continue the strip, and output the data accordingly to the
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data file.
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*/
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int num,x,vertex1,vertex2;
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ListHead *pListHead;
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int id[2],other1,other2,index = 0,a,b,c;
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P_STRIPS temp1,temp2,temp3,temp4,temp5,temp6;
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BOOL cptexture;
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*swap =0;
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cptexture = text;
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pListHead = strips[0];
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if (pListHead == NULL)
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return 0;
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num = NumOnList(pListHead);
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// WILBUR
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// printf ("There are %d triangles in the extend\n",num/3);
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/* Go through the list triangle by triangle */
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temp1 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 0);
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temp2 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 1);
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temp3 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 2);
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/* Next triangle for lookahead */
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temp4 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 3);
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/* There is only one polygon in the strip */
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if (temp4 == NULL)
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{
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/* Data might be mixed and we do not have textures for some of the vertices */
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if ((text) && (vt[temp3->face_id] == 0))
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cptexture = FALSE;
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if ((norm) && (!cptexture))
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fprintf(output,"%d//%d %d//%d %d//%d",temp3->face_id+1,vn[temp3->face_id]+1,
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temp2->face_id+1,vn[temp2->face_id]+1,
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temp1->face_id+1,vn[temp1->face_id]+1);
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else if ((cptexture) && (!norm))
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fprintf(output,"%d/%d %d/%d %d/%d",temp3->face_id+1,vt[temp3->face_id]+1,
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temp2->face_id+1,vt[temp2->face_id]+1,
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temp1->face_id+1,vt[temp1->face_id]+1);
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else if ((cptexture)&& (norm))
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fprintf(output,"%d/%d/%d %d/%d/%d %d/%d/%d",temp3->face_id+1,vt[temp3->face_id]+1,vn[temp3->face_id]+1,
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temp2->face_id+1,vt[temp2->face_id]+1,vn[temp2->face_id]+1,
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temp1->face_id+1,vt[temp1->face_id]+1,vn[temp1->face_id]+1);
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else
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fprintf(output,"%d %d %d",temp3->face_id+1,temp2->face_id+1,temp1->face_id+1);
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Free_Strips();
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return 1;
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}
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/* We have a real strip */
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temp5 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 4);
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temp6 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 5);
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if ((temp1 == NULL) || (temp2 == NULL) || (temp3 == NULL) || (temp5 == NULL) || (temp6 == NULL))
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{
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printf("There is an error in the output of the triangles\n");
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exit(0);
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}
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/* Find the vertex in the first triangle that is not in the second */
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vertex1 = Different(temp1->face_id,temp2->face_id,temp3->face_id,temp4->face_id,temp5->face_id,temp6->face_id,&other1,&other2);
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/* Find the vertex in the second triangle that is not in the first */
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vertex2 = Different(temp4->face_id,temp5->face_id,temp6->face_id,temp1->face_id,temp2->face_id,temp3->face_id,&other1,&other2);
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/* Lookahead for the correct order of the 2nd and 3rd vertex of the first triangle */
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temp1 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 6);
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temp2 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 7);
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temp3 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, 8);
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if (temp1 != NULL)
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other1 = Different(temp3->face_id,temp4->face_id,temp5->face_id,temp1->face_id,temp2->face_id,temp3->face_id,&other1,&a);
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id[index] = vertex1; index = !index;
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id[index] = other1; index = !index;
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id[index] = other2; index = !index;
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a = temp4->face_id;
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b = temp5->face_id;
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c = temp6->face_id;
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/* If we need to rearrange the first sequence because otherwise
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there would have been a swap.
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*/
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if ((temp3 != NULL) && (text) && ( vt[temp3->face_id]==0))
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cptexture = FALSE;
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if ((norm) && (!cptexture))
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fprintf(output,"%d//%d %d//%d %d//%d ",vertex1+1,vn[vertex1]+1,
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other1+1,vn[other1]+1,other2+1,vn[other2]+1);
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else if ((cptexture) && (!norm))
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fprintf(output,"%d/%d %d/%d %d/%d ",vertex1+1,vt[vertex1]+1,
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other1+1,vt[other1]+1,other2+1,vt[other2]+1);
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else if ((cptexture) && (norm))
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fprintf(output,"%d/%d/%d %d/%d/%d %d/%d/%d ",vertex1+1,vt[vertex1]+1,vn[vertex1]+1,
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other1+1,vt[other1]+1,vn[other1]+1,other2+1,vt[other2]+1,vn[other2]+1);
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else {
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fprintf(output,"%d %d %d ",vertex1+1,other1+1,other2+1);
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}
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// original line
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// for (x = 6; x < num ; x = x+3)
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// Wilbur modified line
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for (x = 6; x < num ; x = x+3)
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{
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/* Get the next triangle */
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temp1 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, x);
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temp2 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, x+1);
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temp3 = ( P_STRIPS ) PeekList( pListHead, LISTHEAD, x+2);
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/* Error checking */
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if (!(member(id[0],a,b,c)) || !(member(id[1],a,b,c)) || !(member(vertex2,a,b,c)))
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{
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/* If we used partial we might have a break in the middle of a strip */
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fprintf(output,"\nt ");
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/* Find the vertex in the first triangle that is not in the second */
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vertex1 = Different(a,b,c,temp1->face_id,temp2->face_id,temp3->face_id,&other1,&other2);
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/* Find the vertex in the second triangle that is not in the first */
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vertex2 = Different(temp1->face_id,temp2->face_id,temp3->face_id,a,b,c,&other1,&other2);
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id[index] = vertex1; index = !index;
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id[index] = other1; index = !index;
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id[index] = other2; index = !index;
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}
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if ((temp1 == NULL ) || (temp2 == NULL) || (temp3 == NULL))
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{
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printf("There is an error in the triangle list \n");
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exit(0);
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}
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if ((id[0] == id[1]) || (id[0] == vertex2))
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continue;
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if ( (member(id[index],temp1->face_id,temp2->face_id,temp3->face_id)) )
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{
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if ((text) && ( vt[id[index]]==0)) {
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cptexture = FALSE;
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}
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if ((!norm) && (!cptexture)) {
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fprintf(output,"%d ",id[index]+1);
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} else if ((norm) && (!cptexture)) {
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fprintf(output,"%d//%d ",id[index]+1,vn[id[index]]+1);
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} else if ((!norm) && (cptexture)) {
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fprintf(output,"%d/%d ",id[index]+1,vt[id[index]]+1);
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} else {
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fprintf(output,"%d/%d/%d ",id[index]+1,vt[id[index]]+1,vn[id[index]]+1);
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}
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index = !index;
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*swap = *swap + 1;
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}
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if ((text) && ( vt[vertex2]==0))
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cptexture = FALSE;
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if ((!norm) && (!cptexture))
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fprintf(output,"\nq %d ",vertex2+1);
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else if ((norm) && (!cptexture))
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fprintf(output,"\nq %d//%d ",vertex2+1,vn[vertex2]+1);
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else if ((!norm) && (cptexture))
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fprintf(output,"\nq %d/%d ",vertex2+1,vt[vertex2]+1);
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else
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fprintf(output,"\nq %d/%d/%d ",vertex2+1,vt[vertex2]+1,vn[vertex2]+1);
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id[index] = vertex2; index = !index;
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/* Get the next vertex not in common */
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vertex2 = Different(temp1->face_id,temp2->face_id,temp3->face_id,a,b,c,&other1,&other2);
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a = temp1->face_id;
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b = temp2->face_id;
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c = temp3->face_id;
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}
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/* Do the last vertex */
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if ((!norm) && (!cptexture))
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fprintf(output,"\nq %d ",vertex2+1);
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else if ((norm) && (!cptexture))
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fprintf(output,"\nq %d//%d ",vertex2+1,vn[vertex2]+1);
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else if ((!norm) && (cptexture))
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fprintf(output,"\nq %d/%d ",vertex2+1,vt[vertex2]+1);
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else
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fprintf(output,"\nq %d/%d/%d ",vertex2+1,vt[vertex2]+1,vn[vertex2]+1);
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Free_Strips();
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return (num/3);
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}
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void Output_Tri(int id1, int id2, int id3,FILE *bands, int color1, int color2, int color3,BOOL end)
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{
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/* We will save everything into a list, rather than output at once,
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as was done in the old routine. This way for future modifications
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we can change the strips later on if we want to.
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*/
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int temp1,temp2,temp3;
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/* Make sure we do not have an error */
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/* There are degeneracies in some of the files */
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if ( (id1 == id2) || (id1 == id3) || (id2 == id3))
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{
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printf("Degenerate triangle %d %d %d\n",id1,id2,id3);
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exit(0);
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}
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else
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{
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Last_Edge(&temp1,&temp2,&temp3,0);
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Add_Id_Strips(id1,end);
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Add_Id_Strips(id2,end);
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Add_Id_Strips(id3,end);
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Last_Edge(&id1,&id2,&id3,1);
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}
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}
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int Polygon_Output(P_ADJACENCIES temp,int face_id,int bucket,
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ListHead *pListHead, BOOL first, int *swaps,
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FILE *bands,int color1,int color2,int color3,BOOL global, BOOL end)
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{
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ListHead *pListFace;
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PF_FACES face;
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P_ADJACENCIES pfNode;
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int next_face_id,next_bucket,e1,e2,e3,other1,other2,other3;
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P_ADJACENCIES lpListInfo;
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int ties=0;
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/* We have a polygon to output, the id is face id, and the number
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of adjacent polygons to it is bucket. This routine extends the patches from
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either end to make longer triangle strips.
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*/
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/* Now get the edge */
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Last_Edge(&e1,&e2,&e3,0);
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/* Get the polygon with id face_id */
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pListFace = PolFaces[face_id];
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face = (PF_FACES) PeekList(pListFace,LISTHEAD,0);
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/* We can't go any more */
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if ((face->nPolSize == 1) || ((face->nPolSize == 4) && (global))) /* if global, then we are still doing patches */
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{
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/* Remove it from the list so we do not have to waste
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time visiting it in the future, or winding up in an infinite loop
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if it is the first on that we are looking at for a possible strip
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*/
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if (face->nPolSize == 1)
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RemoveList(pListHead,(PLISTINFO) temp);
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if (first)
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return 0;
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else
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return (Finished(swaps,bands,global));
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}
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if (face->nPolSize == 3)
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{
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/* It is already a triangle */
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if (bucket == 0)
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{
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/* It is not adjacent to anything so we do not have to
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worry about the order of the sides or updating adjacencies
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*/
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next_face_id = Different(*(face->pPolygon),*(face->pPolygon+1),*(face->pPolygon+2),
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e1,e2,e3,&other1,&other2);
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face->nPolSize = 1;
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/* If this is the first triangle in the strip */
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if ((e2 == 0) && (e3 ==0))
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{
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e2 = other1;
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e3 = other2;
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}
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Output_Tri(e2,e3,next_face_id,bands,color1,color2,color3,end);
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RemoveList(pListHead,(PLISTINFO) temp);
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return (Finished(swaps,bands,global));
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}
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/* It is a triangle with adjacencies. This means that we
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have to:
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1. Update the adjacencies in the list, because we are
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using this polygon and it will be deleted.
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2. Get the next polygon.
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*/
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else
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{
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/* Return the face_id of the next polygon we will be using,
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while updating the adjacency list by decrementing the
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adjacencies of everything adjacent to the current triangle.
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*/
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next_face_id = Update_Adjacencies(face_id, &next_bucket, &e1,&e2,&ties);
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/* Maybe we deleted something in a patch and could not find an adj polygon */
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if (next_face_id == -1)
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{
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Output_Tri(*(face->pPolygon),*(face->pPolygon+1),*(face->pPolygon+2),bands,color1,
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color2,color3,end);
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face->nPolSize = 1;
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RemoveList(pListHead,(PLISTINFO) temp);
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return (Finished(swaps,bands,global));
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}
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/* Find the other vertex to transmit in the triangle */
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e3 = Return_Other(face->pPolygon,e1,e2);
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Last_Edge(&other1,&other2,&other3,0);
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if ((other2 != 0) && (other3 != 0))
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{
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/* See which vertex in the output edge is not in the input edge */
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if ((e1 != other2) && (e1 != other3))
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e3 = e1;
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else if ((e2 != other2) && (e2 != other3))
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e3 = e2;
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else
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{
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printf("There is an error in the tri with adj\n");
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exit(0);
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}
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/* See which vertex of the input edge is not in the output edge */
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if ((other2 != e1) && (other2 != e2))
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{
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other1 = other2;
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other2 = other3;
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}
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else if ((other3 != e1) && (other3 != e2))
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other1 = other3;
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else
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{
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printf("There is an error in getting the tri with adj\n");
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exit(0);
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}
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}
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else
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{
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/* We are the first triangle in the strip and the starting edge
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has not been set yet
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*/
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/* Maybe we deleted something in a patch and could not find an adj polygon */
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if (next_face_id == -1)
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|
{
|
||
|
Output_Tri(*(face->pPolygon),*(face->pPolygon+1),*(face->pPolygon+2),bands,color1,
|
||
|
color2,color3,end);
|
||
|
face->nPolSize = 1;
|
||
|
RemoveList(pListHead,(PLISTINFO) temp);
|
||
|
return (Finished(swaps,bands,global));
|
||
|
}
|
||
|
|
||
|
other1 = e3;
|
||
|
e3 = e2;
|
||
|
other2 = e1;
|
||
|
}
|
||
|
|
||
|
/* At this point the adjacencies have been updated and we
|
||
|
have the next polygon id
|
||
|
*/
|
||
|
|
||
|
Output_Tri(other1,other2,e3,bands,color1,color2,color3,end);
|
||
|
face->nPolSize = 1;
|
||
|
RemoveList(pListHead,(PLISTINFO) temp);
|
||
|
|
||
|
/* Maybe we deleted something in a patch and could not find an adj polygon */
|
||
|
if (next_face_id == -1)
|
||
|
return (Finished(swaps,bands,global));
|
||
|
|
||
|
if (Done(next_face_id,59,&next_bucket) == NULL)
|
||
|
{
|
||
|
printf("We deleted the next face 4%d\n",next_face_id);
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
pListHead = array[next_bucket];
|
||
|
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
|
||
|
if ( pfNode )
|
||
|
pfNode->face_id = next_face_id;
|
||
|
lpListInfo = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
|
||
|
(int (*)(void *,void *)) (Compare)));
|
||
|
if (lpListInfo == NULL)
|
||
|
{
|
||
|
printf("There is an error finding the next polygon3 %d\n",next_face_id);
|
||
|
exit(0);
|
||
|
}
|
||
|
return (Polygon_Output(lpListInfo,next_face_id,next_bucket,
|
||
|
pListHead, FALSE, swaps,bands,color1,color2,color3,global,end));
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else
|
||
|
{
|
||
|
/* It is not a triangle, we have to triangulate it .
|
||
|
Since it is not adjacent to anything we can triangulate it
|
||
|
blindly
|
||
|
*/
|
||
|
if (bucket == 0)
|
||
|
{
|
||
|
/* It is the first polygon in the strip, therefore there is no
|
||
|
input edge to start with.
|
||
|
*/
|
||
|
if ((e2 == 0) && (e3 ==0))
|
||
|
Blind_Triangulate(face->nPolSize,face->pPolygon,bands,
|
||
|
TRUE,1,color1,color2,color3);
|
||
|
|
||
|
else
|
||
|
Blind_Triangulate(face->nPolSize,face->pPolygon,bands,
|
||
|
FALSE,1,color1,color2,color3);
|
||
|
|
||
|
RemoveList(pListHead,(PLISTINFO) temp);
|
||
|
|
||
|
/* We will be at the beginning of the next strip. */
|
||
|
face->nPolSize = 1;
|
||
|
return (Finished(swaps,bands,global));
|
||
|
}
|
||
|
|
||
|
|
||
|
else
|
||
|
{
|
||
|
|
||
|
|
||
|
/* WHOLE triangulation */
|
||
|
/* It is not a triangle and has adjacencies.
|
||
|
This means that we have to:
|
||
|
1. Triangulate this polygon, not blindly because
|
||
|
we have an edge that we want to come out on, that
|
||
|
is the edge that is adjacent to a polygon with the
|
||
|
least number of adjacencies. Also we must come in
|
||
|
on the last seen edge.
|
||
|
2. Update the adjacencies in the list, because we are
|
||
|
using this polygon .
|
||
|
3. Get the next polygon.
|
||
|
*/
|
||
|
/* Return the face_id of the next polygon we will be using,
|
||
|
while updating the adjacency list by decrementing the
|
||
|
adjacencies of everything adjacent to the current polygon.
|
||
|
*/
|
||
|
|
||
|
next_face_id = Update_Adjacencies(face_id, &next_bucket, &e1,&e2,&ties);
|
||
|
|
||
|
/* Maybe we deleted something in a patch and could not find an adj polygon */
|
||
|
if (next_face_id == -1)
|
||
|
{
|
||
|
|
||
|
/* If we are at the first polygon in the strip and there is no input
|
||
|
edge, then begin is TRUE
|
||
|
*/
|
||
|
if ((e2 == 0) && (e3 == 0))
|
||
|
Blind_Triangulate(face->nPolSize,face->pPolygon,
|
||
|
bands,TRUE,1,color1,color2,color3);
|
||
|
|
||
|
else
|
||
|
Blind_Triangulate(face->nPolSize,face->pPolygon,
|
||
|
bands,FALSE,1,color1,color2,color3);
|
||
|
|
||
|
RemoveList(pListHead,(PLISTINFO) temp);
|
||
|
|
||
|
/* We will be at the beginning of the next strip. */
|
||
|
face->nPolSize = 1;
|
||
|
return (Finished(swaps,bands,global));
|
||
|
}
|
||
|
|
||
|
if (Done(next_face_id,59,&next_bucket) == NULL)
|
||
|
{
|
||
|
printf("We deleted the next face 6 %d %d\n",next_face_id,face_id);
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
Non_Blind_Triangulate(face->nPolSize,face->pPolygon,
|
||
|
bands,next_face_id,face_id,1,color1,color2,color3);
|
||
|
|
||
|
RemoveList(pListHead,(PLISTINFO) temp);
|
||
|
face->nPolSize = 1;
|
||
|
pListHead = array[next_bucket];
|
||
|
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
|
||
|
if ( pfNode )
|
||
|
pfNode->face_id = next_face_id;
|
||
|
lpListInfo = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
|
||
|
(int (*)(void *,void *)) (Compare)));
|
||
|
if (lpListInfo == NULL)
|
||
|
{
|
||
|
printf("There is an error finding the next polygon2 %d %d\n",next_face_id,next_bucket);
|
||
|
exit(0);
|
||
|
}
|
||
|
return (Polygon_Output(lpListInfo,next_face_id,next_bucket,
|
||
|
pListHead, FALSE, swaps,bands,color1,color2,color3,global,end));
|
||
|
}
|
||
|
|
||
|
}
|
||
|
Last_Edge(&e1,&e2,&e3,0);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
int Extend_Face(int face_id,int e1,int e2,int *swaps,FILE *bands,
|
||
|
int color1,int color2,int color3,int *vert_norm, int normals,
|
||
|
int *vert_texture, int texture)
|
||
|
{
|
||
|
int dummy=0,next_bucket;
|
||
|
P_ADJACENCIES pfNode,lpListInfo;
|
||
|
ListHead *pListHead;
|
||
|
|
||
|
/* Try to extend backwards off of the local strip that we just found */
|
||
|
|
||
|
vn = vert_norm;
|
||
|
vt = vert_texture;
|
||
|
norm = normals;
|
||
|
text = texture;
|
||
|
|
||
|
*swaps = 0;
|
||
|
/* Find the face that is adjacent to the edge and is not the
|
||
|
current face.
|
||
|
*/
|
||
|
face_id = Find_Face(face_id, e1, e2,&next_bucket);
|
||
|
if (face_id == -1)
|
||
|
return 0;
|
||
|
|
||
|
pListHead = array[next_bucket];
|
||
|
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
|
||
|
if ( pfNode )
|
||
|
pfNode->face_id = face_id;
|
||
|
lpListInfo = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
|
||
|
(int (*)(void *,void *)) (Compare)));
|
||
|
if (lpListInfo == NULL)
|
||
|
{
|
||
|
printf("There is an error finding the next polygon3 %d\n",face_id);
|
||
|
exit(0);
|
||
|
}
|
||
|
Last_Edge(&dummy,&e1,&e2,1);
|
||
|
|
||
|
/* Find a strip extending from the patch and return the cost */
|
||
|
return (Polygon_Output(lpListInfo,face_id,next_bucket,pListHead,TRUE,swaps,bands,color1,color2,color3,TRUE,TRUE));
|
||
|
}
|
||
|
|
||
|
|