2002-02-23 21:20:00 +00:00
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// model.hxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifndef __MODEL_HXX
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#define __MODEL_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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2002-02-26 00:10:06 +00:00
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#include <string>
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#include <vector>
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SG_USING_STD(string);
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SG_USING_STD(vector);
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2002-02-23 21:20:00 +00:00
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#include "fgfs.hxx"
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2002-02-25 20:07:34 +00:00
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#include <simgear/misc/props.hxx>
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2002-02-23 21:20:00 +00:00
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#include <simgear/timing/timestamp.hxx>
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class FGAircraftModel : public FGSubsystem
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{
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public:
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FGAircraftModel ();
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virtual ~FGAircraftModel ();
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virtual void init ();
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virtual void bind ();
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virtual void unbind ();
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virtual void update (int dt);
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private:
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2002-02-26 00:10:06 +00:00
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struct Animation
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{
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enum Type {
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None,
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2002-02-26 14:30:04 +00:00
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Spin,
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Rotate
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2002-02-26 00:10:06 +00:00
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};
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string name;
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Type type;
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ssgTransform * transform;
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sgMat4 matrix;
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SGPropertyNode * prop;
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2002-02-26 14:30:04 +00:00
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float factor;
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2002-02-26 00:10:06 +00:00
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float position;
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float center_x;
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float center_y;
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float center_z;
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float axis_x;
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float axis_y;
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float axis_z;
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};
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Animation read_animation (const SGPropertyNode * node);
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void do_animation (Animation &animation, long elapsed_ms);
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2002-02-25 20:07:34 +00:00
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SGPropertyNode * _props;
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2002-02-26 00:10:06 +00:00
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ssgEntity * _model;
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2002-02-23 21:20:00 +00:00
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ssgSelector * _selector;
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ssgTransform * _position;
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SGTimeStamp _last_timestamp;
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SGTimeStamp _current_timestamp;
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2002-02-26 00:10:06 +00:00
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vector<Animation> _animations;
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2002-02-23 21:20:00 +00:00
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};
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extern FGAircraftModel current_model;
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#endif // __MODEL_HXX
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