99 lines
3 KiB
C
99 lines
3 KiB
C
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/*
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From: Steve Baker <sbaker@link.com>
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Sender: root@fatcity.com
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To: OPENGL-GAMEDEV-L <OPENGL-GAMEDEV-L@fatcity.com>
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Subject: Re: Win32 OpenGL Resource Page
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Date: Fri, 24 Apr 1998 07:33:51 -0800
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <GL/glut.h>
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void getPrints ( GLenum token, char *string )
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{
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printf ( "%s = \"%s\"\n", string, glGetString ( token ) ) ;
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}
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void getPrint2f ( GLenum token, char *string )
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{
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GLfloat f[2] ;
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glGetFloatv ( token, f ) ;
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printf ( "%s = %g,%g\n", string, f[0],f[1] ) ;
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}
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void getPrintf ( GLenum token, char *string )
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{
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GLfloat f ;
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glGetFloatv ( token, &f ) ;
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printf ( "%s = %g\n", string, f ) ;
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}
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void getPrint2i ( GLenum token, char *string )
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{
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GLint i[2] ;
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glGetIntegerv ( token, i ) ;
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printf ( "%s = %d,%d\n", string, i[0],i[1] ) ;
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}
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void getPrinti ( GLenum token, char *string )
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{
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GLint i ;
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glGetIntegerv ( token, &i ) ;
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printf ( "%s = %d\n", string, i ) ;
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}
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int main ( int argc, char **argv )
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{
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glutInit ( &argc, argv ) ;
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glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
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glutCreateWindow ( "You should never see this window!" ) ;
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getPrints ( GL_VENDOR , "GL_VENDOR" ) ;
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getPrints ( GL_RENDERER , "GL_RENDERER" ) ;
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getPrints ( GL_VERSION , "GL_VERSION" ) ;
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getPrints ( GL_EXTENSIONS , "GL_EXTENSIONS" ) ;
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getPrinti ( GL_RED_BITS , "GL_RED_BITS" ) ;
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getPrinti ( GL_GREEN_BITS , "GL_GREEN_BITS" ) ;
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getPrinti ( GL_BLUE_BITS , "GL_BLUE_BITS" ) ;
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getPrinti ( GL_ALPHA_BITS , "GL_ALPHA_BITS" ) ;
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getPrinti ( GL_DEPTH_BITS , "GL_DEPTH_BITS" ) ;
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getPrinti ( GL_INDEX_BITS , "GL_INDEX_BITS" ) ;
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getPrinti ( GL_STENCIL_BITS, "GL_STENCIL_BITS" ) ;
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getPrinti ( GL_ACCUM_RED_BITS , "GL_ACCUM_RED_BITS" ) ;
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getPrinti ( GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS" ) ;
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getPrinti ( GL_ACCUM_BLUE_BITS , "GL_ACCUM_BLUE_BITS" ) ;
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getPrinti ( GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS" ) ;
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getPrinti ( GL_AUX_BUFFERS, "GL_AUX_BUFFERS" ) ;
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getPrinti ( GL_MAX_ATTRIB_STACK_DEPTH , "GL_MAX_ATTRIB_STACK_DEPTH" ) ;
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getPrinti ( GL_MAX_NAME_STACK_DEPTH , "GL_MAX_NAME_STACK_DEPTH" ) ;
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getPrinti ( GL_MAX_TEXTURE_STACK_DEPTH , "GL_MAX_TEXTURE_STACK_DEPTH" ) ;
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getPrinti ( GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" ) ;
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getPrinti ( GL_MAX_MODELVIEW_STACK_DEPTH , "GL_MAX_MODELVIEW_STACK_DEPTH" ) ;
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getPrinti ( GL_MAX_CLIP_PLANES , "GL_MAX_CLIP_PLANES" ) ;
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getPrinti ( GL_MAX_EVAL_ORDER , "GL_MAX_EVAL_ORDER" ) ;
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getPrinti ( GL_MAX_LIGHTS , "GL_MAX_LIGHTS" ) ;
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getPrinti ( GL_MAX_LIST_NESTING , "GL_MAX_LIST_NESTING" ) ;
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getPrinti ( GL_MAX_TEXTURE_SIZE , "GL_MAX_TEXTURE_SIZE" ) ;
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getPrint2i( GL_MAX_VIEWPORT_DIMS , "GL_MAX_VIEWPORT_DIMS" ) ;
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getPrintf ( GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY" ) ;
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getPrint2f( GL_POINT_SIZE_RANGE , "GL_POINT_SIZE_RANGE" ) ;
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return 0 ;
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}
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